stacking some fear...


Rules Questions


normally fear is a pyramid. but - a lot of shaken effects are capped to shaken without progression.

on the hunter (skirmisher) trick Rattling Strike it doesn't say there is a cap...

Rattling Strike (Ex): wrote:

The Ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.

so, can i, the hunter, hit with enforcer (or cournogon smash ) , free action invoke shaken, then the animal use the trick and foe run away?

if so, lets progress even more - the hunter take 1 level of thug rogue.
his hit cause fear now - and the pet trigger panicked?

not a bad combo...


Fear effects don't stack into the next stage unless the ability says it does.


Arachnofiend wrote:
Fear effects don't stack into the next stage unless the ability says it does.

isnt it the other way around?

normally fear stacks.
read this from the core rules:

Fear:

Spells, magic items, and certain monsters can affect characters with fear. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked.

Shaken: Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the paths of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. If the duration of their fear continues, however, characters can be forced to flee if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken).

Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can, dropping whatever they are holding. Other than running away from the source, their paths are random. They flee from all other dangers that confront them rather than facing those dangers. Once they are out of sight (or hearing) of any source of danger, they can act as they want. Panicked characters cower if they are prevented from fleeing.


Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.

The Exchange Owner - D20 Hobbies

Shouldn't stack from the same source (Rattling Strike), but if you grant a fear effect from some other source and neither say they don't stack then they would.


Than rattling strike + dirty trick should push a foe to running away... Not bad.


Actually, yes. Shaken/Frighten effects stack unless the ability used says they don't.

On a slightly related note, do fatigue effects stack into exhaustion? And sicken into Nauseated?


Zenogu wrote:

Actually, yes. Shaken/Frighten effects stack unless the ability used says they don't.

On a slightly related note, do fatigue effects stack into exhaustion? And sicken into Nauseated?

Nope sicken and nauseated are there own conditions, just like dazed and stunned are.

Fatigued can lead to exhaustion, but not by applying fatigue twice. If you are fatigued and continue to take actions that would make you fatigued then you can become exhausted.


I thought so. I always wondered why it was called out a few times, like under the Frotbite spell


But stacking fear isnt really hard, and aeem potent trick for my spring attacking on a mount character.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / stacking some fear... All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions