Zelda Marie Lupescu
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Okay, so like the subject says, what is everyone's thoughts on adding the various healing spells to psychics?
The reason I ask is because I was a bit surprised they didn't get them. To me, they idea of a 'psychic healer' is one of the first concepts I think of when I think of a psychic right alongside the basic telepath and such. Sure, there is that feat that lets you use the Heal skill a bit better, and it's cool and all but.. it's not the same. Also the "Faith" thing would be great if it wasn't self only.
| Knitifine |
To me, it's the same as adding healing spells to the Sorcerer/Wizard list. It won't change much in terms of power, but a lot will change in terms of the role they'll play in a group.
Ultimately, it's probably a fine decision, but certain players of divine spellcasters might be sour that someone else gets access to something that's been more their domain for a while.
| Cyrad RPG Superstar Season 9 Top 16 |
I do think it gives power to the classes.
Honestly, I never picture a psychic having healing powers. I can't think of any psychic character in fiction that can heal wounds. There's plenty of them that relieve status ailments, which I feel makes a lot more sense. There's even entire video games (Psychonauts) all about helping people overcome mental afflictions.
| John Lynch 106 |
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What about a slightly more thematic power?
Dampen Pain
School enchantment (mind affecting); Level psychic 1
Casting Time 1 standard action
Range touch
Target creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance no
For the duration of the spell you dampen a target's pain receptors and make them forget about 2d8+1 hit points. While the spell is in effect it is as if they are healed these hit points. But when the spell ends they immediately regain this damage, ignoring any effects that would reduce the damage.
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If you can't get the creature some real healing they'll be dead if they've taken too much damage. But for the dungeon it's more effective and when it does end the cleric can be on standby to heal the actual damage (it's a pain though in that it's more bookkeeping).
Zelda Marie Lupescu
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There is a Psychic Discipline that lets them heal. The Faith Discipline, I think.
I mentioned that, it lets them heal themselves only. Plus, the problem I see with that is then you are putting religion back into it.
As for psychic healing not being represented in fiction...
Push has the Stitchers which can both heal you and rip you apart. (THIS is a great example of what I was thinking of, though I watched other movies and books before with similar ideas)
There is a lot more examples I could list, but I'll just post the tvtropes list... while it has all psychic powers listed, there are quite a few examples of psychic healing beyond just 'status ailments' on the list. Push and Psy Changeling being just two examples.
http://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicPowers
| Ventnor |
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Ventnor wrote:There is a Psychic Discipline that lets them heal. The Faith Discipline, I think.I mentioned that, it lets them heal themselves only. Plus, the problem I see with that is then you are putting religion back into it.
As for psychic healing not being represented in fiction...
Push has the Stitchers which can both heal you and rip you apart. (THIS is a great example of what I was thinking of, though I watched other movies and books before with similar ideas)
There is a lot more examples I could list, but I'll just post the tvtropes list... while it has all psychic powers listed, there are quite a few examples of psychic healing beyond just 'status ailments' on the list. Push and Psy Changeling being just two examples.
http://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicPowers
I won't deny the religious flavor, but Faith Psychics can use their converted cure spells to heal anybody they want to.
| Entryhazard |
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I'll respond you here too:
Ventnor wrote:There is a Psychic Discipline that lets them heal. The Faith Discipline, I think.I mentioned that, it lets them heal themselves only.
You can channel spell energy into cure or inflict spells. This ability functions similarly to the cleric’s ability to spontaneously cast cure or inflict spells, and the type of spells you can convert depends on your alignment in the same way. The cure or inflict spells don’t count as being on your psychic spell list for the purposes of any other effects. Each day, you can convert up to one spell from each spell level you can cast. Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier.
It seems pretty clear to me it can replicate cure spells to heal others.
Plus, the problem I see with that is then you are putting religion back into it.
Occultism is tied with religion anyway, with contacting otherwordly beings and all the stuff about the spirits.
Anyways the Faith Psychic is strongly implied to have his powers become this way possibly from sheer conviction rather than divine intervention.
The other psychic classes have healing spells in the proper sense if you want to have a psychic healer, the Kineticist too has an archetype for it.
And it's not like there aren't already casters that can use healing spells without having any religious theme.