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please paizo can you make a official FAQ concerning this question ?

to close once for all this point of rules ?

Thanks

decad7


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Hi a official response from Rob McCreary

Someone said wrote:

Can you give me an answer to the following question ?

If I have a 9th level Oracle with Eldritch heritage (arcane) familiar option.

Could I take the improved familiar feat ?

this is a pretty easy question, so I’m happy to answer it here.

Yes, you can take the Improved Familiar feat, since with Eldritch Heritage you now have the ability to gain a new familiar. The only thing to be aware of is the Eldritch Heritage treats your effective sorcerer level as your character level -2, so you couldn’t take an improved familiar that requires a 9th-level spellcaster, but you could take one that needs a 7th-level spellcaster.

Have fun playing!
--
Rob McCreary
Senior Developer
Paizo Inc.

Enjoy ;)

decad7


Great :)

sunbeam wrote:

I think you are going to have to make a decision as to whether you are going to channel negative energy and use the Touch of the Moon revelation.

"Touch of the Moon (Su): The exact effects of this revelation depend on whether you cast inflict or cure spells. If you cast inflict spells, these spells carry with them the taint of madness. Subjects who take damage from your inflict spells are also subject to confusion, as the spell, except the duration of this effect is a number of rounds equal to the level of the inflict spell. The save DC against this effect is 10 + 1/2 your oracle level + your Charisma modifier. Alternatively, if you cast cure spells, these spells are potentially more effective but entirely in the target's mind. Whenever you cast a cure spell, you can cast it as though it were enhanced with the Empower Spell metamagic feat by expending two spell slots, except these hit points are temporary. This does not increase the level of the spell. Hit points healed this way expire after a number of minutes equal to half your oracle level. You must be at least 7th level to select this revelation."

This is really powerful if you build around it, like with Selective Channeling.

Ok but if i take all cure spell and inflict spells (its possible ?) i keep heal spell for many situation and use touch of the moon with inflict speel to get confusion power. it is vey great with group healing spell.

sunbeam wrote:

Aside from that you can easily be a melee monster yourself, and have an animal companion that is pretty fierce as well.

You don't have enough feats to go all three directions though.

Ok but what do you advise me ? keep the martial way ? or to make more powerful my bound animal ? or quite simply take the way of inflict spell with metamagic, and more.

isn't it possible to preserve the 3 ways while remaining effective ?

sunbeam wrote:

BTW, this revelation:

"Moonlight Bridge (Su): You summon a bridge of moonlight. The 10-foot-wide span touches the ground at a point adjacent to you. It can extend from this point in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force."

Is either ungodly powerful, or merely useful, depending on how you and your GM interpret it.

Most of the revelatons are good or really good. Some of them are pretty...

For the moolight Bridge I have difficulty to find usefull actions with this revelation, can you give me example please ?

Thank for you answer

Decad7


1 person marked this as a favorite.

hello everyone,

first of all please excuse me for my English, because I am French. and my English is bad.

I want to create a Oracle with lunar mystery, for the combat.

Race : Humain

Here the distribution of the characteristics
Str 18(+2) Dex 7 Con 14 Int 10 Wis 9 Cha 16

Trait
Adopted by a samsaran (to get weapon focus with great sword)
Magical Lineage (with divine favor) and use Quicken Spell later

Lunar Mystery with (Oracle Ancient Lorekeeper) (my mj authorized it with human) (curse: Haunted)

Competences
Connaissnace Nature (1)
Perception (1)
Art de la magie (1)
Connaissances (religion) (1)
Diplomatie (1)

Feats
Human bonus feat : noble scion
niveau 1 : Extra Revelation (Primal Companion) (Tiger) (Favored Class Revelation *1,5)
revelation : Prophetic Armor

arcane spell
level 0 Message

hitpoint : 10
Init : +3

Save :
Fortitude : +2
Reflexe : +3
Will : +1

All spells
Mage hand
Ghost sound
Cure light wound
Divine favor
Obscuring Mist

Weapon : greatsword (base 2d6+6) et (2d6+7 with divine favor)
Armor : AC 19 (with two handed weapons) and 21 with buckler

Equipments :
Scale Armor(+6)
Flail, heavy
GreatSword
Wood Shield
Long sword
Spear-sling

Primal Companion (Tiger)

AC 14 ; Bite (1d6+1), 2 Claw(1d4+1) ;

Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10 ;
BBA : +1 (+3 with Weapon Finesse) (+4)

ST
Ref : +6 Fortitude : +4 Will : +2

Feat : Weapon Finesse

How do you feel about it? Is what there is things has to change? can you guide me please ?

Thanks

decad7