Item creation.


Rules Questions


Well, I was reading the item creation rules, and checking the Magic Item Gold Piece Values table, there are things that I can create with the same creation price as the example item, but others I still dont understand the process for the Special part (charges per day, Multiple different abilities and Charged).

Is there any document which explain this or someone can explain this process using the example items?

Thanks a million in advance :)

Shadow Lodge

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Charges per day:
Boots of Teleportation: 5th level spell, CL 9, 3/day on command.
5x9x1800x(3/5)=48600, round up to 49000

Multiple effects:
The Helm of Brilliance is complicated, because each of its multiple effects is also a charged item. A simpler example would be the Belt of Physical Might (+2 to two stats) vs a Belt of [One Physical Stat] +2. A single-stat belt costs 4000. The second stat costs 4000x1.5 = 6000, for a total of 4000+6000=10000. Note this only applies if the item occupies a body slot (or is held, such as a weapon or rod). Otherwise, simply add the value of the two abilities.

Charged:
Ring of the Ram is also complicated because its base effect doesn't resemble an effect on the table. I can't actually find a simple example, other than wands which have their own formula. Going back to the Helm of Brightness, we have:

10x7th level
20x5th level
70x3rd level

...which doesn't actually fit the 50 charges standard, but if we assume that the value of 10-100 charges is proportional:

7*13*1800*(1/2)*(10/50) = 16380
5*13*1800*(1/2)*(20/50) = 23400
3*13*1800*(1/2)*(70/50) = 49140
Total = 88840

Fire resistance 30 costs 44000 (per the ring). The other two effects don't have set costs, but so far we can check:

44000+(88840x1.5) = 177,260

...which is already way over the actual item cost and we have two abilities unaccounted for.

Which is a GREAT illustration of the most important rule: the formulae don't apply exactly, and items with unusual effects require a particularly large amount of eyeballing & discretion.


Weirdo wrote:

Multiple effects:

The Helm of Brilliance is complicated, because each of its multiple effects is also a charged item. A simpler example would be the Belt of Physical Might (+2 to two stats) vs a Belt of [One Physical Stat] +2. A single-stat belt costs 4000. The second stat costs 4000x1.5 = 6000, for a total of 4000+6000=10000. Note this only applies if the item occupies a body slot (or is held, such as a weapon or rod). Otherwise, simply add the value of the two abilities.

Where does it mention this?

/cevah

The Exchange Owner - D20 Hobbies

Weirdo wrote:
Which is a GREAT illustration of the most important rule: the formulae don't apply exactly, and items with unusual effects require a particularly large amount of eyeballing & discretion.

Another way of putting it, is that if the power of the item is similar to another item of a particular cost then the new item should have a similar cost.

If nothing is similar or similar in power, use the charts.

Shadow Lodge

Cevah wrote:
Weirdo wrote:

Multiple effects:

The Helm of Brilliance is complicated, because each of its multiple effects is also a charged item. A simpler example would be the Belt of Physical Might (+2 to two stats) vs a Belt of [One Physical Stat] +2. A single-stat belt costs 4000. The second stat costs 4000x1.5 = 6000, for a total of 4000+6000=10000. Note this only applies if the item occupies a body slot (or is held, such as a weapon or rod). Otherwise, simply add the value of the two abilities.

Where does it mention this?

/cevah

It's not explicit but it's the most logical conclusion from the existing rules.

First, pay attention to the costs of held items. Horn of Fog is an at-will Obscuring Mist, and costs 2000gp, appropriate for a slotted item producing an at-will 1st level spell, not 4,000gp as you would expect from a slotless item. Pipes of Haunting cost 6K, which is appropriate for an effect granting a 2/day 2nd level spell at CL 4 (2*4*20000*2/5=6400) before the slotless adjustment. The Lantern of Revealing costs 30K, equal to a slotted item with a continuous 3rd level spell effect (3*5*2000=30000).

Second, note that slotted items represent a limit to the number of items you can use at one time. Holding an item places a limit on the number of items you can use - you can't hold a weapon and heavy shield at the same time as you hold a Horn of Fog to blow it, and if you're in combat you have to spend actions to stow and retrieve items. Because held items invoke tradeoffs, like slotted items, their value should be similar to items that occupy slots.


Thanks Weirdo for your class, now they are a lil more clear to me. I think the system is a little bit tricky to understand or at least for me was a lil bit. I saw formulae and thought was exactly mathematical.

But anyway, thanks a million for your explanation Weirdo :)

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