Sundering Strike questions


Rules Questions


Sundering Strikes states
Benefit: Whenever you score a critical hit with a melee attack, you can sunder your opponent’s weapon, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent’s CMD, you may deal damage to your opponent’s weapon as if from the sunder combat maneuver (roll normal damage to the weapon separately). This does not provoke an attack of opportunity.

Do you still deal crit damage or normal damage?
Do you reroll the sunder damage or use the attack damage?
Can you add Improve sunder an Greater sunder bonus to the check?
With Greater sunder do you deal damage twice if the weapon is sundered?

Grand Lodge

As I read it:

1) Normal Damage. Your crit damage is (somewhat) being applied to the weapon.
2) Roll sunder damage separately as a single damage set. If I were the GM, I would also rule that any damage you did that was not subject to critical multiplication would not be allowed to be rolled. (Vital Strike comes to mind.)
3) I don't see why not. But at that point you've committed to sundering.
4) I'd treat Greater Sunder damage the same way it always is treated. Excess damage goes to the enemy.

I will say that this certainly seems to nerf 3x weapons. If you are swinging a greataxe, you should not use Sundering Strike. You're not getting all of your damage.

If I were houseruling this, I'd say 3x weapons apply 2x to the enemy and 1x to the weapon. I'd also houserule that if you used this feat with an attack that dealt sneak attack damage, your sunder had to be applied to armor, not a weapon.


crit damage, you crit normally and get a free combat maneuver with the strike feats

sunder is a separate damaging attack

no you're not making a sunder check, it's just if your confirmation is higher, so things that boost confirmation checks would help

if you have damage remaining after the sunder then the extra is dealt to them.

Grand Lodge

Chess Pwn wrote:

crit damage, you crit normally and get a free combat maneuver with the strike feats

sunder is a separate damaging attack

no you're not making a sunder check, it's just if your confirmation is higher, so things that boost confirmation checks would help

if you have damage remaining after the sunder then the extra is dealt to them.

After having read the other CMD-ing strike feats, I now am unsure. It's that wording where it says "Normal Damage."

There is a whole string of feats that add effects to a critical hit. These feats all require "Critical Focus", which this feat does not.

In addition, "Pushing Assault" makes you trade your Power Attack damage to get the push. Although it does specifically say that, and this does not.

Chess Pwn, can you point to a specific ruling that states that this feat gives you additional damage rather than damage versatility? I'm not saying you're wrong. I can certainly see how you read it that way. I'm just not sure I agree.


Well then another question arises ... how many things can you add to a Crit :

Sundering Strike/Sickening critical .. there are more but how much can you stack on one crit?


how much damage does a crit normally do? do that much. also do the special thing it's adding

Grand Lodge

Chess Pwn wrote:
how much damage does a crit normally do? do that much. also do the special thing it's adding

I understand that's your position. I'm asking if you have any precedent or other rules-based source for your interpretation. I don't really either, so if you do I'm probably going to adjust my stance. But without that it's just, "My way's better." "No, mine!" And I could do without that.

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