Cleric of Pharasma

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10 posts. Alias of Finarick the Second.


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Grand Lodge

I look forward to seeing all of your interesting characters in action, and I'm excited to be a part of this game. Bogdirt is ready to serve his master in all things.

Grand Lodge

In that case, Bogdirt doesn't actually get his spells and abilities from the tower as he believes. He gets his magic from his conviction and dedication to the hording of arcane artifacts and information. He believes his magical powers come from Albarath, but they manifest only while he believes his god is pleased by the 'Holy' work he does. If this explanation is fine with the GM, this is what I shall stick with. I can only imagine what might happen if he ever found out Albarath isn't what he thinks it is. He would probably lose all faith along with his abilities.

Grand Lodge

Here is the backstory and stats for my submission, Bogdirt the Most Beliefing (purposeful use of non-existent word because Goblin).

Backstory:
A goblin born in the shadow of Albarath, Rain Bringer is considered to be a great gift to the Grubstomp tribe. However, such an event is uncommon due to the near constant overcast that swirls overhead, but a few lucky goblins are birthed in the wonderful shade provided by the god that protects them and provides them food. Bogdirt is one such goblin. A goblin born in the Shade is marked by the High Priest with the symbol of Albarath, a crude carving of the general shape of the tower; it is a spire with spider-like appendages. The symbol is carved into the chest of the infant, and they are put under the care of the tribe's priests and raised to serve Albarath, if they do not succumb to the wound. Those that do were unworthy to be servants.

Bogdirt lived and bears his mark proudly. He learned the history of his god and its generosity and benevolence. To be closer to his god, he ate the soil found under the legs that support the tower and earned his name, Bogdirt. Eventually, he grew out of the habit, but he still keeps a bit of the dirt in his possession whenever he leaves the tribe, which is often. You see, Albarath gave the priests commands to capture living sacrifices and holy texts to better serve his will. Bogdirt was among the first to venture forth into the unknown, relying on his faith to lead him true. Only the true servants of Albarath can read the holy words and determine their value and keep their souls in their bodies because they are protected by the power of the Rain Bringer.

Bogdirt had been gone for months with a group of lesser servants, those not born in the Shade, and was presumed dead. However, he returned with a bounty of offerings that pleased the Tower greatly, for it rained for many days after the sacrifice was offered and accepted. Tale of the expedition spread. All of the eight goblin party accept Bogdirt were terrified of reading the books to determine their worth, but Bogdirt stepped up and proved his faith in the protection of Albarath, and studied the texts without fear. That is how he earned his title, The Most Beliefing.

To prove how devout he is, he carves the title of all the holy texts he finds into his flesh. Any servant that averts their gaze upon him proves they are lacking in faith and are unworthy to serve the true god. If he feels generous, he slays them. If not, he brands them with the rune of the unbeliever, the holy symbol of Albarath with a lighting bolt crossing it.

Statistics:
Male goblin warpriest 7, holy vindicator 1
CE Small humanoid (goblinoid)
Init/ +5; Senses Perception +2, darkvision 60'
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DEFENSES
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AC 21, touch 16, flat-footed 16 (+3 armor, +5 Dex, Shield +2, Size +1)
hp 83 (HD 8; 7d8+1d10+39)
Fort +9, Ref +7, Will +8
Defensive Abilities sacred armor, vindicator's shield
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OFFENSE
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Speed 20 ft.
Melee dogslicer +13/+8 (1d6+7/19-20)
Ranged shortbow +12/+7 (1d4/x3)
Special Attacks channel negative energy 2/day or fervor (DC 18, 2d6), fervor 5/day (2d6), hand of the acolyte, storm strike
Spells Prepared (CL 8th; concentration +10)
3rd- prayer
2nd- bear's endurance, darkness, unholy ice weapon, weapon of awe
1st- bless, divine favor (2), protection from good (2)
0 (at will)- create water, read magic, mending, spark, stabilize
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STATISTICS
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Str 8, Dex 20, Con 16, Int 10, Wis 15, Cha 7
Base Atk +6; CMB +4; CMD 19
Feats Alignment Channel (good), Extra Channel, Slashing Grace (dogslicer), Toughness, Weapon Finesse, Weapon Focus (dogslicer), Weapon Specialization (dogslicer)
Skills Knowledge (religion) +10, Linguistics +1, Spellcraft +11; Racial Modifiers +4 stealth
Traits indomitable faith, magical knack
SQ Aura
Combat Gear arrows (20), unholy water (3); Other Gear brand of the unbeliever, dogslicer, heavy wooden shield, shortbow, spell component pouch, studded leather armor
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Special Abilities
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Blessings: 6/day; magic, weather
Hand of the Acolyte: 30 ft. ranged attack with weapon
Storm Strike: add 1d4 shock for 1 minute
Sacred Weapon: 7 rounds/day; +1 bonus to sacred weapon
Sacred Armor: 7 min/day; +1 bonus to armor
Vindicator's Shield: profane bonus to AC equal to channel dice
Fervor: 5/day; swift action cast spell; 2d6 melee touch attack; spend 2 to channel
Channel Energy: two fervor uses channel 2d6

If anything needs to be changed or there are any mistakes, let me know. I can adjust him if he doesn't fit the CR level that is desired. I didn't want it to be too close to the CR of the overlord because that would defeat the purpose of it.

Grand Lodge

I'm thinking about submitting a goblin warpriest / holy vindicator of Albarath. I'll try to cobble something interesting together.

Grand Lodge

I'm going to dot this. Playing a minion for an evil overlord sounds interesting.

Grand Lodge

Goddity can eat ten chicken legs in under twelve seconds as long as they are submerged up to the chest in mayonnaise.

Grand Lodge

The paladin fell because he put his foot on green when he needed a red.

The paladin sacrificed himself before he could be possessed by dark forces of chaos.

Grand Lodge

This has caught my attention. Now comes the hard part: Coming up with a character. I've been wanting to try a battle cleric, or maybe something else...

Grand Lodge

I accidently had the wrong alias selected. That was from a play-by-post that died very quickly.

Grand Lodge

I am a player in a group that is going through the Rise of the Runelords Adventure Path, and a person I am playing with had a vision for a character that is nor quite working out. He wants to play a mounted archer style character as a Cavalier, and he has developed this slightly greedy, self absorbed persona for his character that he pulls off so well. For this reason he chose the order of the Cockatrice. The abilities it grants fits his style of roleplaying well, but it does not fit his fighting style. All the abilities it grants him are for melee.

The GM has discussed altering the requirements for the use of abilities. Here are some of the ideas.

-Challenge: gain the extra damage with ranged weapons (most definitely needs a range limit 30ft. 20ft.?) Remove the only one threatening condition. Our dang dwarf never leaves a melee!
-Steal Glory: when a creature, other than the cavalier, confirms a critical hit on an opponent within 10ft.(range may need to be increased), you may make a ranged attack on the same target as an immediate action. This attack may not be modified by feats such as deadly aim. (Basically ranged attack of opportunity.)

All suggestions and opinions are desired and appreciated!