GM Ryan
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Hey everyone,
I have a question in regards to questing, I just granted my players a plot of land, as a reward for a bunch of quests completed.
I was thinking of having some sort of mini quests or skirmishes, for my players to do and in return a reward would be capital (goods, influence, labor, or magic) in return for the completion of these mini quests or skirmishes.
so an example would be, the local food storage building in the city is having an issue with something that is damaging their goods. find out what is doing this, and put an end to it. -reward would be 25 goods.
would this work, what should a proper reward be, how many goods, influence, labor, or magic would be appropriate.
Any help would be great, thank you!
| Swashbucklersdc |
Exactly as Milo v3 stated; here is the example from the rulebook:
These kinds of rewards are always decided by the GM. Keep in mind that a settlement's government usually has jurisdiction over what happens to an abandoned property. For example, just because you kill all the cultists using a building as their secret lair doesn't mean you can claim that building as your own.
So, let's say, using the hobgoblin example, the lair held a treasure that included a 100 gp gem and a Potion of Haste. You could substitute 5 Goods for the gem and 7 Magic for the potion. The Goods could be trade goods robbed from passing caravans, the Magic could be material components, rare herbs, etc.
Richard D Bennett
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Yeah, swapping out treasure for capital is a simple enough conversion. As long as you can trust players not to mix pools (It doesn't necessarily make narrative sense, but players who cotton on to what you're trying to do may come with you), you could even just tack it on to the treasure, rather than substituting.
I'd work out appropriate amounts in the opposite direction from standard treasure allotment: what do your PCs want to do with capital? What do they want to build or endorse or develop? Come up with a rough notion of how long you would like such a project to take (thus integrating it into your larger story) and dollop it out that way.