Athnul, multiple skills affecting a check, blessing adds which die?


Rules Questions and Gameplay Discussion


For Athnul the monk:

"For your Melee combat check, you may recharge a card to add your Wisdom skill and the Bludgeoning trait."

Strength Melee: d6+2
Wisdom: d10

If I play a blessing, I get to add "a die", which would normally be another d6, since I'm using Strength: Melee. If I'm recharging a card to add my Wisdom skill as well, do I get to choose to add a d10 instead?


Blessings would add her Strength die. See this FAQ.


Hawkmoon269 wrote:
Blessings would add her Strength die. See this FAQ.

I read the FAQ but I still don't get it. I would assume that his roll would now be 1D6+2 + 1D10 for wisdom skill, combined.

If the text reads "you may recharge a card to add your Wisdom Skill (it doesn't say add trait or just add Wisdom, but specifically says add skill) and the Bludgeoning trait."

I interpret that as he recharges a card to ADD his Wisdom 1D10 to his current Strength/Melee instead of a second 1d6 to his Strength/Melee. He temporarily inherits the Bludgeoning trait, but doesn't do anything as far as the dice are concerned.

I see the key phrase as 'Add Wisdom Skill' (as an additional skill), not 'Add Wisdom' (where it would be just a trait). If the card just read "You may recharge a card to add Wisdom and Bludgeoning trait...", or "Recharge this card to add a die", then that's something else, he's just adding both as traits, but this makes a distinction between the two by adding the term skill.

Help me understand this.

[edit] okay, I think I got it now. I was reading the OP slightly wrong. After re-reading and seeing the next two posts, I got it.


If you play a blessing, you only a d6 because you're still using your Melee skill.

So choose Melee combat: d6+2
Recharge a card: d6+2+d10
Play a blessing: d6+2+d10+d6

The underlying check is using your Melee skill.

The reason it says Wisdom skill rather than Wisdom die is so that you get the feat bonuses as well. If your wisdom skill was d10+3, then that second step would be d6+2+d10+3.


No matter what cards you play on the check, the check is still a Melee combat check. Therefore any blessings would add to the melee combat portion of the check (so the d6).

Sample combat:

Athnul runs into a zombie and decides to fight it. She recharges a Blessing of the Gods to use Melee plus her Wisdom skill (1d6 + 1d10 +2). She's not super confident so she asks Sajan to bless her. He discards a Blessing of Milani which adds one die to any check (it would add 2 dice to a non-combat Dexterity or Wisdom check, but this is a Strength Combat check). So now she has 2d6 + 1d10 + 2. She rolls 4 + 2 + 6 + 2 (=14), which is higher than the hypothetical zombie's combat check of 8, so she smashes his face in.

[edit] ninja'd!


As everyone said, just remember that whenever a power (like on a blessing) let you add a "die" to a X check, the die is by default the one you have on the X skill, whatever the other cards/powers anyone may play on that check.

Now for the complex examples :

Let's say you have :
- A first power that says something like (e. g. Balazar) : you may use your Strength skill INSTEAD of your Constitution skill on your checks.
- A second power that says something like (e. g. Athnul) : for your Arcane check, you may ADD your Constitution skill to the check.
- A third power that says something like : for your Fortitude check, you may ADD your Intelligence skill to the check.
- And the following skills :
Strength = d10+3
Constitution = d6
Fortitude = Constitution+1
Intelligence = d8+1
Arcane = Intelligence+3

2 things can happen :

1) You have to do a Fortitude check.
To start with you have d6+1.
Using the first power, you not only REPLACE your d6+1 by d10+3, but your are now using your Strength skill to make the check. So your "die" is now d10 (for purpose of applying Blessing's powers for example).
Using the third power you ADD d8+1 for a total of d10+3+d8+1.

2) You have to do an Arcane check.
To start with you have d8+1+3.
Using your second power, you ADD d6 (Constitution skill).
Using your first power you replace that d6 (Constitution skill) by d10+2 (Strength skill) for a total of d8+1+3+d10+2.
OK but this time it is still an Arcane check on which you use your Arcane skill (you didn't replace that skill), so your "die" is still d8 (for purpose of applying Blessing's powers for example).

Si indeed determining which "die" you add with a blessing is a bit tricky : follow whether or not you REPLACE the basic skill used for the check and don't care about anything you ADD.

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