| labmix |
So, for the first time in my life, I paid a little closer attention to the wording on Intelligence and starting languages. I realized that if you combine something like this:
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
...with this:
You apply your character's Intelligence modifier to:
The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3.
...you could possibly interpret this to mean that demihumans with an INT penalty lose the ability to speak Common. (I don't know that it's stated somewhere that all of the basic races begin play speaking Common, no matter what...)
Is there any way this is actually how it's supposed to be played? And if so, does anyone actually play that way?
| CampinCarl9127 |
If your INT score is between 3 and 11, you can read and speak your racial languages. If your INT score is above 11, you gain bonus languages (depending on how high your INT is). If your INT score is below 3, you cannot comprehend languages.
There are races that do not have common as a racial language. Strix are such an example. This is why most strix PCs either have a positive INT modifier or put a rank into linguistics so that they can learn common.
So what exactly do you mean by "demihuman"?
| Crimeo |
If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3.
I don't see how this implies losing your racial languages. I can only see it as meaning that you DON'T lose them (you "can" still read and speak..."), unless you go to INT 2 or lower (such as with feeblemind).
I'm not saying you're wrong that the grammar can flip the other way, but I'm not seeing it. Can somebody explain how such an interpretation would work? Like by adding in your assumed words and commas or whatever to make it clear how you're seeing the meaning break down that way?
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Quote:If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3.I don't see how this implies losing your racial languages. I can only see it as meaning that you DON'T lose them (you "can" still read and speak..."), unless you go to INT 2 or lower (such as with feeblemind).
I'm not saying you're wrong that the grammar can flip the other way, but I'm not seeing it. Can somebody explain how such an interpretation would work? Like by adding in your assumed words and commas or whatever to make it clear how you're seeing the meaning break down that way?
You've misunderstood the concern. He's not worried about losing racial languages, he's worried about losing Common.
| graystone |
unless you go to INT 2 or lower (such as with feeblemind).
No need for that. You can start a pathfinder character with a 1 int. For instance you roll up an orc. Use Standard or Classic method and roll a 3 or 4. That leaves you with a 1 or 2 Int.
The real question is what you do with a Duergar that rolls less than a 5 in Charisma... It's good to know you can make a character that is always unconscious.
| Avoron |
You've misunderstood the concern. He's not worried about losing racial languages, he's worried about losing Common.
Common is a racial language for races that get it. Racial languages aren't languages with the same name as a race, but rather languages that are granted for free to a certain race's members. For example, a gillman's racial languages are Common and Aboleth, and a kitsune's racial languages are Common and Sylvan.
The real question is what you do with a Duergar that rolls less than a 5 in Charisma... It's good to know you can make a character that is always unconscious.
Penalties cannot reduce an ability score below one.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Jiggy wrote:You've misunderstood the concern. He's not worried about losing racial languages, he's worried about losing Common.Common is a racial language for races that get it. Racial languages aren't languages with the same name as a race, but rather languages that are granted for free to a certain race's members. For example, a gillman's racial languages are Common and Aboleth, and a kitsune's racial languages are Common and Sylvan.
These are in addition to any starting racial languages and Common.
If Common is a racial language, why say "racial languages and Common" instead of just "racial languages"? So in this line of the rules we have a differentiation between "racial languages" and "Common", while in the part about INT penalties only the racial languages are stated to be retained.
| Crimeo |
Okay so they're interpreting common as "not a racial language" because it's not named after a race, gotcha. Question makes sense now.
If Common is a racial language, why say "racial languages and Common"
Common isn't a racial language for all races. Goblins, for instance, do not start with common automatically. One could interpret this therefore to mean that a goblin with 10 INT knows goblin, whereas a goblin with 12 INT knows common, goblin, [+1 other]. I.e. having an int bonus gave them a bonus language in addition to their racial (goblin) and common (functioning as an additional bonus here for having an int bonus).
Probably not intended that way, but is one explanation that could be used.
Not sure how I'd rule it at the table though.
| graystone |
graystone wrote:Avoron wrote:Penalties cannot reduce an ability score below one.Cool, I looked for that rule and couldn't find it. Where is it hiding?Core Rulebook Glossary
Ability Score Damage, Penalty, and Drain wrote:In essence, penalties cannot decrease your ability score to less than 1.
This section seems to be directly talking about Ability Score Damage, Ability Drain and penalties from "spells and abilities".
The full text says "Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1."
To me this doesn't sound like minuses you take from race at creation but from things like an alchemist drinking his Mutagen and taking a "–2 penalty to one of his mental ability scores." I don't see how your racial stat bonuses and penalties count as "spells and abilities".
I will thank you for pointing out the section though. I knew I'd read something about minimum stat but couldn't find it. I may not agree with it's relevance, but I appreciate your pointing it out.
| Threeshades |
Thanks, y'all. I figured I was nitpicking too much...
Actually no, even going strictly by RAW, you don't lose language for having a negative INT modifier.
You apply your character's Intelligence modifier to:
The number of bonus languages your character knows at the start of the game.
Common and Dwarven are not bonus languages. So you can't lose them for having a negative INT mod.
| Crimeo |
Common and Dwarven are not bonus languages.
On what are you basing this, though? The argument is ABOUT what category of language common is in the first place, so that is a critical assumption.
Are there two categories of language (racial and bonus)? Are there three (racial, bonus, untyped)? Do we know if those categories are mutually exclusive? Better would be the definition of each category. Do we have a definition of ANY of them? If so, what are they?
If not, then I don't think we can confidently conclude whether common listed in a race description is racial, bonus, or otherwise, and thus there likely may just not be any clear answer here.
Especially since there are specific, reasonable possibilities for each that would all change the answer. "Racial" could plausibly mean "in the race description" OR "a language named after a race for that race." And "bonus" could plausibly mean "Given by a class or ability" OR "Anything other than racial languages" for instance. I don't see a clear objective basis for favoring one of either of those pairs of possibilities.
| UnArcaneElection |
Somewhat related to this: Recently I could have sworn I saw something go including an alternate rule by which demihumans non-Human Humanoids could start out knowing the regional language (Common/Taldane, Common/Tian, Varisian, etc.) Instead of the (usually restricted) list of languages they can know for having a high intelligence, but I can't remember where this was. Was it somewhere in Pathfinder Unchained, Heroes of the Streets, or a PFS-specific thing, or something else altogether?
Kalindlara
Contributor
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Somewhat related to this: Recently I could have sworn I saw something go including an alternate rule by which
demihumansnon-Human Humanoids could start out knowing the regional language (Common/Taldane, Common/Tian, Varisian, etc.) Instead of the (usually restricted) list of languages they can know for having a high intelligence, but I can't remember where this was. Was it somewhere in Pathfinder Unchained, Heroes of the Streets, or a PFS-specific thing, or something else altogether?
Inner Sea Races, page 193. ^_^
Kalindlara
Contributor
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^Is this linked online anywhere yet? (Doesn't seem to be in the official PRD, although Inner Sea Races might not be in the set of books intended to go onto the PRD.)
It might not end up online at all. As a Campaign Setting book, Inner Sea Races isn't going on the PRD, and the text is flavor-based (making it ill-suited for a site like d20pfsrd). Maybe it'll be on Archives of Nethys at some point.
| Crimeo |
Elven is a racial language for elves. It is not a racial language for humans.
Everyone is agreed on Elven being an elven racial language and not a human one (I hope...). The question is only about common. As at least two possible definitions are:
"The language named after your own race"
Elven:Elves YES
Elven:Humans NO
Common:Elves NO
or "Any language named in your race profile page"
Elven:Elves YES
Elven:Humans NO
Common:ELves YES
Common is the only one that switches around based on your definition. Probably subjective like you say, but there are various other tidbits that might lend evidence to one more than the other.
One was the language "racial languages and common" in the text quote in the OP. Another is the fact that kobolds have "Draconic" as their ONLY listed language by default, which is not named after their race (thus, if you take the first definition, they would have no racial language. Not a dealbreaker, but a bit weird). Another would be if any races have an alternate trait that changes one of their languages, but so far I can't find any (other than the AP-specific one mentioned just above by other posters)