Thrawn007
RPG Superstar Season 9 Top 16
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I wanted to see if my reading of the Blurred Movement spell is correct.
This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement. It is therefore mainly used to protect against attacks on your turn, such as attacks of opportunity. If you move at least twice your speed on your turn, the blurring lasts until the start of your next turn.
I think the first condition is very straight forward. However, the second (bolded) part of the spell is what I'd like to get clarified.
Since this spell does not say "base movement" it is referring to your current "movement" statistic. Since things like barbarian/monk speed and more importantly spells like haste and expeditious retreat modify "movement", my reading is this spell's conditions for full round blur still require a double move.
Speed 30 + 30 feet from haste = 60 feet as your movement, requiring you to move 120 feet to set off the condition for this spell.
Therefore the following conditions (not all inclusive) would be ways to set off this spell:
1) Double move (2 move actions) moving at full distance on each
2) Withdraw action moving maximum squares
3) Run action moving equal to or faster than 2x your movement
4) Charge moving at your maximum (2x movement) range
What about flying, climbing, or swimming? Would your movement in the case of climbing a wall be equal to your climb speed in that case, so that our 60 ft character above, climbing at 25% speed could double move to climb 30 feet and still get the full round blur effect? (My reading is that this is how that would work, but it's a strange enough case, I want other opinions/rulings.)