Looking for ways to make my fists or claws count as a club / clubs


Advice


^^^


Pathfinder Maps Subscriber

Because why ? What will having them count as clubs get you ? There might be some other way to get that, if we know what it is.


Amputate hands. Graft on clubs. Profit!


Rolling a totem skald/war drummer, and I think it would be awesome to punch people in the face with my drum stick hands.

Deadly Rhythm: This is actually kinda cool. The War Drummer loses Scribe Scroll (or bonus Extra Performance in PFS) to effectively have Quick Draw for clubs and the greatclub while using Raging Song. At 3rd level, it also gains a scaling bonus on damage rolls with clubs and the greatclub up to a +5 at 17th level. And at 6th level, it gains Improved Critical with clubs or the greatclub as a bonus feat. Losing one feat for that much is actually a big thing, especially for a 1st level swap. Prepare to use dragon skulls for your drum kit.


Fuzzy-Wuzzy wrote:
Amputate hands. Graft on clubs. Profit!

Possibly the best reply ever.


Hmm, monk of the empty hand (1 level dip) treats one handed weapons as clubs, unfortunately unarmed attacks are light weapons which a monk of the empty hand treats as hammers, but would work for some claws.

There was a ring in the river people companion last year which required you to stick your hand into water to make a club, not sure what it was called, cannot find it in Nethys, and don't have the companion to see if it was a separate club or turned your hand into a club, but someone might be able to check it out.


Aren't natural weapons considered light weapons?


I don't see why you can't just use quickdraw to pull out clubs. Unless you want to apply the club bonuses to your hands/claws?


Korlos wrote:
I don't see why you can't just use quickdraw to pull out clubs. Unless you want to apply the club bonuses to your hands/claws?

That was the idea.


Can you put a transformative property on an amulet of mighty fists?

Scarab Sages

A Beaststrike club would give you club claws.


Lastoutkast wrote:
Korlos wrote:
I don't see why you can't just use quickdraw to pull out clubs. Unless you want to apply the club bonuses to your hands/claws?
That was the idea.

I don't believe there is a way to do what you are asking without house rules.

Scarab Sages

If you were house-ruling, I would totally allow a Forge Fist or Frost Fist amulet to allow you to apply club effects to unarmed strikes. It wouldn't fly in PFS though.


Imbicatus wrote:

A Beaststrike club would give you club claws.

He would still lose access to the bonus damage and crit range using the transformation though. It would still be a manufactured weapon, it just wouldn't be a club/great club for purposes of the raging song.

What he is looking for is something like FCT or Martial Mastery, that links unarmed strikes with clubs interchangeably.

Grand Lodge

I am not sure there is anything that notes that the Beaststrike Club stops counting as a Club.

It seems to simply count as the chosen Natural Weapon as well.


Imbicatus wrote:
If you were house-ruling, I would totally allow a Forge Fist or Frost Fist amulet to allow you to apply club effects to unarmed strikes. It wouldn't fly in PFS though.

My dm agreed with this do to the wording that it handles objects like a club.

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