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The Four Horsemen design team (Tim Hitchcock, Steven T. Helt, Stephen Rowe, and Dan Dillon) has had a great year. We've individually and jointly worked with a lot of companies, including Paizo, Rogue Genius Games, Legendary Games, Kobold Press, and more!
Today, we partnered with our friends at Rogue Genius Games and d20pfsrd.com to launch the Four Horsemen Blog. Every week, we'll bring you advice and tips regarding your home game. Available topics include current events that might inspire homebrewed adventures, ongoing campaigns and how to keep them alive, treatments for your PCs, advice for those behind the screen, and more.
It's October, so we kick off the blog with a horror theme! This week Stephen Rowe (Pestilence) discusses strategies for making monsters scary for even seasoned adventurers! Check it out, and then come back and talk it over!

Four Horsemen — Pestilence |

I'm really proud to be the front-runner for such an amazing team, and looking forward to working more with Tim! =) I don't think I'll ever forget when he ran a game for Famine and I at Gencon years ago. Although my therapist recommends I keep trying.
Also, I'd love to hear what people think about my first contributions to the blog and product line!

Christopher Sniezak |
1 person marked this as a favorite. |
I'm really proud to be the front-runner for such an amazing team, and looking forward to working more with Tim! =) I don't think I'll ever forget when he ran a game for Famine and I at Gencon years ago. Although my therapist recommends I keep trying.
Also, I'd love to hear what people think about my first contributions to the blog and product line!
Solid opening salvo to the four horsemen blog and I'd like to add onto the discussion a bit concerning descriptions. So you have a flesh golem and it gets off the table, the players crack a few jokes and then someone hits it. They do damage but you describe it as such,
"You hit the fleshy meat of the amalgamation of several human beings and it looks like you hurt it but it doesn't move, it doesn't flinch, and it starts to reach for you."
Then you just keep up the description of the flesh golem as an unrelenting beast. It plows through doors, it flips tables over with easy that would take five people to budge. If it's a solid mass of scary muscle then have it do things that make it that.
This goes to the excellent advice of tweaking monsters. Make it stronger. Give it a special ability which gives it some ridiculous bonus to breaking through things. Give it the mechanics to make it feel like an unstoppable force, and when it hits don't just have it do damage but move the thing it's attacking. Who wouldn't be scared of the monster which just hit you and sent you flying through a wall made of wood. Those jokes stop right there.
Like I said, solid stuff and I'm looking forward to seeing more

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This month on the blog we're talking about horror campaigns. Every campaign can use Stephen Rowe's advice about making creatures scary or less predictable. Next week Tim discusses his tricks to evoke emotional horror in PCs and immersing players.
Beyond that, Dan will discuss house rules for making fear a real think instead of boring players with penalties to rolls. And in the last week of October, I'll present my strategies for planning a horror campaign so the feeling lasts multiple sessions.
We are grateful for the blog's reception so far. Don't forget to chat about it here or at our new web site: fourhorsemenofficial.com

Savannah Broadway |

This month on the blog we're talking about horror campaigns. Every campaign can use Stephen Rowe's advice about making creatures scary or less predictable. Next week Tim discusses his tricks to evoke emotional horror in PCs and immersing players.
Beyond that, Dan will discuss house rules for making fear a real think instead of boring players with penalties to rolls. And in the last week of October, I'll present my strategies for planning a horror campaign so the feeling lasts multiple sessions.
We are grateful for the blog's reception so far. Don't forget to chat about it here or at our new web site: fourhorsemenofficial.com
Tim's going to be writing on invoking emotional horror? ...sure, why not? I wasn't planning to sleep much that week anyhow

Four Horsemen—Death |

Week 2 of our blog series is live!
Tim Hitchcock (War) casts blood-soaked pearls of wisdom on running a horror themed adventure. Do take a look, and tell us what you think!

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The Four Horsemen Blog hosted by d20pfsrd.com continues its series on running horror adventures. Today, Death (Dan Dillon) offers a solution for GMs and players to get more out of fear conditions in your Pathfinder game.
Also..our weekly product is very exciting. Oozes are sort of an afterthought in most games, But in a horror game, shouldn't oozes be unpredictable and terrifying? Check out Stephen Rowe's solutions in Four Horsemen Present: Gruesome Oozes!

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These have all been great. I really liked Tim's discussion on word choice and setting the mood. I'm going to have my whole group read this to see if we can start having more ambiance like this in our games.
Thank Ixxix!
I think ambience is super important. A real easy way to get ambiance is to find a crazy place to host a game. I once played a Cthulhu-based game at friend's log cabin in the woods surrounded by wild dogs. It was chilling.
I actually play in the woods a lot, but abandoned buildings, someone's attic on a rainy night, down by the shipping piers after sunset using candles, any place where the player's feel a little vulnerable to begin with. I suppose this probably includes the public restrooms at Penn Station, but I'll let you know if and when I'm finally man enough for that challenge.

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Last week we discussed the poor elemental spirits trapped inside constructs and what happens when they get enough freedom to infuse their new home with elemental energy.
This week on the Four Horsemen Blog, we bring you a special treat: abstraction golems! Suppose instead of an elemental spirit, a crafter empowered a golem with the soul of an inevitable charged with protecting the basic rules of reality?
Abstraction golems work to protect (or erode) the stability of time, space, gravity, love, life—any ephemeral concept that impacts the otherwise mundane rules of the world around them. Come check it out at the Four Horsemen Blog!!

Readerbreeder |

Hello Horsemen,
In going to look at your blog, I have noticed that there are several PDFs with your imprint that are available on the d20psfrd site that are not available at Paizo. I prefer to keep my Pathfinder PDF purchases confined to Paizo if I can help it; are the other PDFs (I'm looking at Abstraction Golems Expanded right now) going to be available on Paizo at a later date? Or is there some sort of exclusivity with the d20psfrd site?
Thanks for the help! I'm really enjoying the Gruesome line!

Four Horsemen — Pestilence |

Hello Horsemen,
In going to look at your blog, I have noticed that there are several PDFs with your imprint that are available on the d20psfrd site that are not available at Paizo. I prefer to keep my Pathfinder PDF purchases confined to Paizo if I can help it; are the other PDFs (I'm looking at Abstraction Golems Expanded right now) going to be available on Paizo at a later date? Or is there some sort of exclusivity with the d20psfrd site?
Thanks for the help! I'm really enjoying the Gruesome line!
Good to hear you are enjoying all our gruesome templates!
To answer your question - in short, yes. As a longer explanation, we have an ambitious deal with Rogue Genius Games and d20pfsrd to create a product each and every week (in addition to weekly blog posts). We are structuring the releases and posts by monthly themes. October was Horror (gruesome templates), November is constructs (flesh golem factory setting plug-in, abstraction golem templates, animated traps, and a new construct-wearing base class), and next month is all about combining fantasy and science fiction.
Each weekly product is sold exclusively on d20pfsrd for the first week or two after release, but afterwards will be more widely distributed (Paizo, drivethrurpg, etc.). Although the specifics on that are naturally up to the publisher.

Readerbreeder |

Readerbreeder wrote:Hello Horsemen,
In going to look at your blog, I have noticed that there are several PDFs with your imprint that are available on the d20psfrd site that are not available at Paizo. I prefer to keep my Pathfinder PDF purchases confined to Paizo if I can help it; are the other PDFs (I'm looking at Abstraction Golems Expanded right now) going to be available on Paizo at a later date? Or is there some sort of exclusivity with the d20psfrd site?
Thanks for the help! I'm really enjoying the Gruesome line!
Good to hear you are enjoying all our gruesome templates!
To answer your question - in short, yes. As a longer explanation, we have an ambitious deal with Rogue Genius Games and d20pfsrd to create a product each and every week (in addition to weekly blog posts). We are structuring the releases and posts by monthly themes. October was Horror (gruesome templates), November is constructs (flesh golem factory setting plug-in, abstraction golem templates, animated traps, and a new construct-wearing base class), and next month is all about combining fantasy and science fiction.
Each weekly product is sold exclusively on d20pfsrd for the first week or two after release, but afterwards will be more widely distributed (Paizo, drivethrurpg, etc.). Although the specifics on that are naturally up to the publisher.
Thanks for the info! Seeing the construct PDFs so far, I'm going to have to really steel myself waiting for them to land at Paizo. Keep up the good work, horsemen!

Four Horsemen—Famine |

Thanks for your support everyone!
Readerbreeder: Some fantastic products you might not have that are available at Paizo include:
The Genius Guide to Gruesome Dragons
These things all have 5-star reviws, so we're grateful to fans and reviewers. But while you're waiting for the new products to hit Paizo, maybe consider 1-2 of these!

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The Four Horsemen and Rogue Genius Games figured strongly in this week's Top Ten downloads from Pathfinder-compatible products!
Go get yourself Four Horsemen Present: Gruesome Fey and the Construct Companion. They're both on sale right now!

Readerbreeder |

Thanks for your support everyone!
Readerbreeder: Some fantastic products you might not have that are available at Paizo include:
The Genius Guide to Gruesome Dragons
These things all have 5-star reviws, so we're grateful to fans and reviewers. But while you're waiting for the new products to hit Paizo, maybe consider 1-2 of these!
I own the Construct Companion (excellent work, by the way!), but I will definitely look into the other two. Thanks for the tip!