First game yesterday - `probably noob question


Rules Questions and Gameplay Discussion


Yesterday we tried our first game at this one and was a little bit of a mess. We had many doubts that fortunately we have been able to resolve with the updated rulebook and perusing this forum, but there's something I cannot find.

When one player is exploring, exactly what kind of cards can the rest of players play to help him? Suppose he/she flips over a monster. Can another player not in his location aid him with a weapon card? Sounds silly to me, but I cannot find any reference in the corebook.

We decided to allow only blessings (from other players in or outside the location) and spells (only if in same location) but we are not sure this is correct.


No you can't usually help with a weapon because the weapon cards says "for YOUR combat check..." So it can help only a combat check made by the player who plays the card.
This will be true for many other cards: if it says for YOUR check then you can use it when someone else is making a check.
See also the FAQ errata docs to see where that YOUR may be missing.

Scarab Sages

You can use any card that says you can use it - or, at the very least, doesn't contain language that says you can't (e.g., "...YOUR combat check", as Frencois points out). The rulebook doesn't discuss it because it's generally covered with: "The cards do what they say."

You can assist another player with some of the bows / crossbows, for example, if they have the language that says "If proficient with weapons, discard this to add 1d4 to a combat check at another location" (or something like that).

Grand Lodge

Only some spells are able to be played on another person's combat check. Like weapons, most will tell you "For your combat check" if they are just for your casting. But other spells like Strength and other buffing spells will allow you to help someone else.


Hi daedel, el azote. Welcome to PACG? As the others have said, the cards themselves will have the limits on when you can play them. Read them like they are speaking to the person playing them. So if it says "your combat check" it only works on your combat check, not someone else's. If it says "a check by a character at your location" it works on anyone at your location, including you. If it says "a check by another character at your location" it works on anyone besides yourself at your location.

What version of the game are you playing? Rise of the Runelords, Skull and Shackles, or Wrath of the Righteous?


Thank you all for your propmpt answers! Hawkmoon269, we are currently playing Rise of The Runelords. I find the game intriguing and fun, but other people at the table found it excessively complicated and i want to be able to answer to as many doubts as possible next time we play.


1 person marked this as a favorite.

In my experience, after a couple of times playing it begins to become natural. You might find this guide helpful. Don't hesitate to ask any other questions you have. Good luck on your adventure.


By the way, I want to know if it's possible to play with the RoR characters in one of the other settings, or you have to start anew with characters for that specific setting. If that's the case, can you use the class deck on any setting? I love rogues (currently playing Merisiel) and love to buy the class deck for her, but would I be able to use it in any setting?


I have a related question about this that had never arose with our group until we played an OP scenario and my sorcerer had a Caltrops in hand and another character had no ability to fight a monster. I looked at Caltrops and it actually doesn't say anything about "your" check or "your" location.

Quote:
Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.
Quote:
Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

Since "cards do what they say", does this mean that I could have dropped some caltrops to allow another character at another location to evade/defeat their monster? I've never played it that way but that was because I was reading more into the card than it actually says and also thinking of caltrops thematically.


jduteau wrote:

I have a related question about this that had never arose with our group until we played an OP scenario and my sorcerer had a Caltrops in hand and another character had no ability to fight a monster. I looked at Caltrops and it actually doesn't say anything about "your" check or "your" location.

Quote:
Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.
Quote:
Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.
Since "cards do what they say", does this mean that I could have dropped some caltrops to allow another character at another location to evade/defeat their monster? I've never played it that way but that was because I was reading more into the card than it actually says and also thinking of caltrops thematically.

Nope, only the person encountering a card can defeat or evade it.

Grand Lodge

jduteau wrote:

I have a related question about this that had never arose with our group until we played an OP scenario and my sorcerer had a Caltrops in hand and another character had no ability to fight a monster. I looked at Caltrops and it actually doesn't say anything about "your" check or "your" location.

Quote:
Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.
Quote:
Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.
Since "cards do what they say", does this mean that I could have dropped some caltrops to allow another character at another location to evade/defeat their monster? I've never played it that way but that was because I was reading more into the card than it actually says and also thinking of caltrops thematically.

However, only the character encountering the monster can defeat it outright. Other characters can only assist with the check, or take one of the checks if there are multiple checks and the other character is at the same location. So you cannot play caltrops on somebody else's encounter.

Grand Lodge

daedel, el azote wrote:
By the way, I want to know if it's possible to play with the RoR characters in one of the other settings, or you have to start anew with characters for that specific setting. If that's the case, can you use the class deck on any setting? I love rogues (currently playing Merisiel) and love to buy the class deck for her, but would I be able to use it in any setting?

1) You have to start over with new characters in every Adventure Path. But you may use RotR characters in the Skull & Shackles AP.

2) You may use class decks with any of the Adventure Paths. In fact, for Organized Play, you have to use class decks and so far the two seasons are Season of the Shackles (using S&S set) and Season of the Righteous (using the newer Wrath of the Righteous set). There is a recent thread about adding class decks to the box.


daedel, el azote wrote:
By the way, I want to know if it's possible to play with the RoR characters in one of the other settings, or you have to start anew with characters for that specific setting. If that's the case, can you use the class deck on any setting? I love rogues (currently playing Merisiel) and love to buy the class deck for her, but would I be able to use it in any setting?

Yes. You can cross the character cards over from one to the other. You can't take a "leveled up" character from one to the other, but the card themselves are compatible. The same thing with the class decks. You can use those characters in any adventure path. But there are a couple things to keep in mind:

1. After Rise of Runelords, the card templates and some terms were tweaked. You can read about those tweaks in this blog post.

2. Not every adventure path will be equally as suitable to every character. Skull and Shackles tends to emphasize Wisdom and Survival. Wrath of the Righteous has an emphasis on Intelligence and Knowledge. Not that characters weak in those skills can't be successful. But it might be a bit harder. Also, some characters really depend on certain cards. The Gunslinger in Skull and Shackles for example won't work nearly as well with out Firearm weapons. The class decks can help with that since you can add the boons from the class deck too. You can also, if necessary, take boons from one adventure path and put them in another. Though I'd do so only as absolutely necessary.


jduteau wrote:

I have a related question about this that had never arose with our group until we played an OP scenario and my sorcerer had a Caltrops in hand and another character had no ability to fight a monster. I looked at Caltrops and it actually doesn't say anything about "your" check or "your" location.

Quote:
Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.
Quote:
Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.
Since "cards do what they say", does this mean that I could have dropped some caltrops to allow another character at another location to evade/defeat their monster? I've never played it that way but that was because I was reading more into the card than it actually says and also thinking of caltrops thematically.

As mentioned above, that doesn't work. It is due to this rule:

WotR Rulebook p29 wrote:
No One Else Can Take Your Turn for You. Whenever you encounter a card or make a check, you—and only you—must resolve it. No other character can evade it, defeat it, acquire it, close it, decide what to do with it, or fail at doing any of those things. If Harsk encounters a monster, Enora can’t play Sleep to evade it for him. If Seelah encounters a Cambion, Alain can’t attempt the check to defeat it. If Adowyn encounters an Apprentice, Seoni can’t acquire it. If Adowyn defeats a henchman at the Watchtower, Imrijka can’t banish a weapon to close the location. If the game tells you to do something, you have to do it.

Paizo Employee Chief Technical Officer

We have also revised the way we say a lot of things since Rise of the Runelords. If Caltrops were to appear in a set today, it would say "...to evade a monster you encounter..." just to underline that rule.


Another question that arised in our second game today: when you rebuild your deck after a scenario, and you trade cards with the rest of the group, what happens with leftover cards? We assume they are put back into the box, suffled with the rest of them and ready to re-appear in the next adventure...is this correct?


Almost always yes.

The one exception is if you have a dead character; anything left in the dead character's deck is banished after you decide what to take. That USUALLY means the same thing, but there are effects (such as cards having the trait / keyword Basic, and you're in adventure deck 3 or higher) that may change it.

Sovereign Court

Landslide is correct. Keep in mind that outside of a dead character, leftover cards are not actually banished so they don't trigger the Adventure Path power.


Andrew L Klein wrote:
Landslide is correct. Keep in mind that outside of a dead character, leftover cards are not actually banished so they don't trigger the Adventure Path power.

Thank you both for the advice!


And another doubt...a bane defeated is banished, so it,s returned to The box and shuffled with its equals...does this mean that it can reappear in The scenario later if an effect says to add random cards from The box? In one of the locations of brigandoom! You have to summon a random monster. If other monsters have been banished before they can reappear, is this correct?


Shuffle it in, yes. But if you don't, it's not a big deal, imo. We sometimes shuffle the monster deck to set up the locations then as we defeat monsters, put them in front of the slot and pull new monsters from the back.

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Rules Questions and Gameplay Discussion / First game yesterday - `probably noob question All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions and Gameplay Discussion