| McDaygo |
So for the story I’m running I want to do a parody of the 10 commandments. The classes are irrelevant at this time the issue I’m running into is converting the anime curse into a mechanic. Here are the 10:
Unless other wise noted: all commandments are cured by a high rolled remove curse or wish/miracle.
1) Piety: Any who turn their back to Zeldris are treated as committing an act of treachery and are cursed into serving the Demon King (Lamastu), and by extension Zeldris himself who is acting as the Demon King's representative.
Mechanic: So a permanent dominate monster? Zeldris could release them at will or typical cure.
2) Truth: This Commandment determines that any who tell a lie in Galand's presence will be turned to stone.Only those who are aware they are lying will be affected.
Mechanic: so a bluff check will trigger a flesh to stone spell. Cured by stone to flesh or typical cure
3) Selflessness: It causes those inflicted by its curse to lose their memories, feelings, and entire sense of self. Anyone who has a relationship with another before him that is built on what they "desire from each other" is affected by the Commandment.
Mechanic: Not sure of trigger. But I’m ready lose all as start over as a level 1 with no memories. A miracle/wish combination with remove curse will restore.
4) Reticence: Those who expressed hidden feelings or emotions would have their voices blocked.
Mechanic: permanent loss of voice. Typical cure.
5) Faith: any who show faithlessness in her presence will have their eyes set ablaze.
Mechanic: blinded. Typical cure
6) Love: Those who stand before him with hatred in their hearts will be rendered powerless to harm or inflict damage on anyone else.
Mechanic: not sure how Id grade hatred but forced passiveness only in his presence or if giver is knocked out.
7) Patience: Anyone who shows intolerance of pain in his presence will be inflicted with further pain.
Mechanic: all base damage that isn’t subject to DR will be double. Only in his presence
8) Repose: Anyone who fights without rest in his presence will get their magic sealed away.
Mechanic: prot will be trickly but treat as mental block spell. Typical cure.
9) Pacifism: Anyone who kills in her presence will have their time stolen from them and rapidly age until they die
Mechanic: Rapid aging. Jump up two categories. Cure is typical
10) Purity: Anyone who commits impure deeds in her presence will be inflicted with illness.
Mechanic: greater contagion that stacks with deed. Typical cure
Keep on mind the players will be 16 and above when facing them.
| Melkiador |
There are a few big problems. First, a few work on what the character is feeling, which isn't usually said at the table and is hard to prove. What counts as "impure deeds"? What qualifies as an intolerance to pain. Second, a lot of them are super easy to avoid if you know about them before encountering them. Quite a few commandments weren't even shown in action for how unlikely the trigger is.
1)Since Pathfinder has no facing, this one has to mechanically change. Maybe switch it to anyone who targets anyone besides the user, while in the presence of the user
2)Can stay as is. Note that it doesn't seem to matter if what is said is true. It just depends on if the person is intending to mislead or breaking their own word.
3)Not sure how to prove this one, may need a different trigger. The result should probably be permanent negative levels.
4)Can mostly stay as is, but probably won't ever come up
5)Hard to prove, may need a different trigger.
6)Hard to prove, may need a different trigger.
7)Hard to prove. Result could be nonlethal damage equal to damage taken.
8)Maybe requires the user to not take a strenuous action once a minute while with the user.
9)Can stay as is, but a very dangerous ability, maybe the hardest for the heroes.
10)Hard to prove.
I didn't see it mentioned, but the commandments affect the user the same as it affects others. Not sure if you were going to keep that limitation.
| McDaygo |
That is the head scratcher I’m having is how to prove some of them.
I would say an impure deed would be any crime or anything “shady” so while the paladin may never trigger this the rogue may several times.
For
1 I would do targeting something else or running away/withdrawing.
2. Agree, intent matters.
3. Trigger is where I’m drawing blanks.
4. Agreed it will probably never come up unless a major social encounter.
5. Lack of faith at my table is pretty common (several atheist characters). So that would trigger it as these are meant to be bastardized versions. Actually verbal outbursts will trigger it.
6. Agree different trigger. Maybe anyone who initiates violence in his presence (defending one self is exemption, he won’t attack until he is attacked first)
7. Intolerant to damage would be not having DR or energy resistant I think. For the extra pain I’ll probably do if they attack they take half damage they dealt or like you said non lethal equivalent to themselves.
8. I like it but going to toy with other ideas.
9. Agreed super dangerous. Luckily my table isn’t full of murder hobos.
10. Covered above
| Sysryke |
Love the series, but think I'm behind. Some of these curses aren't ringing a bell.
That said, for #7, the intolerance for pain bit, I would think some kind of penalty with cumulative effects when ANY damage is taken. Maybe modify sickened and nauseated, and/or some of the other negative conditions. For any attack which does x points of damage, you take the penalty or progress to the next worst condition.