Efficient quiver alternative that includes reach polearms?


Advice


Hey there,

According to the weapon table all weapon prices include appropriate sheeth or holster, so that goes for polarm too. You can just sheeth it somehow. Strange and ugly, but mechanically sound.

I dislike the mental image of it, but given that this is fantasy I feel there must be prettier options.

However most extra-dimensional space bursts when poked. So I can't just buy one of those bags...

The efficient quiver seemed perfect and rules-lawyering you could argue that yes a lance is like a spear or bow in that they're both two handed and there is no bigger category of weapons in pathfinder than two handed. Reach doesn't change it (as there's whips that have reach, too). Still the examples in the item's description were staff, bow, spear - not longspear. I wouldn't include a great-axe in same general shape in my own understanding. Lucerne hammer? hmpf...

So what I need is an item that allows me to place polarms there, even if they have reach. Don't care about great axes, though if it also works I wouldn't be opposed (maybe store some other stuff there...) - so what do you have for me?


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Scabbard of Many Blades, ACG, pg. 235.


I don't understand the language of switching places in the scabbard here... link

"When the wearer draws a weapon from the scabbard, if she does not lose her grip on it (keeping it in her hands at all times), as a move action she can have it switch places with another weapon in the scabbard. If the wearer has the Quick Draw feat, she can do this as a swift action. If the wearer loses her grip on a weapon drawn from the scabbard, that weapon can't switch places with another weapon until it has been, sheathed in the scabbard of many blades and drawn again."

Does it mean I can only pull out whatever weapon is at the top?


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What it is saying is that as either a move or swift action you can have the weapon you are holding trade places with one of the weapons in your Scabbard.

Sheathing a weapon is also a move action, this trick lets you both draw a new weapon and store your old one.
You can swap the weapon you have removed from the scabbard with any other weapon you are currently storing in the scabbard.
However if you drop the weapon the magic stops working and you need to sheath/unsheath that weapon.

The reason for this is to prevent this item from completely negating the Disarm combat maneuver for 5000gp.

Example:
fighter with Scabbard is fighting a monster.
A random rust monster appears!
Fighter trades his metal sword for an entirely wooden greatclub and smashes the sad bug.


Julix wrote:

I don't understand the language of switching places in the scabbard here... link

"When the wearer draws a weapon from the scabbard, if she does not lose her grip on it (keeping it in her hands at all times), as a move action she can have it switch places with another weapon in the scabbard. If the wearer has the Quick Draw feat, she can do this as a swift action. If the wearer loses her grip on a weapon drawn from the scabbard, that weapon can't switch places with another weapon until it has been, sheathed in the scabbard of many blades and drawn again."

Does it mean I can only pull out whatever weapon is at the top?

You can pull out any one you want. There isn't any "top" weapon. If you draw a weapon and never set it down, you can magically swap it with any other weapon in the scabbard. It is a great feature.


Ok, so the special thing about it isn't that it can store a bunch of weapons it's that as a move action you can switch one out for another. That's pretty sweet.

How would you price a holster that just allows you to place a single polarm in extradimensional space in a way that's not in your way?

I guess mechanically it is like not even having it, as you can currently holster weapons, it's just that I get imagery glitching when I imagine the character moving with said weapons through an area and the polarm knocking things over... - So aestetically I want it gone.

Would you allow the efficient quiver to store a small character's lance (which would be equivalent of a medium sized one handed weapon with reach property)? Is it raw to allow it? Rai?

Scarab Sages

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If you are dead set on an efficient quiver, you can use the Fighter's Fork for a reach/one-handed/light weapon that can be stored in it.

If you want to stash a lance, the Gloves of Storing will work as it can be held in one hand and weighs less than 20 pounds.


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Here are a few options for storing polearms:

Scabbard of Many Blades (already mentioned)

Gauntlets of the Weaponmaster

Glove of Storing

Weapon Tattoo from the Dirty Tactics Toolbox. I really like this one.


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Imbicatus wrote:
If you are dead set on an efficient quiver, you can use the Fighter's Fork for a reach/one-handed/light weapon that can be stored in it.

I love the Fighter's Fork. I just think it is cool. :)

One option that is often overlooked is the Shrinking special ability. For a one time cost of 1000 g.p. you can give your weapons the ability to shrink to dagger size. So you can shrink your polearms and store them in dagger-sized scabbards.


I would allow this to work with the efficient quiver, using the long slot. Then again, a lot of mages use them in my world for wands and rods and scrolls.


Shrinking is absolutely amazing! thank you Gisher! I'll carry my lance in a spring loaded wrist sheeth from soon on! :


What about this one? Pathfinder's Pouch, up to 10 lbs, 2 cubic feet... does that have to be square (or circular) or can it be any shape as long as the volume is correct? I think a small lance might fit!

Philo Pharynx wrote:
I would allow this to work with the efficient quiver, using the long slot. Then again, a lot of mages use them in my world for wands and rods and scrolls.

Do I understand correctly that the reason there's no magical fix for storing a single pole-arm is because in pathfinder raw there's no problem that needs solving (other than the subjective ugliness of it), as holsters are included and you can just "sheeth" the weapons whatever they may be? - like this guy?

In that case allowing generous uses of efficient quiver (given that you can't easily put pointy things in normal bags of holding) seems to make sense, without being unbalancing. - I've seen elsewhere on this forum someone saying they allow light weapons for first, one handed for second and two handed for large space of quiver. Dagger same size as arrow? I don't know. As discussed in that thread as well, I'd put a multiplier on it (like a few arrows / dagger?) But this is fantasy, I really don't want to have to worry about these things, nor do I want to just ignore them completely and have weapons strapped to the character's back glitching against the dungeon walls in my mental imagery. Generous efficient quiver seems good for that, but I'm not the GM.

Gisher wrote:
Imbicatus wrote:
If you are dead set on an efficient quiver, you can use the Fighter's Fork for a reach/one-handed/light weapon that can be stored in it.

I love the Fighter's Fork. I just think it is cool. :)

One option that is often overlooked is the Shrinking special ability. For a one time cost of 1000 g.p. you can give your weapons the ability to shrink to dagger size. So you can shrink your polearms and store them in dagger-sized scabbards.

Yes, the fork is funny, but I'm not a trident guy.

Say with the shrinking property, does the weight change at all? spell mentions mass being reduced, but the item just says "shrinks to size of a dagger"... does shrinking include/imply change of size as per spell? Shrinking to that size changing the weight depending on what size it started out as? In the description of shrink dagger is hyperlinked to item description with 1 lbs as weight...

So is it 1 lbs or full weight or 1/x of original weight, x being how much larger original item size was?


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Shrinking has a pretty vague description. My assumption is that the weight is also reduced. When shrunk the weapon is supposed to be as easy to conceal as a dagger, and I would imagine that sliding a 20 lb object up your sleeve would be hard to conceal. I've been assuming that the weapon is 1 lb when shrunk. Similarly I assume that a shrunken polearm loses the reach property even though the description doesn't say so.

The biggest problem with Shrinking is that it requires a command word to grow or shrink and that requires a standard action. One of the reasons I like the Weapon Tattoo is that it only requires a swift action to call it to your hand.

By the way, one big advantage of the Fighter's Fork is that all feats and class abilities that apply to tridents will work on it even when it isn't in standard trident form. So you can TWF with a regular trident in one hand and a Fighter's Fork (in light weapon mode) in the other and apply the same feats and class abilities to both weapons.


I didn't consider the standard action... Does that mean a sword with the flaming property has to be activated with a standard action before it can be used, unless you want to run around with a torch?

So is then my mechanically optimal solution to just not worry about it for now and store it on my back/mount, as it's 0 gp...

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