| Drimoran |
This question has been answered:1.- Extra Channel has the special quote that if a Paladin gets this feat, instead of two aditional channel uses, she has 4 aditional lay on hands uses.Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times per day, but only to channel positive energy. If a warpriest with the ability to channel energy takes this feat, he gains four additional uses of fervor per day, but can use them only to channel energy.
Extra Channel:You can channel energy two additional times per day.If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy.
This seems logical as the channel class feature from the paladin is used expending 2 lay on hands uses.
Channel possitive energy:When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.
As for the "only positive energy". This seems redundant because the actual name of the paladin's class feature is "Channel positive energy". I hope this doesnt mean that anyother class who has the channel energy class feature can channel the oposite energy with these 2 extra uses.Anyway, here is my question. What happens to the warpriest channel energy class feature? It works the same way; a warpriest must use 2 Fervor uses.
Shouldnt this feat grant a warpriest 4 extra uses of fervor?
Warpriest channel energy:Starting at 4th level, a warpriest can release a wave of energy by channeling the power of his faith through his holy (or unholy) symbol. This energy can be used to deal or heal damage, depending on the type of energy channeled and the creatures targeted. Using this ability is a standard action that expends two uses of his fervor ability and doesn't provoke an attack of opportunity. The warpriest must present a holy (or unholy) symbol to use this ability. A good warpriest (or one who worships a good deity) channels positive energy and can choose to heal living creatures or to deal damage to undead creatures. An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or heal undead creatures. A neutral cleric who worships a neutral deity (or one who is not devoted to a particular deity) channels positive energy if he chose to spontaneously cast cure spells or negative energy if he chose to spontaneously cast inflict spells.Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the warpriest. The amount of damage dealt or healed is equal to the amount listed in the fervor ability. Creatures that take damage from channeled energy must succeed at a Will saving throw to halve the damage. The save DC is 10 + 1/2 the warpriest's level + the warpriest's Wisdom modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A warpriest can choose whether or not to include himself in this effect.
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2.- Channeling Force does not have any entry about whether the energy must be negative or positive.
Does this mean a Life oracle can use this skill and get the bonus damage agains any creature? No savings?
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3.- Also regarding Channeling Force. It says that this bouns is granted on your weapon attacks. What is exactly a weapon attack? I mean, I guess it applies to unarmed, melee and ranged attacks, but:
What about a touch spell attack? Would it apply?
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4.- I can see in the Channel Smite feat a different text. Channel Smite would apply in melee attack roles.
Does Channel smite apply on melee touch spell attacks?
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5.- And, since we are on this. What about a touch ability, as the one grante from Agent of the Grave?
Would making such a melee touched attack as this one, trigger Channel Smite and Channeling Force?
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Thanks in advance for your time and knowledge.
| Scrapper |
as to Number 2, I believe it's related to the Evocation(Force) for the purpose of affecting incorporeal or creatures immune to a given weapon type/material. Say a ghost is hit, it would still suffer the bonus damage, while a minotaur would suffer the weapon damage plus the channel force.
on Number 3, if I'm reading it right, then it's the damage Die of the weapon in use, say a dagger 1d4 + 3d4 force or a Great sword 2d6 + 6d6 force.
As to smite, it's a swift action added to a standard or full round action, but does not state that a weapon is required, only a successful attack, so it could be done with a touch attack spell.
Not sure how Super Natural abilities factor in.
| Gauss |
I think you misunderstand the context of how the feat applies to paladins.
It grants anyone who has the ability to channel energy 2 extra uses per day.
However, in the case of paladins they have to use 2 uses of lay on hands to power channel positive energy. So, it gives paladins 4 extra uses of lay on hands that can ONLY be used for channel positive energy.
Thus, it is not redundant, it is a limiting statement. You cannot use the extra 4 uses of lay on hands for lay on hands.
Warpriest Fervor: please look up the updated feat on ACG page 146. You will find it applies to Warpriest's Fervor.
| Drimoran |
as to Number 2, I believe it's related to the Evocation(Force) for the purpose of affecting incorporeal or creatures immune to a given weapon type/material. Say a ghost is hit, it would still suffer the bonus damage, while a minotaur would suffer the weapon damage plus the channel force.
Thanks. I beleive this is correct.
If I'm reading it right, then it's the damage Die of the weapon in use, say a dagger 1d4 + 3d4 force or a Great sword 2d6 + 6d6 force.
Sorry, I am not sure I understand this. So I get us much extra dice as many dice I could use on a channel energy? Is your exaple for a 3d6 channeler?
Reading what Gauss wrote on the ACG, I found this other feat:It appears that this feat is like Channeling Force but adding twice the benefit. And also it appears that I could "cast" them in two different rounds without attacking and then expending them toguether.
So with a dagger and these two feats I would do 1d4+3d4+6d4?
And with a Greatsword I would do 2d6+6d6+12d6?
Is that what you are saying?
I had/have the feeling it just adds a +(nº of dice I could roll) So if I could use 3d6 channel, I would get an extra +3 from channel force and an extra +6 from elemental channel, to a total of 1d4+9 or 2d6+9, regardless of the weapon used.
Anyway what I was wondering was if this +9 or +xdY would apply to a touchspell attack, as for example, inflic wounds.
As to smite, it's a swift action added to a standard or full round action, but does not state that a weapon is required, only a successful attack, so it could be done with a touch attack spell.
Thanks. I beleive this is correct.
However, in the case of paladins they have to use 2 uses of lay on hands to power channel positive energy. So, it gives paladins 4 extra uses of lay on hands that can ONLY be used for channel positive energy.
Thank. This is correct. I have edited accordingly
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It doesn't let me edit my main post anymore so I can add the answers. Is this normal?
| Scrapper |
as to Number 2, I believe it's related to the Evocation(Force) for the purpose of affecting incorporeal or creatures immune to a given weapon type/material. Say a ghost is hit, it would still suffer the bonus damage, while a minotaur would suffer the weapon damage plus the channel force.
on Number 3, if I'm reading it right, then it's the damage Die of the weapon in use, say a dagger 1d4 + 3d4 force or a Great sword 2d6 + 6d6 force.
As to smite, it's a swift action added to a standard or full round action, but does not state that a weapon is required, only a successful attack, so it could be done with a touch attack spell.
Not sure how Super Natural abilities factor in.
Sorry about the short description, been sick lately and was worn out as I was typing reply, but it's one weapon die per channel die, a dagger die is 1d4 while a Great sword die is 2d6, so 3 channel dice would add 3d4 force damage to a dagger or 6d6 force damage to a great sword, I guess imagine it as an Amplifying force surrounding the weapon that increases it's impact.
| Drimoran |
Sorry about the short description, been sick lately and was worn out as I was typing reply, but it's one weapon die per channel die, a dagger die is 1d4 while a Great sword die is 2d6, so 3 channel dice would add 3d4 force damage to a dagger or 6d6 force damage to a great sword, I guess imagine it as an Amplifying force surrounding the weapon that increases it's impact.
So a Cleric (level 5 -> 3d6) with energy channel, which adds a bonus on damage rolls equal to twice the number of dice rolled for your channel energy. And also the Channeling Force, which adds a bonus on damage rolls equal to the number of dice rolled for your channel energy. Activating both (in different turns, but no problem since they last all combat will make the cleric deal, with Gratsword, this amount of damage:
2d6 + 6d6 + 12d6 = 20d6 (70 average, minimum 20, maximum 120)
And if by chance there is a third round after this attack, and you apply Channel Smite, you would add:
2d6 + 6d6 + 12d6 + 3d6 = 23d6 (80.5 average, minimum 23, maximum 138)
I beleive a Barbarian character who rolls 12 every single level and have a constitution score of 20, with the toughness feat, and expending his favored class bonus on health, would get a total of: (12+5+1+1)*5=95 HP
Isn't this unbalanced? Are you sure this is how it works? Can you quote the book or something?
Because if it works like this, not only I am not using it but I wont let anyone use it either.
This is damage for a cleric without any Charisma or Wisdom score (except for channel smite). Better damage than any melee class in the game
| Scrapper |
I don't see where I indicated double the channel dices, my example was with regard to weapons with one die and two die Base Damage.
Channel one Die
Dagger 1d4 + 1d4 force
Short Sword 1d6 + 1d6 force
Great Axe 1d12 + 1d12 force
Great Sword 2d6 + 2d6 force
as I am reading it, you get a damage bonus in force damage equal to the base damage of the weapon wielded, this base bonus force damage increases by an equal amount for each additional channel die available.
Channel two Dice
Dagger 1d4 + 2d4 force (or 1d4 x channel dice)
Short sword 1d6 + 2d6 force (or 1d6 x channel dice)
Great Sword 2d6 + 4d6 force (or 2d6 x channel dice)
as to feats that affect channel dice, if they factor in, then yes, it could get over Powered.
| Scrapper |
Looking at it again, it could be viewed as a singular damage bonus of +1/channel die,
so for 3 channel dice it would be weapon damage + 3force
for 5 channel dice it would be weapon damage + 5force
not so over powering and lasting for 3 rounds, relatively in scale.
Now adding any feats that enhance the channel dice should boost the force damage by a like amount, still not over powered, but harder hitting.
this part "grant your weapon attacks a bonus on damage rolls equal to the number of dice of your channel energy" the bonus on damage rolls could mean either the +1 per channel die or could be the full weapons damage again as the weapon's damage rolls per channel die.
| Drimoran |
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Power attacks also grants a bonus on melee damage rolls, and I have always used this feat as plus a flat number, not extra weapon dice
| Scrapper |
** spoiler omitted **
Power attacks also grants a bonus on melee damage rolls, and I have always used this feat as plus a flat number, not extra weapon dice
For what was under [Show] for Q2 Channeling Force, Damage bonus statement is confusing to me the more I look at it, making me think there is more to it, but I have not found the original source material for life oracle yet having miss-placed my books.