
Houkama |
For an upcoming one shot I am in I rolled stats, class and archetype.
The stats are 16, 12, 12, 12, 12, 11, arranged any way (most likely prioritizing dexterity).
The archetype are brawler and snakebite striker.
I cannot multi-class or take other archetypes but I can take prestige classes, though with the stats available I can't think of any that are worth it.
Also in the party is a luring cavalier, a rogue of somesort, and a bloodrager.
My thought was that I would focus on feinting for the obvious benefit to the other rogue. But that really only takes 4 feats (Combat expertise, improved feint, greater feint, and two weapon feint). I would like to use my other feats to sure up my weaknesses (probably going weapon finesse) and possibly adding utility. Since we automatically gear up when we level up, sundering is not too bad, but I'm not sure if I can make that work if I go weapon finesse.
One Idea is that I would use a reach trip weapon since Brawlers (like monks) can always attack with their unarmed strikes even if their hands are full.
Here's my first crack at feats, assuming human since I believe that is required.
1.Combat Reflexes, Weapon Finesse
2. Combat Expertise
3. Improved Feint
5. Improved Trip, Fury’s Fall
7. EWP: Fauchard
8. Greater Trip
9. Greater Feint
11. Pummeling Style, Pummeling Charge
13. Two Weapon Feint
14. Vicious Stomp
15. ??
Oh, only levels 1, 5, 10, 13, 15 are going to be played. So feat order is a bit wonky.

avr |
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To give the benefit of your feint to the rogue both of you would need the Feint Partner teamwork feat. Also remember that many creatures are hard or impossible to feint.
Fauchards don't benefit from weapon finesse. You could go with a scorpion whip instead as a light reach trip weapon, or maybe go str-based rather than dex-based? Str 16 would make your life as a martial character much easier.
Personally I'd look to grab a couple of basic style feats with the intent of sometimes martial flexing higher in the chain occasionally rather than trying to make great use of feint.

Houkama |
To give the benefit of your feint to the rogue both of you would need the Feint Partner teamwork feat. Also remember that many creatures are hard or impossible to feint.
Greater feint gives the benefit to everyone.
Fauchards don't benefit from weapon finesse. You could go with a scorpion whip instead as a light reach trip weapon, or maybe go str-based rather than dex-based? Str 16 would make your life as a martial character much easier.
Whips don't threaten reach without extra feats though, defeating a large part of the reason for taking a reach weapon. I don't intend on ever attacking straight out with the fauchard unless I can't trip someone.
Personally I'd look to grab a couple of basic style feats with the intent of sometimes martial flexing higher in the chain occasionally rather than trying to make great use of feint.
Snakebite Striker doesn't get martial flexibility. I know... it sucks.

chuffster |

How readily available are magic items? Are you allowed to pick traits?
I ask because it might be worthwhile to invest heavily in intimidating people, then chain together Enforcer -> Dazzling Display -> Shattered Defenses. The shaken debuff is nice on its own, and Enforcer + Shattered defense is probably the most reliable way to get your sneak attack on.
Even with the archetype pushing you into feinting it remains mediocre IMO.
Gravelly voice elixir is enough on its own to make sure you hit most of your intimidate checks (+5 alchemical bonus for an hour for 50 GP), masterwork intimidate kit throws a permanent +2 circumstance bonus on for another 50 GP. There are some fancier magical items to really spike your checks, somebody posted a nice guide on here recently.
I would also go STR first. It opens up intimidating prowess as a nice option. Open up with IUS -> kick to the face, trigger enforcer, then go to town with a two handed greatsword.

Scott Wilhelm |
Snakebite Strikers have Sneak Attack, and you have a Rogue in the party. I recommend that instead of Feinting or Tripping, you pick up Dirty Tricks. With Dirty Tricks you can inflict a variety of Conditions on your target, but my favorite one is Blind: no more Dex Mod, hello Sneak Attack Damage for you and your Little Rogue Friend! And if you run into a monster that has Blindsight, you can use Dirty Tricks to make him Deaf, too, and then hello Sneak Attack Damage for you and your Little Rogue Friend!
Go all out. Take Quick and Greater Dirty Tricks so you can play one or more of your 'Tricks as part of your Brawler's Flurry. Then take one or more of those Sap Adept feats to score more of those juicy Sneak Attack dice.

Houkama |
Elven branch spear instead? Gives you your finesse attack for your trips, which gives you +2, and all boosts to cmb are necessary to make maneuvers function correctly.
Excellent. I was unaware of this. I also wasn't aware until just now that I could make trip attempts without a trip weapon.
Snakebite Strikers have Sneak Attack, and you have a Rogue in the party. I recommend that instead of Feinting or Tripping, you pick up Dirty Tricks. With Dirty Tricks you can inflict a variety of Conditions on your target, but my favorite one is Blind: no more Dex Mod, hello Sneak Attack Damage for you and your Little Rogue Friend! And if you run into a monster that has Blindsight, you can use Dirty Tricks to make him Deaf, too, and then hello Sneak Attack Damage for you and your Little Rogue Friend!
Go all out. Take Quick and Greater Dirty Tricks so you can play one or more of your 'Tricks as part of your Brawler's Flurry. Then take one or more of those Sap Adept feats to score more of those juicy Sneak Attack dice.{/quote]
This seems super viable. Less feat investment for something that is far more versatile and doesn't have tons of enemies immune to it. I will probably update my post in the morning EST with a revised build.

Houkama |
Hmm. Can't find an edit button.
Anyway, new feat order:
Feat order
1.Combat Reflexes, Weapon Finesse
2. Combat Expertise
3. Improved Dirty Trick
5. Agile Maneuvers, Sap Adept
7. Improved Trip
8. Pummeling Style
9. Pummeling Charge
11. Quick Dirty Trick, EWP: Elven Branched Spear
13. Greater Dirty Trick
14. Greater Trip
15. Vicious Stomp
Reminder, Only levels 1, 3, 5, 10, 13, and 15 will be played.