Adjusting Order of the Cockatrice Abilites


Homebrew and House Rules

Grand Lodge

I am a player in a group that is going through the Rise of the Runelords Adventure Path, and a person I am playing with had a vision for a character that is nor quite working out. He wants to play a mounted archer style character as a Cavalier, and he has developed this slightly greedy, self absorbed persona for his character that he pulls off so well. For this reason he chose the order of the Cockatrice. The abilities it grants fits his style of roleplaying well, but it does not fit his fighting style. All the abilities it grants him are for melee.

The GM has discussed altering the requirements for the use of abilities. Here are some of the ideas.

-Challenge: gain the extra damage with ranged weapons (most definitely needs a range limit 30ft. 20ft.?) Remove the only one threatening condition. Our dang dwarf never leaves a melee!
-Steal Glory: when a creature, other than the cavalier, confirms a critical hit on an opponent within 10ft.(range may need to be increased), you may make a ranged attack on the same target as an immediate action. This attack may not be modified by feats such as deadly aim. (Basically ranged attack of opportunity.)

All suggestions and opinions are desired and appreciated!


No need to alter the core Order; try a Luring Cavalier with Snap Shot and Improved Snap Shot for exactly the same effect. you should be able to puchace all the needed prereqs before level 8.

You can increase your range further with Combat Patrol


This looks perfect. I wasn't aware it existed. I'll show it to the GM. Thanks!

Grand Lodge

I accidently had the wrong alias selected. That was from a play-by-post that died very quickly.


I would suggest instead allow him to use the edicts of the Order of the Cockatrice, but tell him he gets the abilities of the Order of the Land.

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