
Johnny_Devo |
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After looking through several options, I finally settled on a concept for the character's VMC, since the kineticist has the feats to spare.
My current plan is to go with Wizard VMC, picking the enhancement subschool of the transmutation school.
It grants me a familiar which I will probably make a mauler for a flanking buddy, since he will have a huge amount of HP since I'm a kineticist.
At level 7, I gain an enhancement bonus to a physical ability score of my choice. (Side question, am I ever able to change this choice? Ability says that I can change it when I prepare spells.)
Also at level 7, I gain the ability to grant a +2 enhancement bonus to another physical score, probably Dex with the main stat increased being CON. I can also choose to gain a natural armor bonus.
All the other gains are icing on the cake as well.
As a side question, wizard VMC states that "If any of those powers grant an extra effect at 20th level, the character does not gain that extra effect.", Does that include the "up to a +5 bonus to natural armor at level 20"?
EDIT: I forgot to ask the actual point of the thread. Are there any better VMC concepts you guys can think of to pair with a kinetecist, preferably of the air/whip variety?

Zwordsman |
Uh i don't think you'll be able to change them no.. not unless the cantrips you gain are valid for reseting... no clue there.
Pretty sure its extra stuck though. but i imagine its reasonable just to let it reset after sleep +1 hour of focus...
Uhm. I feel like there are some great sorcere bloodlines for that.. and i think even one that buffs con something fierce.. and unlike the transmutation bonuses that one should stack with a belt.
Assuming it's not like a wildblooded.. which I'm not sure works with vmc or not..
But tI feel like Sorc ones are going to be far more useful.. depending on how you play.

Johnny_Devo |

Uh i don't think you'll be able to change them no.. not unless the cantrips you gain are valid for reseting... no clue there.
Pretty sure its extra stuck though. but i imagine its reasonable just to let it reset after sleep +1 hour of focus...Uhm. I feel like there are some great sorcere bloodlines for that.. and i think even one that buffs con something fierce.. and unlike the transmutation bonuses that one should stack with a belt.
Assuming it's not like a wildblooded.. which I'm not sure works with vmc or not..But tI feel like Sorc ones are going to be far more useful.. depending on how you play.
I looked at a lot of sorc options, and I couldn't find any that jumped out to me. Could you point me to an example?
Unrelated to sorcerer, what arcane discoveries do you guys think might be useful at level 15? I think I'm going to end up picking Time Stutter if I do go down that route. i can use time-stutter to free perform a full round of gather power.

Zwordsman |
I'd have to look more thoroughly later..
but assuming wildblooded works (currrently I do not have unchained but assuming d20's explaination of it isn't missing any details. I think it works?)
the con bonus is pretty tasty for what you are.
but it does come online painfully late.. so maybe not I guess huh.
but i'll take a gander later on.
THough what kind of whip are you using? Kin specialty wise I mean.

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Officially, wildblooded bloodlines are not available to VMC characters. It's an archetype, and you're not "really" a sorcerer.
That said, VMCing isn't legal in PFS, so the RAW is only as relevant as you want to make it. I would allow it, and I urge your GM to do so as well.
(For the record, my opinion is that the original decision to make Wildblooded an archetype was a huge mistake.)

Zwordsman |
Yeah.. I actually didn't realize Wildblooded was an archetype for A LONG TIME. Granted I've only ever played home games.
but at the time I just assumed they were alternate manifestations rather than an archetype.. Just like choosing dragonic bloodline instead of say abyssal. that sorta choice rather than an archetype... doesn't make a lot of sense to me but thats just my bias.
So if this is a home game I'd ask.. Worth asking. That line has some nice benefits for you. just not really early game stuff sadly. though the resistance is always always useful-fire is pretty common.
but if it doesn't work off hand I dont' see any standout sorcerer ones for air.
Though I dont think the wizard one is that amazing either as those bonuses will be unchangable (Unless your GM oks that you can) because they don't stack with belts and unless your game is super low money, I think you'll always be able to afford a better belt version by the time the upgrades come along..
well its not useless of course. it would be good for Dex and Str, assuming you get a belt of Con. but the bonuses don't raise fast enough for your main item. So it has some uses.. but I feel like there should be a better way somehow.

Mark Seifter Designer |
1 person marked this as a favorite. |

Yeah.. I actually didn't realize Wildblooded was an archetype for A LONG TIME. Granted I've only ever played home games.
but at the time I just assumed they were alternate manifestations rather than an archetype.. Just like choosing dragonic bloodline instead of say abyssal. that sorta choice rather than an archetype... doesn't make a lot of sense to me but thats just my bias.So if this is a home game I'd ask.. Worth asking. That line has some nice benefits for you. just not really early game stuff sadly. though the resistance is always always useful-fire is pretty common.
but if it doesn't work off hand I dont' see any standout sorcerer ones for air.
Though I dont think the wizard one is that amazing either as those bonuses will be unchangable (Unless your GM oks that you can) because they don't stack with belts and unless your game is super low money, I think you'll always be able to afford a better belt version by the time the upgrades come along..
well its not useless of course. it would be good for Dex and Str, assuming you get a belt of Con. but the bonuses don't raise fast enough for your main item. So it has some uses.. but I feel like there should be a better way somehow.
Divination school is pretty solid for kineticist VMCing wizard. Avoiding surprise is always useful, and initiative is nice too. Plus, if you can use subschools, Foresight's preroll is crazy good to know for a kineticist (since if you know it's a 20 beforehand, you can do something crazy that round and know you'll crit with it as long as you confirm).

Zwordsman |
Divination school is pretty solid for kineticist VMCing wizard. Avoiding surprise is always useful, and initiative is nice too. Plus, if you can use subschools, Foresight's preroll is crazy good to know for a kineticist (since if you know it's a 20 beforehand, you can do something crazy that round and know you'll crit with it as long as you confirm).
Oh yup. very true Divination is pretty useful in general. I was focus blind I guess at the mention of transmutation school earlier..
Divination is some good stuff no doubt there.

Mark Seifter Designer |

I would go VMC Barbarian for the to hit and damage boosts. It's also really good if you are a half-orc and pick up one of the ways to refresh your rage. You can also take an extra rage power at level 13/17 to give some relevant boosts to saves adn to hit and etc.
Yup! It's even better if you go Str/Con on the whip build rather than Dex/Con, though admittedly that build has some significant disadvantages in other areas.

Mark Seifter Designer |

Johnny_Devo wrote:I thought that VMC barbarian was pretty poor because you can't rage and use spell-like abilities at the same time. It was actually one of my first choices until I thought of that.I'm pretty sure you can use spell-like abilities while raging...
I believe you normally can't, but I confess I had assumed the VMC build you mentioned was going to find a workaround of some sort.

QuidEst |

Johnny_Devo wrote:I thought that VMC barbarian was pretty poor because you can't rage and use spell-like abilities at the same time. It was actually one of my first choices until I thought of that.I'm pretty sure you can use spell-like abilities while raging...
Nope, they still take concentration.

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Helcack wrote:Nope, they still take concentration.Johnny_Devo wrote:I thought that VMC barbarian was pretty poor because you can't rage and use spell-like abilities at the same time. It was actually one of my first choices until I thought of that.I'm pretty sure you can use spell-like abilities while raging...
You guys are right, oh well. The only ways around it make the rage practically worthless for the kineticist. It would be nice if there was a rage power that let you use spell-like abilities while raging with no negatives, but c'est la vie. I would instead suggest VMC Cavalier(Order of the Cockatrice) and taking some intimidate abilities so you can get even more use of those AoO's.

Mark Seifter Designer |

QuidEst wrote:You guys are right, oh well. The only ways around it make the rage practically worthless for the kineticist. It would be nice if there was a rage power that let you use spell-like abilities while raging with no negatives, but c'est la vie. I would instead suggest VMC Cavalier(Order of the Cockatrice) and taking some intimidate abilities so you can get even more use of those AoO's.Helcack wrote:Nope, they still take concentration.Johnny_Devo wrote:I thought that VMC barbarian was pretty poor because you can't rage and use spell-like abilities at the same time. It was actually one of my first choices until I thought of that.I'm pretty sure you can use spell-like abilities while raging...
Rogue VMC is also pretty solid for a whip build; trapfinding particularly works well with aether, but extra sneak attack damage is also juicy for a touch whip, and evasion and uncanny dodge aren't bad for a Dex-based class. There are utility talents for the right elements to get everything but trapfinding and sneak attack, but the VMC saves you those talents too.

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Helcack wrote:Rogue VMC is also pretty solid for a whip build; trapfinding particularly works well with aether, but extra sneak attack damage is also juicy for a touch whip, and evasion and uncanny dodge aren't bad for a Dex-based class. There are utility talents for the right elements to get everything but trapfinding and sneak attack, but the VMC saves you those talents too.QuidEst wrote:You guys are right, oh well. The only ways around it make the rage practically worthless for the kineticist. It would be nice if there was a rage power that let you use spell-like abilities while raging with no negatives, but c'est la vie. I would instead suggest VMC Cavalier(Order of the Cockatrice) and taking some intimidate abilities so you can get even more use of those AoO's.Helcack wrote:Nope, they still take concentration.Johnny_Devo wrote:I thought that VMC barbarian was pretty poor because you can't rage and use spell-like abilities at the same time. It was actually one of my first choices until I thought of that.I'm pretty sure you can use spell-like abilities while raging...
That's right, and you can even get that new feat in the dirty tactics toolbox for +1d6 sneak attack, putting your sneak attack on par with a slayer.

Johnny_Devo |

What do you guys think about oracle VMC and the "freezing spells" revelation?
While it depends on how your table rules the interaction between effects that affect spells and your spell like abilities, I think that if you made a water kineticist with elemental focus(cold), you'd be able to make great use of that revelation, since it requires only that the spell deal cold damage and that a saving throw is failed.

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What do you guys think about oracle VMC and the "freezing spells" revelation?
While it depends on how your table rules the interaction between effects that affect spells and your spell like abilities, I think that if you made a water kineticist with elemental focus(cold), you'd be able to make great use of that revelation, since it requires only that the spell deal cold damage and that a saving throw is failed.
If your table will count it, then I think it's pretty sweet. I am honestly not sure if it works by RAW as I am at work and cannot look it up right now.