Mythic Legendary Item help


Advice


1 person marked this as FAQ candidate.

I'm a player in a Wrath of the Righteous campaign currently playing a bow using Oradin (3 Oracle/4 Paladin/3 Holy Vindicator) and I just got a pretty nice bow (+2 adaptive flaming burst that also shoots a single mythic scorching ray twice a day). My initial inclination was to turn it into a legendary item on my next mythic tier and go from there.

However, I also have a very nice set of armor currently (+2 mithral full plate, swift increases enhancement bonus by +1, and the armor also gives me an extra mythic point and an extra lay on hands). The intelligent item chain to pick up Fly is looking really, really tempting right now though. Plus the imagery of angelic wings sprouting from the armor sounds very nice.

As a side question though, I was curious if the limbs created by taking animate, as a prerequisite for fly, could actually be used, either as a way of grabbing items, or by holding a shield.

The ability itself is pretty bare-bones in its description:
Animate: This item can sprout limbs and move with a speed of 10 feet.

So, should I legendary the bow, or the armor, and can the armor with animate be used to hold a shield?


I would go for the armor. And the Animate ability to hold a shield? Don't think so. Here's what I would do.

Legendary Surge

armor : Saving Throws

Intelligent: A legendary item with this ability becomes an intelligent magic item
Intelligence : 14
Wisdom : 14
Charisma : 14
speech (su) It can speak Common plus a number of additional languages based on its Intelligence score. The additional languages can be any that the bonded creature wants, except for secret languages (such as Druidic).
Normal Senses with a range of 30 feet
Alignment : Same alignment of the bonded creature.

Special Ability : Animate: This item can sprout limbs and move with a speed of 10 feet.

NOTE: If your ever disabled, (at 0 HP) have the armor sprout legs and carry you to safety. The armor can do a withdraw movement and not get an AoO.

Fly: The item gains a fly speed of 30 feet with average maneuverability. The item must have the animate ability to have this ability.

Shape Change: The item can change its shape into one other form of the same size.

NOTE : Have the armor change to full leather armor so you can sleep in it without penalty.

Everlasting: This ability grants its bearer limited immortality. While in contact with this item, the bonded creature doesn't age; doesn't need to eat, drink, or breathe; and doesn't suffer any ill effects from extreme heat or extreme cold.
An item must be a major artifact to have this ability. This is a persistent ability.

NOTE : At this point, you won't age, don't eat, drink or breathe, not effected by heat or cold, and you can sleep in your armor as well as fly. And if you want to be lazy, just lay down and let the armor move you around.

nuff said.


That does look pretty solid. Still open to additional suggestions though.

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