Dirty Tactics Toolbox optimization tricks


Pathfinder First Edition General Discussion


Dirty Tactics Toolbox is out now. In this thread, kindly post neat optimization tricks you've found with this book.

I'll start with Invigorating Poison.

Invigorating Poison:
School transmutation; Level alchemist 2, cleric 2, druid 2, shaman 2
Casting Time 1 standard action
Components V, S, M/DF (an apple seed)
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Fortitude negates (harmless); Spell Resistance
yes (harmless)
The body of the target creature gains a metabolic response that
allows it to benefit from normally deadly toxins. When a poison
would cause ability damage to the target creature, the target
instead gains a +4 alchemical bonus to that ability score. The
spell then immediately ends, but the bonus lasts for a number
of minutes equal to the amount of ability damage the poison
would have caused. If the poison would deal more than one
type of ability damage, each bonus has a separate duration.
If the poison has effects other than ability damage (such as
unconsciousness or ability drain), these effects apply normally.
This spell affects only a single poison; if multiple poisons affect
the target simultaneously, this spell prevents only ability
damage and grants the appropriate

This is a long duration pre-buff that gives you an easily stackable +4 to certain ability scores. Sometimes even more than one at once. Familiars and animal companions can inflict a poison on you to save you action economy. Cast this spell on your fighter, and when combat starts, have your compsagnathus familiar bite them to give them a +4 alchemical bonus to strength. Have a Pooka improved familiar? Have her sneeze on you to give you +4 to both wisdom and charisma.

What other tricks have people found with this book?


there's the getting into arcane trickster lv5 as rogue/snakebite brawler 1 wizard 3 with the feat that gives more sneak attack.


Castilonium wrote:


Invigorating Poison.
** spoiler omitted **

isn't there a Skooma-like item that would be amazing with this?

Shadow Lodge

Castilonium wrote:
This is a long duration pre-buff that gives you an easily stackable +4 to certain ability scores.

Clarificationon "easily stackable": it's typed as an alchemical bonus so it doesn't stack with itself, but does stack with enhancement bonuses, making it relevant longer than Bull's Strength (etc) and more versatile.

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