Create greater mindscape (used defensively)


Rules Questions


So, could one p.e. create a permanent greater mindscape with traits like:

enhanced magic
1 day inside of it= 1sec of real time

and then do something like that:

While in combat, you find yourself running low on spells. Your wizard is almost dead, and the fighter is blinded, nausated, and bleeding.

Thankfully, you started the combat by casting a mindscape door, designating you and your allies as the targets.

So, at your turn, you move in the mindscape, heal up, rest, recharge your spells after a nice full day rest, and then leave the mindscape. You buff up and move out. You still have your standard action for the turn, and you even read a bit about what you are facing and are a bit better prepared.

At his turn, the wizard rushes with his move action inside. He also rests and replenishes a bit of hp, but mainly all of his spell slots, changing his prepared spells to be what he really needs for the combat. He buffs up, moves out. He steps out of the mindscape, in the same round, while still being able to cast a spell for this round, having a full arsenal of exactly what he needs for the situation.

Unfortunatly for the fighter, the wizard chooses his intensified- -maximized- empowered- fireball as the spell to cast. And the fighter dies before he has the chance to go himself in the mindscape to heal up.

Because fighters.

Please, point me where I'm wrong, because from my perspective, this is a bit insane.

Now, even without permanecy and stuff like that. A lvl12 psychic could still do something like:

As he sees the battle going south, the psychic begins casting create greater mindscape. At the beginning of his next round, his consiousness goes into the plane. Free from time constrains there, he heals up, rests, regains his spells, and casts "Mindscape door" from inside, designating his allies as the only people who can see and interact with the door on the outside world.

His allies see the portal opening almost instantaneously next to the psychic. The wizard is up into the initiative order, rushing in, where the psychic has prepared some tea for him. They chat up a bit about the weather, and then the wizard reprepares his spells after a good days rest.

The fighter joins into the slumber party, healing up, and after the party inform him of the strategy, he moves out, to continue his standard action. The wizard buffs up, and moves out as well, continuing by casting a spell in the initiative order immediatly after the fighter.

Last one, the psychic buffs up, and exits. He still have a full round worth of actions left.

They valiantly slay the dragon, who unfortunatly falls onto the fighter, killing him.

This version of events, costs only a 6th level spell to the psychic, but has the added threat of someone interrupting him through the 1 round casting time.


I would say no... as what you are describing is an alteration in how time works.

Create Mindscape, Greater can only affect magical traits... check page 237.


Ah, I thought I read that you can change bothbmsgic and time in greater.

Apparently it just said magic.... For a longer time..

Which immediately threw my mind to the time parameter.

Ty


I think in Pathfinder you're limited to a 2x or 1/2x multiplier when you create a demiplane with a time trait, so the same limitation would have applied here if it were an option.

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