| Argol |
I get to make 2 lvl 5 characters and as the party is filled with Melee classes and no ounce of magic I Decided to make a Witch and an archer cleric for maximum support and battle control.
What I am trying to decide at the moment is if I should pick up a cackling hag's blouse and use the Hex slot now open for something else such as, replacing extra Hex with another feat. or just picking up another Hex.
So far my witch has
Evil eye
Slumber
Misfortune
Cackle
Feats
Extra Hex
Accursed Hex
Scribe scroll
Craft wondrous items
(we are playing skulls and shackles so plenty of craft time)
Also, any recomendation on what spells to wand/scroll for a witch
As for my cleric
If I fire a smoke arrow at a medium creature what exactly are the effects. if it is like a 5 foot version of fog cloud is that really enough to give them concealment?
| Rub-Eta |
The items specificaly states a case when you already have the Hex. Your Hex slot is not "open", you still have the Hex. You need to retrain (if you're allowed) the Hex and also the feat if you want to replace it. Though 2/day swift cackle is nice as well.
The smoke arrow grants a 20% consealment (EDIT: To the guy within and everyone outside from his perspective) if they're within the 5ft square of fog, as standing at the edge of an obscuring mist spell or fog could spell would. All sight isn't obscured either, as they're standing withing 5ft in the smoke to anybody. As the smoke isn't thicker than 5ft,technically it won't grant 50% consealment if you're standing behind it either.
| Argol |
The items specificaly states a case when you already have the Hex. Your Hex slot is not "open", you still have the Hex. You need to retrain (if you're allowed) the Hex and also the feat if you want to replace it. Though 2/day swift cackle is nice as well.
The smoke arrow grants a 20% consealment if they're within the 5ft square of fog, as standing at the edge of an obscuring mist spell or fog could spell would. All sight isn't obscured either, as they're standing withing 5ft in the smoke to anybody. As the smoke isn't thicker than 5ft,technically it won't grant 50% consealment if you're standing behind it either.
I am in the mod of character creation. which is specifically why I mentioned if I should use the now open slot that I would normally use for cackle
| Rub-Eta |
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Ah, I see. Well, as it's a 3000gp item for a feat, I guess it's worth it. Toughness and Improved Initative is always good (like, really good, can save you and the entire party). The Flight hex is also really nice.
And, um, double check with your DM if you're allowed to use slumber, I know I wouldn't allow it to be used in combat at least (it's seriously broken).
| Argol |
Ah, I see. Well, as it's a 3000gp item for a feat, I guess it's worth it. Toughness and Improved Initative is always good (like, really good, can save you and the entire party). The Flight hex is also really nice.
And, um, double check with your DM if you're allowed to use slumber, I know I wouldn't allow it to be used in combat at least (it's seriously broken).
Yeah...no it isn't broken. you usually set up to slumber with evil eye and misfortune first, then once slumbered you have to rely on a team mate to finish the creature. in that same amount of time. Frontline power attack melee fighter (or preferably cleric) has also dropped an enemy.
| Rub-Eta |
It is, I speak from experience where slumber have effectively made boss battles into a two-round fodder battle (slumber + movement the first, second is coup de grace).
First round you slumber, deleting one enemy from the battle field, someone can coup-de-grace it before you leave the site. You don't even need to do it the same round, just before it ends.
If the frontliner has good initative and does enough damage to kill on the first round, you're on the same page. Otherwise he takes hits and needs to spend more rounds wailing down the enemy. While slumber effectively removes one from combat instantly because they can't do anything while asleep (and it can't wake up like you can from normal sleeping).
And the key thing about slumber is, it can down anybody (except elves and such) no matter how much AC, HP, or how high their saves are, as you only need to roll a 1 or just simply fail the save (and will saves are not the highest among enemies, generally speaking).
And this can be done as often as you can cast a cantrip.