[PbP Gameday IV] Siege of Serpents Tier 1-2 CORE Discussion


Play-by-Post Discussion

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Bonekeep Slides

Sign in and let's have names, PFS numbers, Factions and Dayjob rolls here, please!

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

PFS #: 62762-6
Character Name: Ruth Rubani
Character Level and Race: Wizard 1 Human
Day Job Roll: Craft (Alchemy): 1d20 + 7 ⇒ (10) + 7 = 17
Faction: Scarab Sages


Bonekeep Slides

Here is the link for the Google Slide I will be using for maps. Please take a moment and place your token and record your Initiative. Slide 2 is a map of the skill challenges going on in the Pathfinder Society grounds.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

PFS #: 76925-42
Character Name: Florin Leogil
Character Level and Race: Paladin 1 Half Orc
Day Job Roll: None
Faction: Sov. Court


Dotting in; I can help fill out to make the table legal if needed (if there's several other applicants I might bow out as I'm running it at the moment as well ;))

Will post with character info tonight

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

PFS #: 89635-9
Name: Goldur Twinthunders
Race/level: Dwarf barbarian 1
Day job: none
Faction: Exchange

Liberty's Edge

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Overseer Posts

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Bonekeep Slides

Wolfspirit, hop in!

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

*pokes head in*

PFS 145296-7(CORE)
Race/Level: Halfling Sorceror(White Draconic Bloodline)1
Faction: Silver Crusade
Day Job: N/A


Sorry, I meant to email myself my character info so I could post at lunch, but I'll do that when I get home tonight if that's ok. It looks like I'll be bringing my level 2 Human Ranger / Rogue to help with the non-face Skill-monkeying.


Bonekeep Slides

Sounds fine, as long as he's core!

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

I want to change Ruth from Garundi to Keleshite can I do that now? It should not change anything but the flavor of the character. She will be the same but I think that Keleshite fits her better after reading more about them.


Bonekeep Slides

Sure, no problem.

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

I need to finish my purchases and my tagline, but nothing should really interfere with the Competitions.
Jester
99008-15
Grand Lodge
No Day Job

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

Jester is sort of the opposite of Ruth. He has quite a large personality, but scarring and a sarcastic sense of humor that are impediments in social situations.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Etune is a cross between Guy Fleegman from Galaxy Quest and a hyper-active kid on sugar. She almost died in the first combat encounter of her Confirmation...

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Ha, nice. That was a surprisingly funny movie. Goldur is built around one very simple concept: out of the six stats, you so rarely see anyone who builds Con as their highest. (Aside from Scarred Witch Doctors and, now, Kineticists.) Everyone likes having decent Con, but in virtually every character concept it's secondary at best.

-Posted with Wayfinder

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Florin is a rather easy going, naive and fresh out of temple training pathfinder. She's going to take most people's word at face value.

A rather vanilla paladin.

Liberty's Edge

Regional Venture Coordinator - Online

Overseer Announcment

Overseer wrote:
“Pathfinders, please get settled. All campus-wide events are closing. All venture-captains and field agents are invited to gather on the north lawn for refreshments and the keynote address in several minutes.”

Table GMs Act 2 begins November 10th when the Overseer Announcement is made, please begin to conclude whatever contests are ongoing.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Forgot to roll my Arcane Spell Failure when casting my Mage Armor Spell. I have Padded Armor on. 5% ASF

ASF: 1d100 ⇒ 66

I am good.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6
Ruth Rubani wrote:

Forgot to roll my Arcane Spell Failure when casting my Mage Armor Spell. I have Padded Armor on. 5% ASF

Again

ASF: 1d100 ⇒ 28

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

I'll say this for CORE vs. Normal. This is the third scenario my character's been in, and the second one she's been bleeding out in... In Normal, I think I've a character in that spot maybe... three times over three dozen scenarios....

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Yea I've played very little CORE-- neither of my CORE characters have even hit level 2. By pure coincidence both of them have the Toughness feat: this character because it's basically his whole shtick, and my diviner because I wanted her to have some gristle on those bones. Looking at the rest of the party, it seems that's a much more popular 1st-level choice than I would've thought.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

I *steadfastly* refuse to auto-take Toughness or auto-barbarian to try and get through the first three scenarios. If they aren't designed with balance in mind, that's the way the cookie crumbles.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

May the dice have mercy on us!!!

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

One other thing about this scenario: there isn't a 4-player modification. I'm guessing it's assumed that since it's a Special, it'll be full tables.

Core definitely *does* require a bit more tactics over encounters that can just be beaten by feature-creep from years of new products. It does require rolling higher than 10s, though ;)

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

I figure since this is my only CORE character, if she bites it, I won't have to worry about the CORE campaign anymore. She started as an experiment to see what it was like.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20
Etune Snowfoot wrote:
I *steadfastly* refuse to auto-take Toughness or auto-barbarian to try and get through the first three scenarios. If they aren't designed with balance in mind, that's the way the cookie crumbles.

Complete agree. Honestly, I was just made aware of the barbarian tactic not long ago. I do make liberal use of the rebuild rule, sometimes rebuilding after each of the first three scenarios if a build turns out not to be as fun as I had hoped, but that's taking it to a whole new level. To me, using a character build without the slightest intention of keeping it seems almost like cheating. (I fully intend to give Goldur more barbarian levels.)

-Posted with Wayfinder

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

@Florin- perfect time for a Smite Evil :)

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6
Etune Snowfoot wrote:


I *steadfastly* refuse to auto-take Toughness or auto-barbarian to try and get through the first three scenarios. If they aren't designed with balance in mind, that's the way the cookie crumbles.

I have never even thought of playing a character Barbarian then switching it to whatever class I want. That is cheating. I do fine tune my builds often but that is just not cool.

I have toughness on Ruth because it fits my character build and I love that feat when I have a character that will be having a lot of feats to work with.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

I had a couple of people in the PbP Core Confirmation Etune was in (where she nearly died ignominiously in the first encounter) private message me and ask why I hadn't pushed up my Constitution or taken Toughness or gone Barbarian to 'get through 1st level'.

Aside from being rude, how can I figure out how to handle being 'squishy' if I don't have the experience of it in play?

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

I'm afraid even with Smite Evil. The dice bots might just smite me instead.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Yea, being squishy is a problem. It's not as bad as it was in 3.5 (d4 hit dice, yeesh) but wizard/sorcerer hit points still suck. Your stats are actually pretty decent for a sorcerer-- 7 HP, (buffed) AC of 19. If you don't want to take Toughness, really your only other option is to put in for more Con-- not in the interest of surviving to level 2, but in the interest of surviving in general. Pure casters have it much easier in a carefully balanced home group, but not so much in PFS-- at least, not until their casting power ramps up.

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

The joke in my 3.5 gaming group is that until level 3 wizards / sorcs are crossbowmen. Slap a breastplate on them and hand them a crossbow; being able to do 1d4+1 for a Magic Missile isn't worth it ;)

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Well, if I somehow make it through this in one piece, that's L2.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Same here. lol


Bonekeep Slides

Yay level 2! :)

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

@Jester - add 2 charges back to your wand of healing. Ruth will use the 1 potion found on the Aspis Agents and 1 found here on the Owl men.

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.
Ruth Rubani wrote:
@Jester - add 2 charges back to your wand of healing. Ruth will use the 1 potion found on the Aspis Agents and 1 found here on the Owl men.

Save the potions. Wand charges are cheap and potions are usable in combat if needed

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6
Jester Varn wrote:
Ruth Rubani wrote:
@Jester - add 2 charges back to your wand of healing. Ruth will use the 1 potion found on the Aspis Agents and 1 found here on the Owl men.
Save the potions. Wand charges are cheap and potions are usable in combat if needed

Ok thanks for the healing.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Arcane Spell Failure Roll

ASF: 1d100 ⇒ 19

I'am good. I keep forgetting.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Sorry for my lack of posting it has been a busy weekend. Holiday parties and stuff. I will have a post up tonight after work.

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

This one is challenging for me because I know *exactly* what to do and with this solution it's hard to separate GM from player knowledge.

I don't want to metagame it and I'll let others take the lead and nudge as needed

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Same here. I'm GMing it too

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

I played it on 'Standard' at GenCon at a different tier...

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Jeez, am I the only one who doesn't know how to move forward? I'm playing in a Standard game now as well (same tier), we're pretty much in the exact same place-- although I suppose right now probably everyone is.

-Posted with Wayfinder

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

I have never played it.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Does Etune get a bonus to the REF save for bracing?


Bonekeep Slides

Let's give her a +2 for bracing.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Could the GM sign off on the following Boon too?
Everybody could use this I'm sure.

Ritual of Stardust

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