Neutral Good Gravewalker Witch?


Advice


Hello, I've been thinking about this concept lot recently, I just don't know how to min/max it.

15 point build, elf level 7.
Neutral Good Gravewalker Witch
with the Healing patron

I have almost no idea how to pull it off, but I want it to basically be a necromancer who uses necromancy for good, and also is a healer. Someone who basically uses the powers of life, death, and undeath.


Undeath, for reasons I won't discuss here, is supposed to be inherently evil. Death is a neutral concept, but people who use (and abuse it) are also generally evil. Healing is a very neutral good thing.

That said, you'll probably want the undead creation spells and command feats/spells. Conceptually, I can see a character who raises corpses of the wicked and enemies to serve as punishment before they go to whatever afterlife they would end up in. This sort of character strikes me as more neutral than good, given that you use death and undeath as well as life.

Undeath requires a feat chain, so you're looking at Spell Focus (Necromancy), Undead Master, and Command Undead (if you can fit it in). As a healer/positive channeler, Selective Channel and Quick Channel are good for you, and will be at their absolute strongest at this level (they'll get weak later). Actually, a neutral cleric or somebody with the ability to channel both positive and negative might be better suited to the role.


Like My Self alluded to, using and abusing death (or undeath) as tools is seen as evil within the game.

Just look at your class:

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Each gravewalker carries around a gristly, inanimate poppet stitched from human skin and stuffed with shards of bone, fingernails, and grave dirt. A gravewalker’s spells come from the will of evil spirits residing in the poppet...
Quote:

Aura of Desecration (Su)

At first level, a gravewalker can create a 20-foot-radius aura of evil power

Whatever your primary motivations might be, you aren't "Good." It might be really fun to role-play that you think you're the good guy and when a group of heroes show up to stop you you can show them all the good things you do to try and send them on their way peaceably. But make no mistake, Gravewalkers don't (and shouldn't) ever have a "Good" alignment.

Scarab Sages

A gravewalker is a difficult choice for a "white necromancer", it's about controlling undead and spreading negative energy.

You could try Hedge Witch archetype, that would allow you to pick more necromancy spells and not have to prepare as many healing spells. Then you could take the Death patron, which sounds like it fits more with your theme.

Besides the focus on necromancy, other spell choices that would fit with the theme could be divination (to represent "asking the spirits"),


Silvyr Meoihen wrote:
I have almost no idea how to pull it off, but I want it to basically be a necromancer who uses necromancy for good, and also is a healer. Someone who basically uses the powers of life, death, and undeath.

Sounds like neutral to me. Always tempted by the powers of evil, but keeping balance thanks to helping people, including healing. Lawful neutral would probably make the most sense - swear an oath you destroy your undead directly after they completed their mission, only use desecrate when really needed and respect the local law about corpses. Something like that...

Neutral good would be possible if you are obsessed by the idea of redeeming undead. I could imagine some crazy gnome who tries to save the world by working on that. As a GM, I would have a hard time to make up the rules about such redemptions - and I wouldn't make it easy or fail-safe. But it would be an interesting approach for sure.

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