| requiem_in_mortis |
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So I've been perusing Occult Adventures (and have already built a Kineticist, with a Spiritualist coming soon), and I've been thinking about two ideas that should be discussed. The first, simply put, is a psychic specialization for Vigilante, similar to the Zealot and Warlock specializations. It could be done; if not as a core part of the class when Ultimate Intrigue comes out, then perhaps as an archetype later on.
The second is the idea of a mythic path specifically for psychic classes. Admittedly, I'm not super familiar with the psychic classes, but while I'm sure some of the current paths might work for them (Archmage, Trickster and Marshal come to mind), a dedicated psychic path (Psyker? Psionic?) seems like a great idea to me.
Thoughts?
| Skylancer4 |
You are probably more likely to see 3pp than official Paizo mythic material.
Mythic took a lot of flak for balance issues as well as being a form of play than isn't particularly wide spread in the grand scheme of things. It took quiet some time to get mythic (which was Paizo's stab at "epic" play as they didn't want to do level 20+ material for reasons they stated awhile ago) and it was made in archetypes as opposed to actual class based to keep it "open" for whatever character wanted to play that type of character. For every option that has a hook from a specific class, there is another (maybe even two) that works for any class.
By no means am I saying it is a bad idea, just that it would probably take resources and significant page space. Opposed to something like an archetype that may take up a page at most. If I buy a book and find 4+ pages of mythic material (that I have no interest in using) I might be a little miffed. And there are people who just plain out hate the Mythic rules, who would take it worse in would imagine.
At best we could hope for one of the "smaller" products being all new mythic material, but then they would have to figure out enough mythic material to fill it and not be either a repeat or "step on the toes" of exisiting stuff AND have enough incentive to do it (AKA is it worth investing the resources vs how many will sell). And I believe they already have the product schedule out (and so it would be awhile until something like that could be stuffed in).
Where as a 3pp has more incentive (cost vs investment) to do such niche products.
| GM Rednal |
I feel like this is something Legendary Games might look into at some point, given their involvement in the Mythic Mania series. XD Either that or Dreamscarred Press - also involved in Mythic Mania - because of their recent "Occult Psionics" project.
Incidentally, there IS a Mythic Psionic path (the Overmind), which is specifically for psionic casters. The other psionic classes (Cryptics, Psychic Warriors, etc.) will usually find the existing paths more suitable to their needs. I suspect the Kineticist would do quite well with the existing paths, too, assuming it was built intelligently.
On the other hand, at least minimal psychic support would be nice - either that or a generous GM who says "anything that says Arcane can also be taken by Psychic casters", which... isn't terribly unlikely in a home mythic game, really.
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
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Legendary Games has produced well over 100 products for the mythic rules, and most of our contributors were people who worked on the official mythic rules. The Mythic Hero's Handbook is a great place to start if you're looking for mythic content, not only because there's a detailed section devoted to fixing the glitchy spots in the mythic rules (which you can also buy separately for just 2.99 in the Mythic Solutions PDF), but also because it already contains four entirely new mythic paths:
The Genius, focusing on characters who fuel their destiny with intelligence, cunning, cleverness, and technological experimentation.
The Stranger, focusing on characters who are lone wolves and high plains drifters, succeeding by toughness, resourcefulness, and an air of mystery.
The Living Saint, focusing on characters who ascend toward a path of near-divinity themselves, bargaining with the powers of the planes but serving none.
The Overmind, focusing on characters who use mental powers to achieve purity and power. This last path was developed by Dreamscarred Press for our mythic series and is designed for use with their psionics system (an update of the 3.5 psionics rules), but with a bit of work it could be used in conjunction with the occult rules.
We also have a new mythic path coming soon, which we'll be announcing shortly.
That said, we do have some mythic products lined up for the official Pathfinder occult rules, including Mythic Magic: Occult Spells, and we could entertain the idea of a mythic path focused on the occult or mentalism. What kinds of things would you like to see an occult/psychic-focused path be able to do?
| GM Rednal |
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Psychic characters might not need their own path so much as... occult-style path abilities. This would prevent locking them out of useful things that already exist (unless they Dual Path'd, but that shouldn't be a requirement for Mythic Psychic characters). I feel like the Mythic system works best when it has a general focus on overall playstyle. That is, you'll probably want to take paths based on your theme, rather than your exact class. Overmind is an exception because Psionics is a wholly separate subsystem and shouldn't be lumped in with the others. XD An expansion focused on mostly adding to the Archmage/Hierophant/Marshal paths, with a smattering in the physical attributes (for the Kineticist, Mediums that have a combat focus, etc.) might be better than a wholly separate path. DEFINITELY get a psychic version of Wild Arcana and Inspired Spell.
(To put it another way, I think most people basically want "Archmage, but for Psychics", and I suspect there'd be so much crossover it might make more sense to simply add to Archmage instead of making a wholly separate path.)
I Would Like To See:
-Mythic Class Abilities for Psychic Characters
-Mythic Feats for Psychic Characters
(Basically, Hero's Handbook stuff for Occult Adventures. XD)
If Psychic Spells are already being done, we're good on that end.
Also, Hero Lab support. That's pretty important for me.
| Robynenski |
Hello, I didn't see anything about this on the forums and this was the most recent post involving mythic psionics within a year. My question is if Overmind is not active yet as a mythic path in herolab? The other paths were update from the mythic hero's handbook except for that one. I just wanted to make sure I wasn't simply missing to check or click something.
Cheers
| Drahliana Moonrunner |
About the only thing that's more dead at Paizo than mythic is Words of Power.
As it is the existing mythic paths work as well for psychic characters as they do for the standard ones. The Psychic can work the ArchMage path as well as any arcane class. Simmilarly all the other psychic classes have Paths which they can optmize in the same way.
Jason Nelson
Contributor, RPG Superstar 2008 Top 4, Legendary Games
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Hello, I didn't see anything about this on the forums and this was the most recent post involving mythic psionics within a year. My question is if Overmind is not active yet as a mythic path in herolab? The other paths were update from the mythic hero's handbook except for that one. I just wanted to make sure I wasn't simply missing to check or click something.
Cheers
There were a few things from the Mythic Hero's Handbook that I think could not be HeroLabbed because of some technical reason or other. It's possible the Overmind was one of those, but I'm not 100% sure about that.
The MHH content in HeroLab was being rolled out in stages, so I'm not sure if all parts of it are done getting through the HL process. It may be part of whatever chunk is not processed through their system yet.
Quintin Verassi
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About the only thing that's more dead at Paizo than mythic is Words of Power.
As it is the existing mythic paths work as well for psychic characters as they do for the standard ones. The Psychic can work the ArchMage path as well as any arcane class. Simmilarly all the other psychic classes have Paths which they can optmize in the same way.
Except all the path abilities specify Arcane, and a strict GM will point out that Psychic isn't Arcane or Divine, but its own type of magic. Almost none of the paths as written can do anything for a psychic caster.