| CampinCarl9127 |
First link in Google. ^_^
Really? Bah, I need to get more familiar with the Archives of Nethys.
From RAW it looks like they can stack. But if Kalimdlara's quote is true, it would be the opposite.
FLite
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I believe all stacks occur in the least beneficial way, don't they? So anything that has limits (like Knack) apply last. Pentacles would up your CL by 2, and then Knack kicks in and ups it another 2, but never over your total HD. So it does stack, but still has the HD limit, as I read it.
I have seen a lot of people assert this, but I have yet to see a citation for it. I have seen others assert that stacks always happen in the most beneficial way.
It comes down to table variation.
| The Mortonator |
Personally, I think the RaI of Magical Knack is clear. And I would rule that it improves your base caster level. So, anything that improves your base caster level it wouldn't stack with. However, if something specifically improves your caster level it would stack. At least, that seems the reasonable interpretation.
The only example that comes to mind is a Kineticist that stays pure to their element and gains the 15th level Expanded Element. They have +1 to caster level. Let's say they spend two levels in, say, Brawler. Then their caster level counts as their hit die, 17, but does not go higher up to 18. (Though you can argue RaI or GM Fiat against this.) If the spend a third level in Brawler they are now level 18 and have a CL of 18.
However, Master of Pentacles is a temporary or exact CL increase that doesn't affect your base CL. So, I would rule it applies afterwards.
| nicholas storm |
I used to believe you could stack bonuses with magical knack to get above your caster level with order of operations. However, if you read magical knack carefully, you can only come to the conclusion that you can never use this trait to get your caster level higher than your hit dice.
So I am a convert into my current opinion.
Vrischika111
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for what is worth : JJ replied that
saying that you apply magical knack after all other modificators.
2 post below he also added:
(If you add magical knack first and increase your caster level to 10, then try to add your +1 from your ioun stone, your effective caster level is above your Hit Dice and Magical Knack gets angry.)
I know it's not a FAQ or DEV reply, but it's as best as you can.
imho : I'd allow those 2 to stack in the most favorable way, as master of pentacle is a 1/Day ability.
| The Mortonator |
for what is worth : JJ replied that
saying that you apply magical knack after all other modificators.2 post below he also added:
JJ wrote:(If you add magical knack first and increase your caster level to 10, then try to add your +1 from your ioun stone, your effective caster level is above your Hit Dice and Magical Knack gets angry.)I know it's not a FAQ or DEV reply, but it's as best as you can.
imho : I'd allow those 2 to stack in the most favorable way, as master of pentacle is a 1/Day ability.
The problem I have with that answer is that it effects your base caster level, whereas this and several other effects apply specific bonuses. I don't think anyone would disagree with that ruling, only what happens if you have something specific vs caster level in general.