Werewolf Brawler


Advice


I'm making a werewolf brawler not for op status but for flavor he is chaotic good and will stay on werewolf hybrid form almost exclusively. He is a human natural werewolf in werewolf form he looks almost emaciated with his for being very spike like. I'm looking for some great suggestions to make him keep up in combat and items for combat or flavor. He does have at least a 13 in everything except charisma where he has an 8 but he does have a20 strength 16 roll human and werewolf bonus. Any questions feel free to ask.

Grand Lodge

Why a 13 Int?

I'd make him just super flexible and focus on 1 maneuver. Dirty trick, trip, or grapple are good ones.

Silver Crusade

If you're being a werewolf for flavor reasons and not power reasons, look into the Skinwalker race. Practically the same flavor without any of the power cheese.


Aziraya Zhwan wrote:
If you're being a werewolf for flavor reasons and not power reasons, look into the Skinwalker race. Practically the same flavor without any of the power cheese.

"Power cheese" really depends on the level of the other party members and whether they also have particular templates


There's also the fact that as awesomesauce as they are flavor-wise, Skinwalkers are basically ANTI-power for most variants, unfortunately. I.E. much weaker than most Core races, and all races in general.

Anywho, what's your preferred fighting style OP? True Unarmed? Gauntlets or other Close weapons? Flurry of Bites with Feral Combat Training?

Flavor-wise Wolf Style is excellent, and actually quite good. Focus on other Trip Feats and you can make good use of it.

Consider dropping your Int back down to 12, and upping Cha back to 9 or something since you don't need 13 Int as a Brawler (they ignore the Int prerequisites for Feats). Unless you rolled for stats? Hard to tell.

Are you starting at 1st level?

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