Support Slayer?


Advice


I'm thinking of creating a new character for the Pathfinder Society that is a bit of a fighty-character, but works best along side say, rogues or barbarians. Butterfly Sting is the name of the game: Dual Kukris to maximize crit chances and pass them along to the heavy hitter, while having the skills to help the rogue flank and such. That being said, I don't really know much about slayers and I don't have the actual book for them yet, so I never really got a chance to study them. Any help or advice you'd recommend, my forumites?


Just to clarify, Butterfly Sting doesn't work well with Rogue if you didn't know that. You pass along a crit, and sneak attack damage isn't multiplied on a crit.

Honestly, it just sounds like you're building a standard TWF slayer and going to add Butterfly Sting.

Build it pretty much the same way as you would as a TWF Ranger and you'll be golden.


as a support slayer you will want to be a vanguard.

sharing teamwork feats, giving bonuses to att/damage even to the dc of the spells of your friendly caster (i assume at least it translates this way, i may be wrong).

pick up things like broken wing gambit and paired opportunist to share.

at least that's a general plan, if it's actually effective... that i don't know.


Whether or not Vanguard is effective will depend heavily on party composition. The usefulness of the ability to give teamwork feats will depend on how many other people are there to use teamwork feats. A four man team consisting of a cleric, a wizard, a fighter, and a slayer will get only limited mileage out of teamwork feats (assuming they wont generally do much for the cleric or wizard). If you have a 6 man team, and add a monk and something else with a melee bent it can be a much more powerful proposition.

Also you have to sacrifice slayer talents to get additional uses of it per day. Which is difficult since you're also going to want at least 3 of them for ranger combat styles, and you loose 2 more to changes from the archetype. That leaves him with only 5 available talents to convert to uses for Tactician. Now, he probably only needs a total of 4 uses per day to guarantee he has enough for as much combat as he will reasonably be in per day, but that leaves him with only 2 other talents to choose. Just leaves him stretched to thin in my opinion.

Overall, I'm pretty meh on the vanguard archetype.

You're mileage may very.


Claxon wrote:

Whether or not Vanguard is effective will depend heavily on party composition. The usefulness of the ability to give teamwork feats will depend on how many other people are there to use teamwork feats. A four man team consisting of a cleric, a wizard, a fighter, and a slayer will get only limited mileage out of teamwork feats (assuming they wont generally do much for the cleric or wizard). If you have a 6 man team, and add a monk and something else with a melee bent it can be a much more powerful proposition.

Also you have to sacrifice slayer talents to get additional uses of it per day. Which is difficult since you're also going to want at least 3 of them for ranger combat styles, and you loose 2 more to changes from the archetype. That leaves him with only 5 available talents to convert to uses for Tactician. Now, he probably only needs a total of 4 uses per day to guarantee he has enough for as much combat as he will reasonably be in per day, but that leaves him with only 2 other talents to choose. Just leaves him stretched to thin in my opinion.

Overall, I'm pretty meh on the vanguard archetype.

You're mileage may very.

on average, i find myself rarely taking the 3rd ranger style. usually the important one is the 6th lvl one, which comes earlier than the requirements.

with a human, at 6 lvl you can grab both 2nd and 6th level bonus feat. so that will leave another 4 open talents till lvl12, which i find plenty, since most of the talents are kinda meh.

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