Halfling Sling Master + Skirmisher.


Advice


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Hey there Pazio forum.

I am currently playing a Warhammer Fantasy campaign, and we are trying to convert old characters from warhammer second edition into the pathfinder system. So faar with great succuess.

I got this old Halfling character who was very focused on the use of a sling, with sword and buckler as backup melee. Field Warden the class was called and it was this sort of "Scout/ranger" ranged hobbit type who are VERY much alike to Halfling Sling Master also lore wise, beside the detail of magic. I am unsure and so is my GM if it was only in Warhammre Second edition roleplaying game that halflings was unable to use magic, but we don't have a 100% clear go go on that. So we liked to make the spells "Just lucky momments or tricks of a proffesional" aka. Work as magic game wise/Mechanic but ingame not magic at all.

But then I wondered, is it possiable to combine skirmisher with Halfling Sling Master succesfully? I like to keep the slingtricks + sling bonuses along with stealth. Stat wise and ability wise Halfling Sling Master is spot on beside the magic, which we can work around with in character explainations. And chooseing some of the more toned down ranger spells.

But do you guys see a balanced way of mixing the two to make a non magic user Halfling Sling Master? Which I prefer to be honest :D

Animal companions + wild empathy and the more wild aspects don't sit too well with my character either. Is so why Halfling Sling Master fit the best so faar, beside the magic :) Spell-less ranger doesn't fit too well either cause it focus alot of animals + wild empathy.

So faar we switched spellcraft into knowlegde necromancy/religion since Field Wardens are known to hunt down undeads who enter the borders of the moot + a bagground story with slaying a elven necromancer. So favored target would ofcourse be undead :)

Here are the links:

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/skirmisher

Question is too if its worth putting more than 12 in wisdom, with skirmish or if its faar better to keeo this setup.

So faar my build is.

If more focused on getting strenght to 14. I prefer this one so faar due to sling + melee damge.

We are level 6 by the way ;)

25 points each. Thinking of these two most.

Str 13
Dex 18
Con 14
Int 12
Wis 12
Cha 14

Str 13
Dex 18
Con 14
Int 10
Wis 14
Cha 13
___

25 points each.

Str 12
Dex 18
Con 14
Int 10
Wis 14
Cha 14

Str 13
Dex 18
Con 14
Int 11
Wis 14
Cha 12.


My GM is good with combineing these, but its also nice to know if its bad idear or good, or if somthings gets messed up.

Enhancted bullets will be switched out with bonus feats on the allowance of my GM :)


Anyone? :o


Consider using the rogue scout archatype. Use softstones in your sling with the Sap Adept, Sap Master feats. As an 8th level scout when you move more than 10' enemies are treated as flat footed. You now have a flat footed opponent, and your sling is dealing blunt non-lethal damage, all sneak attack dice are now effectively 2d6+1. If you want to pick up some of that ranger flavor, you can use rogue talents for favored terrain.

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