Half Orc Sorcerer +1 Damage to Fire Spells, Elemental Bloodline Question


Rules Questions


Ok so Im in a wrath of the righteous game, my last character died a terrible death.

I wanted to make a sorceror blaster guy. So I was looking at the Half Orc and his +1 damage to fire spells per two levels.

So at 10th level, which I will be, thats +5 damage to fire damage spells.

What if I say take Mythic Magic Missile, change the damage type to fire through my elemental bloodline. Would that be 2d4+6 per missile, or just the first missile?

What about scorching ray?


The bonus to damage only applies to the first projectile (per round?) in any spell that permits multiple shots.

I put per round in parentheses, as I believe I've seen a caveat somewhere that the limitation of bonuses to the first shot is reset every round, but I'm not certain.

Will add appropriate links to the applicable rules later.


Is that possible with the Elemental bloodlines? It's far from OP, but I'm genuinely interested as to whether it's possible.

Bloodline Arcana wrote:
Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.

Magic Missile deals Force damage, which I don't think is associated as "Energy Damage." A la Elemental Spell feat:

Elemental Spell wrote:
Benefit: Choose one energy type: acid, cold, electricity, or fire.


The Arcana and the Metamagic feat are separate entities that have their own rules. Stating they're the same or that they follow the same rules is demonstrably fallacious. Also, look at the wording of the two.

Elemental Spell requires you to select 1 of the 4 you mentioned (once made, cannot be changed), and whenever you cast a spell of those 4, you can instead shift it to the one you chose. This has specific limits, which Force isn't a part of (nor is Sonic, Positive Energy, or Negative Energy), so it's not grounds for using with Magic Missile.

Elemental Bloodline requires that you choose one of the 4 elements (Acid, Cold, Electricity, Fire), and that once you make the choice, it cannot be changed. It then states that whenever you cast a spell that deals energy damage (note, it does not say which kind you can change, only if you deal energy damage and what you can change it to), you are given the option to change it to the element you chose.

So you could, in fact, be a 6th level Sorcerer with the Elemental Bloodline, cast Magic Missile, change it to Fire, and deal fire damage with each missile.

Unfortunately, remember that you only add your bonus damage once. So you could not, for example, cast a 6th level Magic Missile, spread each missile to 1 target, and deal 1D4+4 damage with each one. Only one missile deals 1D4+4, and the others deal 1D4+1.


That's true. The feat gives you a small list of 4 choices. Not necessarily listing all types of energy.

However I'm not entirely sold on Force being an Energy type..


What kind of type do you think it is? It's not untyped, and it's certainly not a Physical damage type.

There's even a [Force] descriptor, when other effects that deal energy-based damage (such as Fireball) have the respective elemental-based descriptor, so it makes the most sense to rule it as being an Energy Type.

I don't know how you could conceive or propose that Force is anything but an Energy Type.


Kineticist wrote:
A kinetic blast that deals energy damage of any type (including force) has the corresponding descriptor.


Well that answers that, then.

I recall another thread looking for all types of possible damages to be listed, and which were "energy" and which weren't. That may be what was in the back of my mind.

What would happen with spells like Flame Strike?


Zenogu wrote:

Well that answers that, then.

I recall another thread looking for all types of possible damages to be listed, and which were "energy" and which weren't. That may be what was in the back of my mind.

What would happen with spells like Flame Strike?

Just as it says. Half of the damage is Fire, the other half is Divine (though this is perhaps the only instance where Divine is considered a damage type). So this means that if you have Fire Resistance, you can only resist up to 50% of the total damage with that Resistance (because the other half is a different type). It even says so in the description:

Flame Strike wrote:
Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.

This is no different than Ice Storm, which deals both Cold and Bludgeoning damage.

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