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So I just ran The Waking Rune for a bunch of core players and something interesting happened, that I haven't ever heard of happening and it is making me think I might have done something wrong.
During the fight with the lash-mistress I played up the fact that Krune was waking up and had the coffin vibrate and make noise. One of the wizards, afraid that Krune was going to start conjuring monsters, spent seven rounds to cast a scroll of forbiddence (ignoring the ongoing fight). I thought this would trigger Krune's contingency dispel magic, but only rolled a 2 on the dispel check and failed to get rid of the forbiddence. When Krune woke up and realized he couldn't teleport out of the coffin, he was surprised and started to talk to the PCs. They talked for a while, but when it became evident that the PCs weren't there to bring him back to glory, he swore to kill them, and I called for initiative. The same wizard won initiative, cast Anti-Magic Field and jumped on his coffin. ... at this point I couldn't find anything that he could do and after a few minutes of me flipping through the scenario, he offered his surrender.
So my question to all of you brilliant and experienced players/GMs is what could Krune have done to still fight? There weren't any stats for PCs to open his coffin without destroying it so I assumed he couldn't do it either. Was that a good assumption? I also assumed his spear wouldn't work in the anti-magic field. Is that true for artifact level weapons though? What do you guys think?
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