Occult Adventures spellcasters and Campaign Setting / Player Companion spells


Rules Questions


Has a list of which spells from pre-OA Campaign Setting and Player Companion books Psychics, Mediums, Mesmerists, Occultists, and Spiritualists get been released? I remember Alternate Class Origins had one, but Occult Origins didn't. This is a bummer for me because there're some pretty flavorful spells in books like Inner Sea Gods and a slew of Companions that seem thematically appropriate for them. Examples include Ancestral Memory for Mediums, Dream Feast or Telekinetic Volley for Psychics, Body Double for Mesmerists, and Harrowing for pretty much all of them.

Silver Crusade Contributor

One has not, disappointingly. I was expecting one to be in Occult Origins as well, and its absence was kind of a black mark. (In their defense, I don't know what I would have cut to make room.)


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It's really a shame, as Advanced Class Origins managed to do it instead


technarken wrote:
Has a list of which spells from pre-OA Campaign Setting and Player Companion books Psychics, Mediums, Mesmerists, Occultists, and Spiritualists get been released? I remember Alternate Class Origins had one, but Occult Origins didn't. This is a bummer for me because there're some pretty flavorful spells in books like Inner Sea Gods and a slew of Companions that seem thematically appropriate for them. Examples include Ancestral Memory for Mediums, Dream Feast or Telekinetic Volley for Psychics, Body Double for Mesmerists, and Harrowing for pretty much all of them.

I noticed that Psychics have Make Whole on their list, but not Greater Make Whole from the Technology Guide. Clearly they should have it.

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