| Meager Rolmug |
Ewwww, Dance of the Dead is garbage compared to the regular necromancer schtick.
Might work well in a campaign themed entirely around mass battles with tons of corpses everywhere, but otherwise it strikes me as horribly weaksauce.
there is no doubt about that, if comparing only the "undead creating abilities" but necromancers do more than that and his party might need some bardy stuff...I particularly like being able to have a high AC and HP's when i go to deliver touch spells. At any rate he asked for ones he missed...
| Rogar Stonebow |
I'm a witch who casts all spells silent and still. Uses shadow projection and flies around with an empowered vampiric touch. After I slumber them. I coup DE Gras for 30d6 damage. If they survive the damage. 30d6 +10 DC constitution check is hard to make. Plus for an hour I get loads of temporary hit points.
| Castilonium |
Here is Brewer's Guide to Undeath. I'll give you the quick version:
Wizards are better at debuffing, clerics are better at minion mastery. You need Animate Dead, Desecrate, and either Remove Paralysis or Haste. Don't use Create Undead. The only minions you should consider raising are Bloody Skeletons and Fast Zombies. Bloody Skeletons for immortal beatsticks, Fast Zombies for flying mounts. The only things you need to know from your GM when you raise a given creature are its HD, size, str, dex, and number of natural attacks.