UMD for a Paladin. Good Idea?


Advice


Hi guys.

Here building a Pally and asking myself. What if i take UMD (maybe with the +3 of the Focused Study human alternative trait)?

It seems a good skill to take in terms of versatility, considering also the high CHA of the class, but maybe is not so strong for a 2 handed melee character.

What do you think?

Thanks in advance!


Nah, probably not worth it in my opinion.

Between the spells you can cast and use as wands (remember every spell on your spell list can be used as a wand without any check), the fact that your primary role is combat so you should be taking actions to move around the battlefield or swing your sword at the enemy, other class abilities like LOH to help your allies, etc....you're going to have plenty of things to be doing without worrying about whipping out a wand of something that isn't on your spell list to use.

Not to mention that until you get to a very high bonus it's not worth it to be non-reliably able to UMD something. You can't take 10 on UMD, so you need at least a +15 to have a decent chance of being able to consistently activate an item.

Simply isn't worth it in my opinion.

Paizo Employee

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In my experience, UMD is mostly used for out-of-combat utility (healing spells and buffs). If you have another character in the party that can use those items them without UMD, I'd generally stay clear of it.

For melee characters, though, there's also a case for using wands in place of ranged attacks. Once you reach mid levels, it's pretty common to have a few wands with offensive spells lying around, so you can fireball your enemies instead of pulling out a bow. Could be a lot of fun.

Unless you're interested in using wands for combat, though, I'd only pick it up if you're missing a wizard/cleric and there's no-one else in the party that wants to take UMD.

Cheers!
Landon


Landon makes a valid point. UMD is often best used out of combat for healing and buffing.

However, you get cure spells on your list so don't require UMD and your Mercies can remove many conditions. As for buffs, you get several decent ones on your spell list, so again could use a wand on scroll without needing UMD.

So yeah, as long as you have anyone else in the party with a higher amount of divine and arcane spell casting than you, your investment would simply be redundant to their abilities.


Thank you guys


The only problem with that is paladins don’t get many skill points. As a human you will get at least four per level is you put your favored class bonus. Paladins also don’t have many class skills and several important ones are not on the list. Perception is especially difficult for a paladin because not only is it not a class skill, and it is based on WIS which is usually a low priority to the paladin.

The minimum DC for use magic device is 20 which mean you need a good roll to even make it work. Also if you fail by 10 or more than you suffer a mishap. If you roll a 1 regardless of your bonus you still fail. This means that you usually want a bonus of at least 10 before you attempt to use the skill. Many devices require a 25, so a bonus of 15 would be safer. For example if you have a +10 and try and are trying to decipher a 1st level cleric scroll you have to roll a 16 or better for decipher it. On a roll of 6 or less you suffer a mishap. If you do not have at least an 11 WIS you also need to roll a second use magic device of 26 to use the scroll, again if you roll 6 or less you suffer a mishap.

This can be a very dangerous skill to use and it is best if you have a very high roll in it. If you are going to take this skill also take dangerously curious to get it as a class skill, and max out the skill. You probably don’t have the INT or WIS to use most spells so you will need to emulate that and the DC for that is the score you need +15.

Sovereign Court

Mysterious Stranger wrote:
The minimum DC for use magic device is 20 which mean you need a good roll to even make it work. Also if you fail by 10 or more than you suffer a mishap.

Half truth, UMD does have fail by 10 for mishap... but only in the 'Activate Blindly' section. If you know what you are trying to activate (say, you bought a wand of Longstrider for 30' movement in full plate, UMD is worthless!), then you can't mishap. In general people only utilize UMD for stuff they know exactly what it does, or no one in the party has detect magic to they are waving the loot around trying to see what it does. There are also scroll mishaps, which use different rules then roll less then 10, but that is not UMD specific.

Mysterious Stranger wrote:
If you roll a 1 regardless of your bonus you still fail.
False.
PRD wrote:
"Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours."

If you have a +19 bonus, you can't fail to activate a wand. Assuming you know what spell is in the wand.

Grand Lodge

You might consider spending 375 gold on a wand of Read Magic. The spell is on your spell list, so you can use the wand without a UMD check, and it will make it much, much easier for you to use scrolls. Without Read Magic, you need to make a difficult Spellcraft or UMD check just to decipher the scroll.

Read Magic is a first level spell for you (paladins do not have cantrips) so even when you can cast spells you probably won't want to expend a spell slot for it.

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