rage powers.


Advice


theres a VERY long list but all people ever look at are the spell sunder \ Beast Totem trees.
i for one, hate Superstition . but am forced to take it as i LOVE spell sunder - the best addon power a barbarian has.

as for beast totem tree? sorry. not convinced.
it's one thing if i start a level 15 barb. but going from level 1? and take a tree that will only effect at level 10 ? (12 as i dip 2) - sorry..

as i will be able to rage cycle after level 9 - Strength Surge is a must.

savage dirty tricks seem decent.

what else?


Witch hunter for moar damage?


Beast Totem also gives claws which is great if you are going natural weapon based or even if you aren't in the long run; two attacks at full BAB before level 6 can be quite handy and you are always armed should it be necessary. Extra AC from the second power is also nice.

Dragon Totem is nice if you don't want Beast as it gives a total of 6 DR, a limited fly speed, and good energy resistance to one element of your choice on top of a few more minor benefits. The downside there is that it has two other bleh Rage Power prerequisites so it is a 5 power long chain.

The Elemental Bloodline tree is mostly meh, but can end with a fly speed of 60 for you.

Reckless Abandon for a scaling attack roll bonus; just enough to off set the penalties from Power Attack, but not good if you care about AC.

Boar's Charge/Disemboweling Tusks are pretty sweet if you have a Gore attack or are planning on getting one via Rage Powers.


Auspicious Mark > is bardic like. adding some to save \ last to hit. not bad.

Celestial Totem, Lesser > can add the missing HP lost fro saved healings. (Superstition )

Fiend Totem, Lesser > i am 1/2 orc, with a bite. if i dip 2 into a ranger i would be able to claw,claw,bite gore all at level 4!
thats.... not bad.....

Intimidating Glare > cause not losing a standard is never bad.

Raging Grappler (Ex) > free prone isnt bad.

Sunder Enchantment > depends, but might be REALLY nice.


I've enjoyed Raging Grappler a lot. As of Unchained, Intimidating Glare also gives you Str to Intimidate instead of Charisma, possibly saving you a feat. IG also opens up Terrifying Howl, which is a pretty decent fear effect with a potentially tough save.

I seriously considered Clear Mind for my Skald cohort since failed Will saves can be a big problem. Other party members requested Guarded Stance instead though since it pairs very nicely with Beast Totem. Obviously a lot of folks would prefer Come and Get Me (or whatever the Unchained version of it is called), but if you're a little more defensively minded and don't want to pay a feat to support all those AoOs then the AC buffs can be nice.

I seem to recall that your DM doesn't allow magic item purchases. Otherwise a Gore attack can be gained from Helm of the Mammoth Lords and Lesser Beast Totem could let you avoid the 2 level Ranger dip. A Monk, Brawler, or Fighter dip could help your grappling or open up some Style feats.


chaoseffect wrote:
Reckless Abandon for a scaling attack roll bonus; just enough to off set the penalties from Power Attack, but not good if you care about AC.

The Guarded Stance and Rolling Dodge powers can help offset the AC penalty there. There's another Rage Power that can get you your Rolling Dodge bonus on your Reflex saves, too!


If you're using Unchained then Reckless Abandon becomes Reckless Stance and is a Rage Stance just like Guarded Stance and Taunting Stance (which is the replacement for Come and Get Me)

Unchained isn't totally a nerf for Barbarians though. My Feral Gnasher has certainly enjoyed the temporary hit points and the boost to his Intimidate modifier (which being a low Charisma goblin with a -4 against most foes was previously kind of weak)


no unchained, we dont like it - to mix and chaos.


Snowblind wrote:
Witch hunter for moar damage?

i am gonna grab it any how ... as it's a must pre-req for the amazing spell sunder.


chaoseffect wrote:

Beast Totem also gives claws which is great if you are going natural weapon based or even if you aren't in the long run; two attacks at full BAB before level 6 can be quite handy and you are always armed should it be necessary. Extra AC from the second power is also nice.

YES , but it will block any other totem line - and, if i wont go all the way to pounce it's a waste...

chaoseffect wrote:


Dragon Totem is nice if you don't want Beast as it gives a total of 6 DR, a limited fly speed, and good energy resistance to one element of your choice on top of a few more minor benefits. The downside there is that it has two other bleh Rage Power prerequisites so it is a 5 power long chain.

The Elemental Bloodline tree is mostly meh, but can end with a fly speed of 60 for you.

Good advice.

chaoseffect wrote:


Reckless Abandon for a scaling attack roll bonus; just enough to off set the penalties from Power Attack, but not good if you care about AC.

Boar's Charge/Disemboweling Tusks are pretty sweet if you have a Gore attack or are planning on getting one via Rage Powers.

need to read and see where they fit.

as for + to hit - i dont think a STR barb. need a boost...


Devilkiller wrote:

I've enjoyed Raging Grappler a lot.

I seem to recall that your DM doesn't allow magic item purchases. Otherwise a Gore attack can be gained from Helm of the Mammoth Lords and Lesser Beast Totem could let you avoid the 2 level Ranger dip. A Monk, Brawler, or Fighter dip could help your grappling or open up some Style feats.

ye, raging grappler seem like a great package. more actions into a maneuver is what making it's worth the trade and lose of attacking.

indeed, DM give items, but we cant buy or create.
it makes the game a lot better in our eyes, as it bring "magic" into items. you appreciate your findings.

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