
DM Livgin |

Given a character with Two Weapon Fighting and only armor spikes.
Can they make main and offhand attacks with the same armor spikes?
Can they put two sets of armor spikes on the same armor and enchant them separately.
Now, given a character with Two Weapon Fighting from Brawler's Flurry and only a sword.
They multiclass later and take Improved Two Weapon Fighting as the normal feat (qualifying with Brawler's Flurry).
Can they take the +6 attacks with the sword as per Brawler's Flurry, then the +1 attacks with the sword main hand and an unarmed strike offhand?
Can they make all the attacks with the sword as per Brawler's Flurry?

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1) No. They must be two different weapons. Armor Spikes are effectively one weapon.
2) No.
3) Is the Sword part of the close fighter weapon group, or a weapon with the “monk” special feature?
4) If the Sword part of the close fighter weapon group, or a weapon with the “monk” special feature, it can be used as part of the Brawler's Flurry, and it can be used without another weapon.

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Imbicatus wrote:Armor Spikes are in the close weapon group, so a brawler 2 can "two weapon fight" with them using brawler's furry.If so, how would enchanting work? Does this imply that paying once to enchant them could result in what is essentially two weapons being enchanted?
Armor spikes are a single weapon. You would enchant it as such normally. Brawler Flurry allows you to make all of the attacks granted by the flurry using a single weapon.

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1) Can they make main and offhand attacks with the same armor spikes?
2) Can they put two sets of armor spikes on the same armor and enchant them separately.
3) Can they take the +6 attacks with the sword as per Brawler's Flurry, then the +1 attacks with the sword main hand and an unarmed strike offhand?
4) Can they make all the attacks with the sword as per Brawler's Flurry?
1) Sure. But I'm not sure how they can get multiple Armored Spikes.
2) No
3) Not sure I understand the question, see my answer to 4 maybe
4) Yes

Bloodrealm |

Sure. But I'm not sure how they can get multiple Armored Spikes.
Put spikes on regular armour, and then a set of spikes on an Armoured Kilt? Apparently JJ thinks it's a silly item, but as long as your GM is okay with it, maybe it would work.

alexd1976 |

James Risner wrote:Sure. But I'm not sure how they can get multiple Armored Spikes.Put spikes on regular armour, and then a set of spikes on an Armoured Kilt? Apparently JJ thinks it's a silly item, but as long as your GM is okay with it, maybe it would work.
Just envision that attack though... my gods...
*thrust thrust*
Ick.

Bandw2 |

Bloodrealm wrote:James Risner wrote:Sure. But I'm not sure how they can get multiple Armored Spikes.Put spikes on regular armour, and then a set of spikes on an Armoured Kilt? Apparently JJ thinks it's a silly item, but as long as your GM is okay with it, maybe it would work.Just envision that attack though... my gods...
*thrust thrust*
Ick.
no i'm not

alexd1976 |

alexd1976 wrote:Bloodrealm wrote:James Risner wrote:Sure. But I'm not sure how they can get multiple Armored Spikes.Put spikes on regular armour, and then a set of spikes on an Armoured Kilt? Apparently JJ thinks it's a silly item, but as long as your GM is okay with it, maybe it would work.Just envision that attack though... my gods...
*thrust thrust*
Ick.
no i'm not
...wow
That is EXACTLY what I was picturing. Good find. :)

DM Livgin |

DM Livgin wrote:1) Can they make main and offhand attacks with the same armor spikes?
2) Can they put two sets of armor spikes on the same armor and enchant them separately.
3) Can they take the +6 attacks with the sword as per Brawler's Flurry, then the +1 attacks with the sword main hand and an unarmed strike offhand?
4) Can they make all the attacks with the sword as per Brawler's Flurry?
1) Sure. But I'm not sure how they can get multiple Armored Spikes.
2) No
3) Not sure I understand the question, see my answer to 4 maybe
4) Yes
For questions 3 and 4; imagine a metal as can be paladin, he takes 2 levels of brawler followed by 5 levels of paladin. He has been enjoying flurrying his enemies into a bloody pulp with his armor spikes, and now wants to keep up the multiple attacks by taking Imp. Two Weapon Fighting. The problem is, his lvl 2 Brawler's Flurry only grants him Two Weapon Fighting when making a Flurry attack, even though he has the Imp. TWF through other avenues.
So can he use the lvl 2 brawler Flurry and still benefit from the Imp. TWF feat taken as a paladin?

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So can he use the lvl 2 brawler Flurry and still benefit from the Imp. TWF feat taken as a paladin?
I made an assumption that Armor Spikes were in Fighter Close or Monk Special.
If you have ITWF then you may use it while doing a Flurry because Brawler gives you TWF. Monk Flurry doesn't.
Armored Coat should work, so two Armor Spikes works (one on armor one on coat).

DM Livgin |

It's not "taken as a paladin" you either have the prereqs or you don't. If you have it, then you gain its benefit.
I mention that ITWF is taken as a feat instead of gained from a class feature because the class feature grants several additional bonuses when using Brawler's Flurry to TWF (full STR to offhand damage, all attacks made with the same weapon).

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claudekennilol wrote:It's not "taken as a paladin" you either have the prereqs or you don't. If you have it, then you gain its benefit.I mention that ITWF is taken as a feat instead of gained from a class feature because the class feature grants several additional bonuses when using Brawler's Flurry to TWF (full STR to offhand damage, all attacks made with the same weapon).
It doesn't matter. If you believe that brawler's flurry allows you to qualify for ITWF, then while you have TWF (while you're flurrying) then you have ITWF. It doesn't matter how you have it as long you have it and still qualify for it (like when you're flurrying).

DM Livgin |

No real reason you can't TWF with two armor spikes, although it doesn't seem like an optimal choice. As long as you pay the price for both, seems possible and fair enough.
Not an optimal choice, the monk weapons open up some better light exotic weapons. But on a Brawler(Snakebite Striker 2)/Rogue(Unchained 3+) he is getting two attacks a round with the same weapon (For enchanting/materials) with the full dex bonus added to damage on both attacks. At BAB 6+ and after ITWF he is Brawler's Flurrying for 4 attacks with the same weapon and full dex to damage. Using Imp. Two Weapon Feint for three sneak attacks when required. After those bonuses, it is cool to take a sub-optimal weapon that does not need to be drawn and can not be disarmed. And as a bonus you can still hold things without dropping your weapons, sometimes useful in the diverse PFS scenarios. In surprise rounds, always on weapons are as good as the quickdraw feat.
Also, the 7 int 9 cha, half feral halfling brawler rogue in spiked armor hamstringing and eviscerating kidneys is a fun concept. like a stupid angry mini-Shredder.