| Heretek |
I'm probably starting a new module pretty soon and I recently got the idea of playing just a hulking brute of a bloodrager, punching, or clawing the hell out of his opponents.
What I have so far is Demonspawn tiefling, with Abyssal bloodline. The question is where do I go from here?
Someone recommended going down the Eldritch Heritage: Orc route, since the later Orc powers are pretty nice such as:
Strength of the Beast (Ex): At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Power of Giants (Sp): At 15th level, you may grow to Large size as a standard action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.
However fitting in Skill Focus, on top of 3 EHs is pretty expensive, though the rewards are quite nice looking. Would other feats serve me much better, and what would even be a viable leveling build starting from lvl 1?
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Obviously, switching to Human or Half-Elf eases up the feat issue. Also, the Bloody-Knuckled Rowdy archetype from Melee Tactics Toolbox will get you IUS (with monk damage dice), a bonus style feat, and Combat Style Master, at the cost of fast movement, (improved) uncanny dodge, and reduced spellcasting.
| upho |
Claw Fighting:
Go primalist and retrain the 4th and the 8th level bloodline powers for the beast totem rage powers (and for example Superstition) once you reach 10th.
Dip two levels into ragechemist/vivisectionist alchemist for a nice bump to your str, a little sneak attack, plus two additional arms via discovery and the Extra Discovery feat (so you can use your abyssal claws simultaneously with your beast totem claws).
Start as the Bloody-Knuckled Rowdy archetype (and/or dip one or two levels into Master of Many Styles monk)
Get Feral Combat Training (claws), Dragon Style and Dragon Ferocity
Fist (mostly) Fighting:
As above, but with at least 1 level of MoMS monk, allowing you to use Dragon and Pummeling Style simultaneously. Complement with TWF feats, Multiattack and later Horn of the Criosphinx for hilarious UAS charge damage. The beast totem powers are less vital in this case unless you want to avoid the monk dip and use your natural attacks on your charge, as is the alchemist dip of course, though they're certainly not bad.
Complement with as many natural attack-granting items as possible, orc bloodline if and when you can afford it (I strongly suggest using retraining to avoid having the near useless first two feats wasting slots for several levels).
Here's an example of a similar wereboar-kin skinwalker natural attack abyssal and orc bloodline bloodrager, though I made to be pretty heavily damage optimized (easily one-shots the CR 25 tarrasque from 140 ft. away at 20th), and I wouldn't recommend going that far unless your DM and the other players in your group are actually fine with such high levels of optimization. But you may at least find some inspiration from it. It has the Bloodrider archetype and rides a huge pouncing flying Griffon Monstrous Mount animal companion that also gains the Power of Giants power and (abyssal) bloodrage. Check out especially the attacks in detail section for tips on attack-granting items.
Finally, using natural attacks effectively typically requires tricky and rather complex builds, especially to stay competitive in higher levels and especially after the recent nerf to Feral Combat Training. If you'd like to avoid most of those problems and really go big time monstrously monstrous, check out my Wrathblood home-brew archetype and, if you like it, ask your DM for permission to use it. Just make certain both you and your DM know it's more versatile and capable, especially out of combat, than Paizo's archetypes (approximately comparable to a magus). One of the PCs in my own current game is actually a demon-spawn tiefling wrathblood of the abyssal bloodline.
| Heretek |
I was planning on going unarmed but natural attacks does seem to work better.
Since I'd be going natural, would Bloody-knuckled Rowdy still be worth it? Or MoMS monk?
The worry is definitely the loss of iterative attacks. I'd be starting out with 3 attacks and never getting any more unless I find means of gaining extras, such as the 2 alchemist dip. The other big issue is making sure the build is at least playable every step of the way, since this is an AP that to my knowledge only goes up to lvl 13.
I'll bring up your homebrew with the DM but she's pretty overworked at the moment. I originally was considering a PoW class, but she wouldn't of had enough time to look over PoW for herself so I relented from pushing it.