Summoning and swift actions


Rules Questions


1) In general, If you're casting a Summon Monster spell, unmodified (normal full round casting time) can you take a swift action in the same round?

2) Specifically, the Teleportation Conjurer's Shift ability. Could you begin summoning and then shift, and finish the spell next round? I know in this case you can't shift first because of that ability's text prohibiting acting after the Shift.

The Exchange

what you are asking is if you can cast a spell while in the act of casting another spell. I dont think so. the only exception is the mystic thurge that can cast 2 spells at same time at level 10


PRD-Combat-full round actions wrote:
When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from 1 round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell.

It would be an unusually lenient GM that would say that starting to cast a second spell doesn't count as losing concentration.

compare to:

PRD-combat wrote:
Casting a Metamagic Spell: Sorcerers and bards must take more time to cast a metamagic spell (one enhanced by a metamagic feat) than a regular spell. If a spell's normal casting time is 1 standard action, casting a metamagic version of the spell is a full-round action for a sorcerer or bard (except for spells modified by the Quicken Spell feat, which take 1 swift action to cast). Note that this isn't the same as a spell with a 1-round casting time. Spells that take a full-round action to cast take effect in the same round that you begin casting, and you are not required to continue the invocations, gestures, and concentration until your next turn.


Shift is a supernatural ability, I don't know if that changes things. Probably not. And obviously I assumed the answer to be no I'm just curious if any rules lawyers can find a way to support a yes.


I'm not seeing anywhere what you're talking about with not being able to act after the shift.

PRD wrote:
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

are you seeing something that prohibits you from acting after the shift?


"As if using Dimension Door". Dimension door prohibits you from acting after you arrive


Also are there any swift actions I COULD use in a round in which I begin summoning?

Grand Lodge

vorpaljesus wrote:

1) In general, If you're casting a Summon Monster spell, unmodified (normal full round casting time) can you take a swift action in the same round?

2) Specifically, the Teleportation Conjurer's Shift ability. Could you begin summoning and then shift, and finish the spell next round? I know in this case you can't shift first because of that ability's text prohibiting acting after the Shift.

If you interrupt (or are interruppted in) your spellcasting... you lose the spell. What you're asking for is a clear case of interruption.


vorpaljesus wrote:
Also are there any swift actions I COULD use in a round in which I begin summoning?

Arcane Strike or a quickened spell beforehand.


Dimensional Agility feat would let you use shift before casting. Some GMs might let you use shift (Su) during a summoning spell, though I imagine many wouldn't.

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