Medium - Archmage Spirit Spell Known


Advice


Hey all,

Quick question about the Archmage spirit. When picking the Archmage spirit during the first three levels; do you only have one 1st level spell known total from the wizard/sorcerer spell list?

Or did I miss a mention of you gaining a certain amounts of spell known from elsewhere?

Thanks in advance!


Looking it over it does seem like you only have the 1 spell known.

Grand Lodge

That's my reading too. You only ever have one spell known of your highest slot: your Wiz/Sorc spell. Maybe two if you're a Relic Channeler, but then you're stuck with those two forever.

Medium has a couple of good early access spells (Haste as a 2nd again!?) that they can't quite take advantage of with Archmage or Heirophant.

I really wish they'd given them 1 spell known of the next level they can cast (so they'd start with 2-0th and 1-1st known that they could use in Heirophant/Archmage form.


I'm wanting to make a Spirit Dancer so the lack of spells isn't a big deal since I can switch spirit on the spot..

But I can see how it would basically remove the Archmage from being as useful until higher level for a straight forward Medium.

Thanks for the quick answers! :)

Grand Lodge

Note that even the Spirit Dancer has to pick your Archmage spells in the morning. So you'll still run into the issue, it's just not as hindering because you've got other spirits.


Yea sorry, I should have clarified as to not mix anyone else reading this.

Thanks Markov

Slight change in subject; Can anyone clarify if a Spirit Dancer takes 1 point of influence every time he enters a Spirit dance?

And can you switch spirit midway through a dance (I assumed you could, but it's not actually mentioned anywhere... And if it's a free action wouldn't you simply switch from attack to Guardian at the end of your turn for extra AC all the time?)


entering a spirit dance doesn't give influence.

I think it's like a urban barb's rage. You need to stop the current one and start a new one if you want to change. And leaving a dance makes you so you can't go in a new one for 1 minute.


It makes sense to avoid Guardian switching etc.. but at same time disappointing as you can't go in as trickster on first round and then switch to something else following the surprise attack.


yeah, I was thinking of switching a ton in combat too before I double checked and saw that it looks like you can't do that.

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