Question about Stabbing Shot


Rules Questions

Grand Lodge

So I have an elf rogue in our GM only Reign of Winter campaign. And I want to give him the Stabbing Shot feat. Here is the feat information:

Stabbing Shot (Combat)
You can clear the way to continue using your bow.

Prerequisites: Rapid Shot, elf.

Benefit: When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a melee attack against that opponent with a drawn arrow rather than firing it. If the attack hits—whether or not it does damage—your target is pushed back 5 feet away from you. You can then fire arrows from your bow normally, at the original target, or at another target within range. This melee attack replaces the extra attack from Rapid Shot, and all of your attack rolls for the round (the melee attack and the ranged attacks) take a –2 penalty. If your initial attack leaves you with no enemies threatening you, you can make the subsequent ranged attack or attacks without provoking attacks of opportunity.

The question I have about this is whether or not there is a size limit. From how it is written you hit with your arrow for a stab and it gets pushed back. But it does not mention what would happen with a creature much larger than yourself. I am unable to find an errata or anything on this and would like to know if there is a size limit for what can be pushed back in this way.

Also since we are on the subject what kind of weapon would a single arrow be considered and what sort of damage would do? I figure it is a light one handed piercing weapon that can be finessed, but I could be wrong. And I have no idea what sort of damage it would do. Would it do 1d4 like a dagger or 1d6 or 1d3? I have no idea but I am sure there is a rule somewhere that I just have not clue about. Anysay, thank you all for reading and for any advice you might be able to provide.


It's 1d4, or 1d3 for small folk. CRB says it does damage like a dagger, as an improvised weapon.

No, there's no actual limit for how heavy a thing you can push, but you're the GM. You could veto the push if he tries pushing back a house 5 ft. It's a similar case to Punishing Kick.

Grand Lodge

My Self wrote:

It's 1d4, or 1d3 for small folk. CRB says it does damage like a dagger, as an improvised weapon.

No, there's no actual limit for how heavy a thing you can push, but you're the GM. You could veto the push if he tries pushing back a house 5 ft. It's a similar case to Punishing Kick.

Thanks dude. I am actually playing the elf it is just only GMs at our local shop that can play. Anyway, thanks for the info. Could I get one more person to double confirm it?


PRD wrote:
Arrows: An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows.

Grand Lodge

My Self wrote:
PRD wrote:
Arrows: An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows.

Awesome dude. Thanks again.


Paul Griffith wrote:
My Self wrote:
PRD wrote:
Arrows: An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows.
Awesome dude. Thanks again.

No problem. Only need for the second whoever to confirm about the stabbing shot part, no? Anyways, have fun.

Grand Lodge

My Self wrote:
Paul Griffith wrote:
My Self wrote:
PRD wrote:
Arrows: An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows.
Awesome dude. Thanks again.
No problem. Only need for the second whoever to confirm about the stabbing shot part, no? Anyways, have fun.

Yeah I always like to get at least 2 confirmations on a ruling. But yeah thanks again for the info. That link was also greatly appreciated.


I agree, the feat makes no distinction based on size. A fine creature and a colossal one would be pushed back the same distance.

Of course generally larger creatures have greater than 5-foot reach anyway which is a bit of a balancing point.

Silver Crusade

My my, the lack of clarification on the enemy size can lead to much potential exploit indeed...


Technically, an enchanted arrow is a damn cheap melee weapon, in you could find people to buy the other 49 arrows...


Grijm wrote:
My my, the lack of clarification on the enemy size can lead to much potential exploit indeed...

How so?

Grand Lodge

Lost In Limbo wrote:

I agree, the feat makes no distinction based on size. A fine creature and a colossal one would be pushed back the same distance.

Of course generally larger creatures have greater than 5-foot reach anyway which is a bit of a balancing point.

Yeah that is how I read it so I am going to try and see if the GM for the game would let me do any size. And as for the more than 5 foot reach, I believe it is allowed to take a 5 foot step as part of a full round attack at any point in the combat. At least I think that is allowable, I am not sure.

Grijm wrote:
My my, the lack of clarification on the enemy size can lead to much potential exploit indeed...

Yeah I guess I could treat it as a bit of a bull rush and knock a large or huge creature off a cliff or do something like that just by poking them with an arrow.

Ellioti wrote:
Technically, an enchanted arrow is a damn cheap melee weapon, in you could find people to buy the other 49 arrows...

We happened to run upon a fair supply of such arrows in game that I am holding onto. Have 11 +1 arrows and 14 +1 Cold Iron arrows for that character right now.

Grand Lodge

Lost In Limbo wrote:
Grijm wrote:
My my, the lack of clarification on the enemy size can lead to much potential exploit indeed...
How so?

The big thing that pops up for exploitation for me is it is basically you getting a free 5 ft. bull rush on a creature of any size by just poking it with an arrow. So you could knock a huge creature back into a position where it could be knocked off a cliff or something like that.

Silver Crusade

Paul Griffith wrote:
Lost In Limbo wrote:
Grijm wrote:
My my, the lack of clarification on the enemy size can lead to much potential exploit indeed...
How so?
The big thing that pops up for exploitation for me is it is basically you getting a free 5 ft. bull rush on a creature of any size by just poking it with an arrow. So you could knock a huge creature back into a position where it could be knocked off a cliff or something like that.

Precisely, or even Colossal enemies...

Grand Lodge

Grijm wrote:
Paul Griffith wrote:
Lost In Limbo wrote:
Grijm wrote:
My my, the lack of clarification on the enemy size can lead to much potential exploit indeed...
How so?
The big thing that pops up for exploitation for me is it is basically you getting a free 5 ft. bull rush on a creature of any size by just poking it with an arrow. So you could knock a huge creature back into a position where it could be knocked off a cliff or something like that.
Precisely, or even Colossal enemies...

Yeah just poke that colossal creature with my arrow it is like ouch and jumps back 5 feet and falls to it's death from falling off a 100 ft cliff.


How are you knocking a colossal creature off a cliff by only moving it 5 feet?

Unless the creature was already half hanging off the cliff it wouldn't really work. I mean, if a 4x4 creature was moved so that a 1x4 line of it was hanging over the edge I don't think that would constitute an instant plummet. Probably an acrobatics check if at least half of it was hanging over.


One last thing I'll add, while this feat does let you do something that is normally hard/impossible to pull off (moving very large creatures), that isn't necessarily very good.

Because of their size and reach, being moved one square generally means less to them than to a smaller creature.

So just because something is difficult to do doesn't actually make it an overpowered tactic if you can find an easy way to pull it off.


Lost In Limbo wrote:

One last thing I'll add, while this feat does let you do something that is normally hard/impossible to pull off (moving very large creatures), that isn't necessarily very good.

Because of their size and reach, being moved one square generally means less to them than to a smaller creature.

So just because something is difficult to do doesn't actually make it an overpowered tactic if you can find an easy way to pull it off.

Agreed. It's a 1/round deal, so you're not going to be doing that much with it.

Though if an inanimate object could be considered your opponent, you could probably move mountains.

Grand Lodge

My Self wrote:
Lost In Limbo wrote:

One last thing I'll add, while this feat does let you do something that is normally hard/impossible to pull off (moving very large creatures), that isn't necessarily very good.

Because of their size and reach, being moved one square generally means less to them than to a smaller creature.

So just because something is difficult to do doesn't actually make it an overpowered tactic if you can find an easy way to pull it off.

Agreed. It's a 1/round deal, so you're not going to be doing that much with it.

Though if an inanimate object could be considered your opponent, you could probably move mountains.

Yeah that would be interesting. Knocking a giant statue back.

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