| zainale |
help i just started playing pathfinder and made a alchemist 3d level as my first character blind and and as i played i noticed my characters short comings and am trying to create acid flasks to cover that short coming. anyways i wana know if crafting one flask of acid should take four hours to complete or is that rule for mass producing a bunch all at once. because i have gone through three sessions now and spending sleepless nights to make 1 and 1/2 flasks of acid as i see it as an apprentice to my master he would have had me in the lab making weeks upon weeks making these simple alchemical items just to see if i was worth training any further. and during that time i am sure i would have learned the trick of the trade to make simple things that fast and effectively. do alchemical items such as acid flasks which count as material component or focus can they count as potions in a sense for "Brewing a potion takes 2 hours if its base price is 250 gp or less" <=== if this counted it would mean it would take only an hour to create one flask of acid. i need to know where in the books it states in a week of crafting you made this much of something is at as well. crafting a flask of acid should be way easier to make then a potion of cure light wounds . but as my rule dogoodery fellow gamer states it is much harder to create a regent then it is to craft a potion of something anything.
if this is not the right place for this i apologize
| Casual Viking |
Assuming you have +15 Craft Alchemy (3 ranks, +3 class skill, +3 class ability, +4 Int modifier, +2 equipment bonus), and you take 10 on your attempts to craft acid, a week's worth of work will create (15 DC * 25 check results) 375 sp of progress. An acid flask costs 100 sp, so, you take 1/3.75 of a week, or roughly two days of work to create one. With Swift Alchemy, that's reduced to a bit less than 1 day per flask.
If you do have that +15 craft modifier, you can use accelerated crafting, voluntarily taking +10 DC, and your progress becomes 625/week, or about 1.75 flasks per day.
Yes, it sucks. No, acid flasks are not potions and you can't use the magic item creation rules.
| Joesi |
Regarding crafting, I recommend that people use a simple additional house rule which can speed up crafting by a bit:
A character can increase the DC for themselves to craft an item by any amount.
This results in increased progress if a character has excess crafting skill points. It also simplifies the crafting process, since it results in a simple craft check squared to determine progress regardless of the item(s) being crafted (rather than having a different progress value for every item).
For an alchemist who maximizes their craft alchemy this can particularly allow them to craft items quickly (which is really more like "reasonably" or "viably")
Also, without that added house rule, nonsensical or unrealistic scenarios can pop up where something easy to craft —but happenstance expensive— takes considerably longer to craft than something very difficult to craft (but which happens to be cheap). Realistically, cost shouldn't play a factor in crafting times at all, but that can't be easily changed. At least the discrepancy between crafting progress is removed with the house rule though.