Rednaz the lost
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My original character in the adventure path Rise of the Rune Lords died at level 3. 1/5 party members survived the encounter (the one fled). The DM allowed us to create a level 3 character.
The restrictions are:
Start off with 3,000 gp.
Ability Scores are a 20 point by only
No third party rules
So far I got:
Str 12
Dex 14
Con 14
Int 12
Wis 14
Cha 14
Classes: Fighter 1/Sword-Saint 1/Cleric 1 (Daikitsu)
Race: Kitsune
Feats: Selective Channeling, Magic tail x2
Traits: Nine-Tailed Scion and Armored Expert
Equipment:
O-yoroi (Masterwork) 1,850
Heavy Darkwood Shield 257
Wand of CLW 750
Idea: I want to make a nine tailed samurai that can channel positive energy. I'm only putting one level in cleric so I can use wand of CL without UMD.
Duiker
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Move some stats around. All 12s and 14s just means that you aren't particularly good at anything. You need to decide what you want the character to actually be good at before much advice can be given.
Wasting an entire level on a class just so you can use wands of CLW is a terrible waste of a level. But then you're wasting a feat on selective channeling ... why? So you don't accidentally give an enemy 1d6 hitpoints?
| WillowtheWhisp |
Is there a particular reason you are taking one level of Fighter and one level in Samurai? I would highly recommend You take two levels one or the other, as 2nd of Fighter gives you a bonus feat, while 2nd level Samurai will net you your order ability.
Beyond that, is there more information you can give on what you are intending for the character? Beyond a kitsune that can channel positive energy, and use a wand, was there anything else? Also, seeing as you are dipping cleric, I assume you are taking the Order of the Star as your Order?
| WillowtheWhisp |
Oh. Well then I highly suggest choosing the Order of the Star, which is a Cavalier Order (but there should be no problems there, since Cavalier has access to Samurai orders, and I believe vice versa), which has an order ability at 2nd level that makes all cavalier (in this case samurai) levels count as 1/2 towards the purposes of channeling.
http://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo---cavali er-orders/order-of-the-star
Also note that you can get a Phylactery of Positive Channeling to bump up your channel die in the future, though it's a bit pricey.
| WillowtheWhisp |
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/phyla ctery-of-positive-channeling
The source for it is the Ultimate Equipment book. Since you're playing an Adventure Path, consider seeing if your GM will consider including it in future loot, or letting you purchase it with gold, at some point.
| QuidEst |
Paladin of Baha-who? wrote:What will my curse be?Why not be a oracle instead of a cleric? You can get more milage out of the stat you have a bonus in (charisma) and still get positive channels with life mystery.
Kitsunes actually have a specific curse that lets them get Magical Tail in place of a mystery spell and gives them a bunch of related spells. Poison and sickened/nauseated conditions last longer.
| TGMaxMaxer |
I think the Warpriest idea will work best for you mechanically. You should really focus on one weapon at low levels, as both weapons you have chosen have better damage dice than your scaling bonus until level 10+
Stats Str 11 Dex 17 Con 14 Int 10 Wis 14 Cha 12
Take the Deity Shizuru instead, to represent the "Order" and Samurai feel that you had, as well as the favored weapon Katana. Blessings I will suggest Good and either Repose, or Sun.
Also, the Divine Commander (Teamwork feats like a cavalier) or the Champion of the Faith (Detect Evil and Smite like a paladin) are good archetypes for this AP. We currently we have a paladin in our group just starting book 6, and paladin has been amazing.
Wpn Focus free, and 3 other feats.
Selective channeling isn't needed, your channel energy is so low that it doesn't really matter, even if you had a full cleric level.
You will want to be dex based, so Weapon Finesse. You will probably want some form of Dex to damage, but the Slashing Grace nerf means talk to the DM about using one of the other options that doesn't suck, or the pre-errata version.
That still leaves you with one magical tail at 3rd level, and you will get bonus combat feats for enough options that you can take tails with your leveling feats.
So far as the Oracle curse, for this AP I will advise against the increased duration of those conditions... with no specific spoilers they seem to have come up a lot in our game.
Rednaz the lost
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Rednaz the lost wrote:Kitsunes actually have a specific curse that lets them get Magical Tail in place of a mystery spell and gives them a bunch of related spells. Poison and sickened/nauseated conditions last longer.Paladin of Baha-who? wrote:What will my curse be?Why not be a oracle instead of a cleric? You can get more milage out of the stat you have a bonus in (charisma) and still get positive channels with life mystery.
Where is that found?
| DominusMegadeus |
Warpriest gets a ton of combat feats. This lets you get all those magical tail feats up and running faster. If you spend every single feat on Magical Tail, you can have all 8 at 9th level. Sadly, Warpriest is not Charisma based, so the DCs for your tail abilities will be low.
Oracle gets less feats, but they like having lots of Charisma so the SLAs will be strong.
It's why Magical Tails isn't recommended in many guides. Not too many Charisma-based classes with significant bonus feats.