Need Help Lunar Oracle Build


Advice


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hello everyone,

first of all please excuse me for my English, because I am French. and my English is bad.

I want to create a Oracle with lunar mystery, for the combat.

Race : Humain

Here the distribution of the characteristics
Str 18(+2) Dex 7 Con 14 Int 10 Wis 9 Cha 16

Trait
Adopted by a samsaran (to get weapon focus with great sword)
Magical Lineage (with divine favor) and use Quicken Spell later

Lunar Mystery with (Oracle Ancient Lorekeeper) (my mj authorized it with human) (curse: Haunted)

Competences
Connaissnace Nature (1)
Perception (1)
Art de la magie (1)
Connaissances (religion) (1)
Diplomatie (1)

Feats
Human bonus feat : noble scion
niveau 1 : Extra Revelation (Primal Companion) (Tiger) (Favored Class Revelation *1,5)
revelation : Prophetic Armor

arcane spell
level 0 Message

hitpoint : 10
Init : +3

Save :
Fortitude : +2
Reflexe : +3
Will : +1

All spells
Mage hand
Ghost sound
Cure light wound
Divine favor
Obscuring Mist

Weapon : greatsword (base 2d6+6) et (2d6+7 with divine favor)
Armor : AC 19 (with two handed weapons) and 21 with buckler

Equipments :
Scale Armor(+6)
Flail, heavy
GreatSword
Wood Shield
Long sword
Spear-sling

Primal Companion (Tiger)

AC 14 ; Bite (1d6+1), 2 Claw(1d4+1) ;

Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10 ;
BBA : +1 (+3 with Weapon Finesse) (+4)

ST
Ref : +6 Fortitude : +4 Will : +2

Feat : Weapon Finesse

How do you feel about it? Is what there is things has to change? can you guide me please ?

Thanks

decad7


I think you are going to have to make a decision as to whether you are going to channel negative energy and use the Touch of the Moon revelation.

"Touch of the Moon (Su): The exact effects of this revelation depend on whether you cast inflict or cure spells. If you cast inflict spells, these spells carry with them the taint of madness. Subjects who take damage from your inflict spells are also subject to confusion, as the spell, except the duration of this effect is a number of rounds equal to the level of the inflict spell. The save DC against this effect is 10 + 1/2 your oracle level + your Charisma modifier. Alternatively, if you cast cure spells, these spells are potentially more effective but entirely in the target's mind. Whenever you cast a cure spell, you can cast it as though it were enhanced with the Empower Spell metamagic feat by expending two spell slots, except these hit points are temporary. This does not increase the level of the spell. Hit points healed this way expire after a number of minutes equal to half your oracle level. You must be at least 7th level to select this revelation."

This is really powerful if you build around it, like with Selective Channeling.

Aside from that you can easily be a melee monster yourself, and have an animal companion that is pretty fierce as well.

You don't have enough feats to go all three directions though.

BTW, this revelation:

"Moonlight Bridge (Su): You summon a bridge of moonlight. The 10-foot-wide span touches the ground at a point adjacent to you. It can extend from this point in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force."

Is either ungodly powerful, or merely useful, depending on how you and your GM interpret it.

Most of the revelatons are good or really good. Some of them are pretty situational or require the right enemy though.


Great :)

sunbeam wrote:

I think you are going to have to make a decision as to whether you are going to channel negative energy and use the Touch of the Moon revelation.

"Touch of the Moon (Su): The exact effects of this revelation depend on whether you cast inflict or cure spells. If you cast inflict spells, these spells carry with them the taint of madness. Subjects who take damage from your inflict spells are also subject to confusion, as the spell, except the duration of this effect is a number of rounds equal to the level of the inflict spell. The save DC against this effect is 10 + 1/2 your oracle level + your Charisma modifier. Alternatively, if you cast cure spells, these spells are potentially more effective but entirely in the target's mind. Whenever you cast a cure spell, you can cast it as though it were enhanced with the Empower Spell metamagic feat by expending two spell slots, except these hit points are temporary. This does not increase the level of the spell. Hit points healed this way expire after a number of minutes equal to half your oracle level. You must be at least 7th level to select this revelation."

This is really powerful if you build around it, like with Selective Channeling.

Ok but if i take all cure spell and inflict spells (its possible ?) i keep heal spell for many situation and use touch of the moon with inflict speel to get confusion power. it is vey great with group healing spell.

sunbeam wrote:

Aside from that you can easily be a melee monster yourself, and have an animal companion that is pretty fierce as well.

You don't have enough feats to go all three directions though.

Ok but what do you advise me ? keep the martial way ? or to make more powerful my bound animal ? or quite simply take the way of inflict spell with metamagic, and more.

isn't it possible to preserve the 3 ways while remaining effective ?

sunbeam wrote:

BTW, this revelation:

"Moonlight Bridge (Su): You summon a bridge of moonlight. The 10-foot-wide span touches the ground at a point adjacent to you. It can extend from this point in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force."

Is either ungodly powerful, or merely useful, depending on how you and your GM interpret it.

Most of the revelatons are good or really good. Some of them are pretty...

For the moolight Bridge I have difficulty to find usefull actions with this revelation, can you give me example please ?

Thank for you answer

Decad7


My mistake, I put down channeling, when I meant the Mass Inflict Spells. Your first Oracle level you decide whether you know all the Cure spells, or all the Inflict spells.

Actually I guess you could just make sure you took the Cure spells as ones you know, at least some of them. To use the confusion feature, you have to select the Inflict spells, not the Cure. Though you can select Cure spells like a normal Oracle spell known, like all the Cleric/Oracle spells.

Forget anything I said about the channeling and feats, that was a mistake.

As far as the martial build, you get:

"Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn't even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma, instead."

Your charisma can give you AC and reflex saves, so you can kind of treat dex as a dump stat. There are even traits that let you substitute other abilities in place of dex for initiative. Whether you can do that for charisma, I don't know. I've seen several builds on these boards with traits like this though.

You also get:

"Gift of Claw and Horn (Su): As a swift action, you gain a natural weapon. The natural weapon lasts for a number of rounds equal to half your oracle level (minimum 1). You must choose a bite, claw, or gore attack. These attacks deal the normal damage for a creature of your size. At 5th level, your natural weapon gains a +1 enhancement bonus. This bonus increases by +1 at 10th, 15th, and 20th level. At 11th level, you gain two natural weapons at a time. You can use this ability a number of times per day equal to 3 + your Charisma modifier."

and:

"Form of the Beast (Su): As a standard action, you can assume the form of a Small or Medium animal, as beast shape I. At 9th level, you can assume the form of a Tiny or Large animal, as beast shape II.
At 11th level, you can assume the form of a Diminutive or Huge animal or a Small or Medium magical beast, as beast shape III. At 13th level, you can assume the form of a Tiny or Large magical beast, as beast shape IV. You can use this ability once per day, but the duration is 1 hour/level. You must be at least 7th level to select this revelation."

There are several builds floating around these boards that make melee monsters with this Mystery. You'll just have to search for Lunar Oracle on the boards.

Personally I think the Animal Companion might be a better way to go, at least emphasizing him. You get plenty of buff spells. But everyone probably takes the Animal Companion revelation, regardless of what they are doing with this kind of Oracle.

As far as Moonlight Bridge goes, the wording says:

"You summon a bridge of moonlight. The 10-foot-wide span touches the ground at a point adjacent to you. It can extend from this point in any direction for 10 feet per oracle level. "

and

""Should the bridge be attacked, treat it as a wall of force."

So you could conceivably make a bridge going up into the sky directly inf front of you. Wall of Force. Or one starting by you and going 20 feet left, then 20 feet forward, then 20 feet right, ...

Or have it start at the ground in front of a doorway, so the door can't swing open. And even if they cut away the door they still have your Moonlight Bridge in front of them.

I think a lot of DM's would be hesitant to interpret this this way.

The Exchange

The problem is if you turn yourself into a beast, you can't use spells very well. Well, if you wanted to go that route, I suggest deaf curse so at least you don't need silent spells.

You'll still need still spell though. Oracles can mostly ignore divine focus when they cast so you mostly don't need eschew materials.

This one looks pretty cool, you even get a sleep breath weapon.

Also - don't think adopted trait gives you greatsword proficiency.

Silver Crusade

Decad7 wrote:

Race : Human

Str 18(+2) Dex 7 Con 14 Int 10 Wis 9 Cha 16
Trait
Adopted by a samsaran (to get weapon focus with great sword)
Magical Lineage (with divine favor) and use Quicken Spell later
Lunar Mystery with (Oracle Ancient Lorekeeper) (Curse: Haunted)
Feats
Human bonus feat : noble scion
1 : Extra Revelation (Primal Companion) (Tiger) (Favored Class Revelation *1,5)
revelation : Prophetic Armor
All spells
Mage hand
Ghost sound
Cure light wound
Divine favor
Obscuring Mist

Weapon : greatsword (base 2d6+6) et (2d6+7 with divine favor)
Armor : AC 19 (with two handed weapons) and 21 with buckler

If your going for a combat build. I suggest you trade out Magical Lineage for a different trait. Even if your going to use it with Divine Favor. By the time you get access to the spell slot to use it. You have access to a spell that is much more effective at the same level.

Humans don't get a bonus to revelations for favored class. And the ones that did have that ability got hit with an errata. Now classes that add levels to revelations are now at 1/6, and caped it at max +2.

My suggestions.
Pick a trait that gives you handle animal as a class skill.

Don't take extra revelation at first level. Take the human trait eye for talent to make your animal companion stronger. Adding a +2 to any ability is extremely good use of a feat.

Primal Companion: I will recommend small cat over large cat. Then don't increases it's size. This will give your cat very high Dex. Then all you need is 4,000gold. Buy a amulet of mighty fist agile. Now it has dex to damage. I have a player in my home game that did this and the small cat has the highest AC in the party, and deals the most damage. With it being small it can fit a lot of places a large cat just can't go. On the down side it dose lose pounce. But the gain in over all defenses is will worth it.

I don't recommend taking obscuring mist. This spell is very situational. Making it hard to use for any thing other then making the other players mad at you for casting it.

The Exchange

For dudes who want big cats, remember narrow frame, and also dragon style, for pounce charges.

Scale armor is +5 ac only, buckler only gives a +1 ac. Fates favored trait is awesome for abusing divine favour.


calagnar wrote:


If your going for a combat build. I suggest you trade out Magical Lineage for a different trait. Even if your going to use it with Divine Favor. By the time you get access to the spell slot to use it. You have access to a spell that is much more effective at the same level.

this is really wrong. Quicken divine favor for only plus three is more powerful than any 4th level spell. Even if because you can cast another spell in the same round!

Silver Crusade

PDR wrote:

Blessing of Fervor

School transmutation; Level cleric 4
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
•Increase its speed by 30 feet.
•Stand up as a swift action without provoking an attack of opportunity.
•Make one extra attack as part of a full attack action, using its highest base attack bonus.
•Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
•Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Divine Power
School evocation; Level cleric 4
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 round/level
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. You gain a +1 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks for every three caster levels you have (maximum +6). You also gain 1 temporary hit point per caster level. Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus, plus any appropriate modifiers. This additional attack is not cumulative with similar effects, such as haste or weapons with the speed special ability.

This is the spell slot your taking up casting divine favor.


He doesn't have spell slots, he is an oracle.

He can cast both. in the same round, even!


Quote:
Adopted by a samsaran (to get weapon focus with great sword)

Just curious, but how does this work?

If you are going to use quickened Divine Favor as a primary self-buff spell, I would recommend, instead, having Fate's Favored as your other trait. Fate's Favored gives an additional +1 hit/damage to Divine Favor (and prayer/divine power as well), making it very important for a battle oracle.

There are no traits that I'm aware of that give you proficiency with the greatsword, though. Adopted (samsaran) should actually give you nothing, as there are no race traits for Samsarans...at least, not to my knowledge.

Also:

Quote:
niveau 1 : Extra Revelation (Primal Companion) (Tiger) (Favored Class Revelation *1,5)

Aside from the nerf to that particular Favored Classes Bonus (*1.125 instead of *1.5), you can't get it as a human without spending another feat on Racial Heritage [Elf].

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