[PFS] Two Weapon Fighting: Armor Spikes x2


Rules Questions


Given a character with Two Weapon Fighting and only armor spikes.

Can they make main and offhand attacks with the same armor spikes?

Can they put two sets of armor spikes on the same armor and enchant them separately.

Now, given a character with Two Weapon Fighting from Brawler's Flurry and only a sword.

They multiclass later and take Improved Two Weapon Fighting as the normal feat (qualifying with Brawler's Flurry).

Can they take the +6 attacks with the sword as per Brawler's Flurry, then the +1 attacks with the sword main hand and an unarmed strike offhand?

Can they make all the attacks with the sword as per Brawler's Flurry?


I suspect the answer is going to be no for reasons of game balance and "we said or, not and".

Brawlers Flurry is poorly written, but it does allow you multiple attacks with the same weapon, so you can use the same one sword for all of them.

Grand Lodge

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1) No. They must be two different weapons. Armor Spikes are effectively one weapon.

2) No.

3) Is the Sword part of the close fighter weapon group, or a weapon with the “monk” special feature?

4) If the Sword part of the close fighter weapon group, or a weapon with the “monk” special feature, it can be used as part of the Brawler's Flurry, and it can be used without another weapon.


This does raise an interesting point though...

What if you want to build a TWF who ONLY uses armor spikes? Mechanically, you can buy and enchant two swords, why not something with less damage? (armor spikesx2, enchant separately)-it isn't like it is game breaking...


Get a spiked buckler or two

Scarab Sages

Armor Spikes are in the close weapon group, so a brawler 2 can "two weapon fight" with them using brawler's furry.


Imbicatus wrote:
Armor Spikes are in the close weapon group, so a brawler 2 can "two weapon fight" with them using brawler's furry.

If so, how would enchanting work? Does this imply that paying once to enchant them could result in what is essentially two weapons being enchanted?


Mahtobedis wrote:
Get a spiked buckler or two

No.

:)

Scarab Sages

alexd1976 wrote:
Imbicatus wrote:
Armor Spikes are in the close weapon group, so a brawler 2 can "two weapon fight" with them using brawler's furry.
If so, how would enchanting work? Does this imply that paying once to enchant them could result in what is essentially two weapons being enchanted?

Armor spikes are a single weapon. You would enchant it as such normally. Brawler Flurry allows you to make all of the attacks granted by the flurry using a single weapon.

The Exchange Owner - D20 Hobbies

DM Livgin wrote:

1) Can they make main and offhand attacks with the same armor spikes?

2) Can they put two sets of armor spikes on the same armor and enchant them separately.

3) Can they take the +6 attacks with the sword as per Brawler's Flurry, then the +1 attacks with the sword main hand and an unarmed strike offhand?

4) Can they make all the attacks with the sword as per Brawler's Flurry?

1) Sure. But I'm not sure how they can get multiple Armored Spikes.

2) No

3) Not sure I understand the question, see my answer to 4 maybe

4) Yes


James Risner wrote:
Sure. But I'm not sure how they can get multiple Armored Spikes.

Put spikes on regular armour, and then a set of spikes on an Armoured Kilt? Apparently JJ thinks it's a silly item, but as long as your GM is okay with it, maybe it would work.


Bloodrealm wrote:
James Risner wrote:
Sure. But I'm not sure how they can get multiple Armored Spikes.
Put spikes on regular armour, and then a set of spikes on an Armoured Kilt? Apparently JJ thinks it's a silly item, but as long as your GM is okay with it, maybe it would work.

Just envision that attack though... my gods...

*thrust thrust*

Ick.


Pathfinder Lost Omens Subscriber
alexd1976 wrote:
Bloodrealm wrote:
James Risner wrote:
Sure. But I'm not sure how they can get multiple Armored Spikes.
Put spikes on regular armour, and then a set of spikes on an Armoured Kilt? Apparently JJ thinks it's a silly item, but as long as your GM is okay with it, maybe it would work.

Just envision that attack though... my gods...

*thrust thrust*

Ick.

i'm sorry

no i'm not


Bandw2 wrote:
alexd1976 wrote:
Bloodrealm wrote:
James Risner wrote:
Sure. But I'm not sure how they can get multiple Armored Spikes.
Put spikes on regular armour, and then a set of spikes on an Armoured Kilt? Apparently JJ thinks it's a silly item, but as long as your GM is okay with it, maybe it would work.

Just envision that attack though... my gods...

*thrust thrust*

Ick.

i'm sorry

no i'm not

...wow

That is EXACTLY what I was picturing. Good find. :)


Sorry, I was in a hurry and forgot the weapon type limits on the Flurry. Assume that the sword is a Temple Sword (monk weapon).


James Risner wrote:
DM Livgin wrote:

1) Can they make main and offhand attacks with the same armor spikes?

2) Can they put two sets of armor spikes on the same armor and enchant them separately.

3) Can they take the +6 attacks with the sword as per Brawler's Flurry, then the +1 attacks with the sword main hand and an unarmed strike offhand?

4) Can they make all the attacks with the sword as per Brawler's Flurry?

1) Sure. But I'm not sure how they can get multiple Armored Spikes.

2) No

3) Not sure I understand the question, see my answer to 4 maybe

4) Yes

For questions 3 and 4; imagine a metal as can be paladin, he takes 2 levels of brawler followed by 5 levels of paladin. He has been enjoying flurrying his enemies into a bloody pulp with his armor spikes, and now wants to keep up the multiple attacks by taking Imp. Two Weapon Fighting. The problem is, his lvl 2 Brawler's Flurry only grants him Two Weapon Fighting when making a Flurry attack, even though he has the Imp. TWF through other avenues.

So can he use the lvl 2 brawler Flurry and still benefit from the Imp. TWF feat taken as a paladin?

Grand Lodge

It's not "taken as a paladin" you either have the prereqs or you don't. If you have it, then you gain its benefit.

The Exchange Owner - D20 Hobbies

DM Livgin wrote:
So can he use the lvl 2 brawler Flurry and still benefit from the Imp. TWF feat taken as a paladin?

I made an assumption that Armor Spikes were in Fighter Close or Monk Special.

If you have ITWF then you may use it while doing a Flurry because Brawler gives you TWF. Monk Flurry doesn't.

Armored Coat should work, so two Armor Spikes works (one on armor one on coat).


claudekennilol wrote:
It's not "taken as a paladin" you either have the prereqs or you don't. If you have it, then you gain its benefit.

I mention that ITWF is taken as a feat instead of gained from a class feature because the class feature grants several additional bonuses when using Brawler's Flurry to TWF (full STR to offhand damage, all attacks made with the same weapon).

Grand Lodge

DM Livgin wrote:
claudekennilol wrote:
It's not "taken as a paladin" you either have the prereqs or you don't. If you have it, then you gain its benefit.
I mention that ITWF is taken as a feat instead of gained from a class feature because the class feature grants several additional bonuses when using Brawler's Flurry to TWF (full STR to offhand damage, all attacks made with the same weapon).

It doesn't matter. If you believe that brawler's flurry allows you to qualify for ITWF, then while you have TWF (while you're flurrying) then you have ITWF. It doesn't matter how you have it as long you have it and still qualify for it (like when you're flurrying).

Scarab Sages

It does matter for some feats, such as bashing finish. Since you only have TWF while using a flurry, you could only use Bashing Finish on a crit triggered from a flurry, but not from an AoO or standard action attack.


No real reason you can't TWF with two armor spikes, although it doesn't seem like an optimal choice. As long as you pay the price for both, seems possible and fair enough.


Kchaka wrote:
No real reason you can't TWF with two armor spikes, although it doesn't seem like an optimal choice. As long as you pay the price for both, seems possible and fair enough.

Not an optimal choice, the monk weapons open up some better light exotic weapons. But on a Brawler(Snakebite Striker 2)/Rogue(Unchained 3+) he is getting two attacks a round with the same weapon (For enchanting/materials) with the full dex bonus added to damage on both attacks. At BAB 6+ and after ITWF he is Brawler's Flurrying for 4 attacks with the same weapon and full dex to damage. Using Imp. Two Weapon Feint for three sneak attacks when required. After those bonuses, it is cool to take a sub-optimal weapon that does not need to be drawn and can not be disarmed. And as a bonus you can still hold things without dropping your weapons, sometimes useful in the diverse PFS scenarios. In surprise rounds, always on weapons are as good as the quickdraw feat.

Also, the 7 int 9 cha, half feral halfling brawler rogue in spiked armor hamstringing and eviscerating kidneys is a fun concept. like a stupid angry mini-Shredder.

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