Siege of Drezen: does Citadel gets its full list of cards?


Rules Questions and Gameplay Discussion


I need a little help with this. With the latest FAQ revision, 'The Siege of Drezen' says:

"Build only the first location. When you close a location, before closing, summon and build the next listed location and shuffle the cards from the previous location into its deck. When you close the final location listed for your number of players, treat the Citadel as the next location; shuffle the villain Soltengrebbe and 1 henchman Brimorak per character into its deck. You win the scenario only when you defeat Soltengrebbe."

I know at least one previous version had the wording "summon but do not build Citadel" which seemed to suggest that there're only Henchmen and Villain in Citadel (before mixing cards from previous locations). The current wording seems to suggest that Citadel gets its full list of cards. Since the 'question' that is actually being FAQed doesn't have to do with this issue, I'm wondering if this is an omission, or if I'm missing some subtlety in the terminology, or what..?

Any thoughts?


You "summon" the location card; add 1 Henchman per character in play and the Villain.


Zugtara wrote:
You "summon" the location card; add 1 Henchman per character in play and the Villain.

Where are you getting this from? Maybe a dev said something on the matter, but right now the FAQ says "When you close a location, before closing, summon and build the next listed location", right before it says "treat the Citadel as the next location" ?

The "and build" phrasing is what bothers me, as it seem to apply to Citadel also.


The way it is worded, you indeed build the location (i. e. full list of cards).

Grand Lodge

FAQ wrote:
Build only the first location. When you close a location, before closing, summon and build the next listed location and shuffle the cards from the previous location into its deck. When you close the final location listed for your number of players, treat the Citadel as the next location; shuffle the villain Soltengrebbe and 1 henchman Brimorak per character into its deck. You win the scenario only when you defeat Soltengrebbe.

When you build the Citadel, you build it according to its list, add in the previous location's cards ("treat the Citadel as the next location") and then add in the villain and henchmen. Shuffle. Rinse.


Theryon Stormrune wrote:
FAQ wrote:
Build only the first location. When you close a location, before closing, summon and build the next listed location and shuffle the cards from the previous location into its deck. When you close the final location listed for your number of players, treat the Citadel as the next location; shuffle the villain Soltengrebbe and 1 henchman Brimorak per character into its deck. You win the scenario only when you defeat Soltengrebbe.
When you build the Citadel, you build it according to its list, add in the previous location's cards ("treat the Citadel as the next location") and then add in the villain and henchmen. Shuffle. Rinse.

Do you add a Worldwound Cadre to the Citadel when building it? I would assume yes since it's the scenario's Henchman and since you also added one to every previous location you build before the Citadel - but I'm not sure...


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Based on the wording of the FAQ, you'd add a Cadre to the location. Notably, the non-rules part of the FAQ:

Q: In The Siege of Drezen, when I build the Citadel, do I include the cards from the previous location deck? Do I include henchmen?
A: Yes.

Seems to me like you include henchmen based on that, and the henchman is the Worldwound Cadre, so... :)

Paizo Employee Chief Technical Officer

As currently written, this is still not working as intended. "Summon and build" does not include placing henchmen, which we do want here, and we don't want you using the card list on Citadel at all. I've just come up with a wording that I need Mike to sanity check, and I'm triple-checking his intent, but I believe that here's what we want, in non-technical terms:

• During setup, build only the first location, which should include its regular card list plus a Worldwound Cadre.
• When you close that, build the next listed location using its regular card list, plus a Worldwound Cadre, plus all the leftover cards from the previous location. Repeat that until you close the last location listed for your number of characters.
• Put out the Citadel. Ignore its card list and do not add a Worldwound Cadre. Instead, shuffle together the villain, one Brimorak per character, and the leftover cards from the last location.

Paizo Employee Chief Technical Officer

Updated FAQ.


Vic Wertz wrote:
Updated FAQ.

I am... almost embarrassed to point this out (as the scenario has been made abundantly clear) , but the 'normal' text is actually more correct than the FAQ one.

FAQ text:
"When setting up, build only the first location."

As you've made it clear that "summon and build" doesn't include adding henchmen, perhaps there should be an ", and add a henchman" at the end of the quoted sentence.


Longshot11 wrote:
Vic Wertz wrote:
Updated FAQ.

I am... almost embarrassed to point this out (as the scenario has been made abundantly clear) , but the 'normal' text is actually more correct than the FAQ one.

FAQ text:
"When setting up, build only the first location."

As you've made it clear that "summon and build" doesn't include adding henchmen, perhaps there should be an ", and add a henchman" at the end of the quoted sentence.

I think there is...

FAQ Emphasis mine wrote:
When setting up, build only the first location. Before closing a location, summon and build the next location, add a henchman, then shuffle the current location deck into it. Before closing the final location listed for your number of players, set out the location Citadel, add the villain Soltengrebbe and 1 henchman Brimorak per character, then shuffle the current location deck into it. To win the scenario, defeat Soltengrebbe.

Or, do you think something is missing from another part?

Pathfinder ACG Developer

When you build locations during setup, they get henchmen usually. It's only when you summon and build them later that they need additional instructions.


My apologies. I took Vic's words to mean that henchman-adding is not part of building a location, while he meant that it's not part of 'summon and build' process specifically.

Paizo Employee Chief Technical Officer

Technically, adding henchman is not part of building a location; "Setting Up" includes "Build the Location Decks" and "Add Villains and Henchmen" as separate steps; the first sentence in the new wording affects only the former step, leaving the latter step unchanged.

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