
XandorKhan |

OK new campaign and I am going for the full blown Fighter Archer build.
Going either Human for the bonus feat or Wood Elf for the +2 Str/Dex bonus.
Everyone is going Damage or spell caster and it looks like we will not have a Rogue of any type.
How can I add some "Rogue" to my Fighter without screwing over my Archer build?

ermak_umk3 |

In what way are you looking to rogue out? Both the Ranger & Slayer have d10 hp, 6+Int skills, but miss out on having Disable Device as a defult class skill.
The Urban Ranger archetype adds Disable Device & Knowledge (local) to your class skills but reflavors most of your abilities
The Trapper Ranger archetype also adds Disable Device & gives some nifty trap related options (you can shoot a trapped arrow) in exchange for spells
The Skirmisher Ranger archetype gives some hunters tricks which are simular to rogue talents, this also swaps out spells though
The Slayer has some great potential, he's more focused on messing up 1 enemy at a time than the Ranger (very assassin). They can choose trap finding, Ranger Combat style feats & favoured terrain with his talents. Later they can access some Ninja Talents.

ermak_umk3 |

Other skill relevant skill boosting feats could include:
Stealthy: +2/4 Escape Artist & Stealth
Decietful: +2/4 Bluff & Disguise
Persuasive: +2/4 Diplomacy & Intimidate
Signature Skill: adds extra abilities to a skill, this feat can only be taken once per character
Skill Focus: +3/6 any skill
Cosmopolitan: add any 2 mental based skills as class skills