The Captain; My Captain


Advice


Well I am starting into a game tonight and it will likely start with just two people and may gain more later.

Just a boy from Brooklyn

So I have the build for feats and such, but what I don't have is gear.

What Armor (+Armor Enhancements) should I look into. What Shield (+Armor and Weapon Enhancements) should I look into.

What gear outside of armor and weapon, like Amulets, Belts, Headbands, Etc.

Now I am looking for the crunch not the fluff. I know Steve is a nice guy and all but I don't need stuff that focuses on being too LG.


The standard ones, obviously; belt of +STR (and maybe other abilities later), cloak of resistance, amulet of natural armor,, ring of protection, maybe a headband of +WIS.

For the armor luck mail (lesser or greater) is no bad thing.

You want a +1 weapon ASAP, then +3/+4 when they become available. Given that you'll be throwing the shield around and a readied action can stop it coming back in many cases, Called might be worth it.

Make sure you have a potion of Cure Light Wounds at all times and a potion of Fly when you can afford one, before you get some other form of flight. Once you have a handy haversack and can get things out rapidly, look into alchemical remedies.

Anything after that is gravy. What level range are you looking at exactly?


I just looked at the link you provided and for a captain america build, its really off. some of the suggestions are pretty poor IMO. in fact, I'm pretty sure it doesn't even work. it relies on throwing heavy shields and you can't actually throw heavy shields or at least, you can't use the shield champions features to throw them.

I'm actually playing a character based on captain america based character right now and I think he's pretty close in terms of battle styles.

first of all, the shield you'll want is a quickdraw throwing shield.

normally drawing a shield is a full round action. which sucks, however a quickdraw shield lets you do it as a swift action combined with a move action. and if you have the quickdraw feat it becomes a free action. as I'm sure you know a round is 6 seconds and it definitly doesn't take Cap 6 seconds to put on his shield.

--edit---

actually you can throw a heavy shield if its a throwing shield. my mistake. only problem is then it can't be a quickdraw shield. which I think is much more fitting and important than the shield going from a d4 to a d6.

--------

not only do you want your shield to be a quickdraw shield, you also want it to be a throwing shield. I know the shield champion archetype gets the 'throw shield' ability at third level, the range for that ability is only 10 feat. the range for the throwing shield is 30 feet.

I know a heavy shield does more damage with a shield bash. but at the end of the day, you're a brawler. you use your fists for a reason, because you can throw a mean punch/kick/headbutt whatever. besides, captain america is famous for throwing his shield.

at 5th level you get the returning shield class feature, but if thats too long a wait for you you can try to get a hold of a Blink belt before then. the blink belt might actually be more effective than the level 5 ability, but personally I think the level 5 ability has nicer flavour. I prefer caps shield ricocheting back to him rather than just teleporting onto his back after he makes an attack. (another reason to have a quickdraw shield, imagine have to spend an entire turn to reequip your shield after every ranged attack with one.

as for the shield, I'd say make it out of adamantine. caps shield actually being made of an adamantium vibranium alloy in the comics. the adamantine bypasses the first 20 points of hardness when attempting to break objects. its fantastic for breaking down doors and sundering weapons, plus, depending on your GM (the rules aren't very clear on this part) he may decide to make your shield 20 points hardness points more difficult to break. its not in the rules (I don't think) but it makes sense if something was strong enough to break throw a bunch of stuff it itself should be hard to break.

also regarding the feats chosen in your link. Shield master is a very powerful feat that some people think might not be written as intended. but as written, you don't suffer any penalties on attacks made with shields. that includes all of the penalties those other feats lessen or get rid of. make sure you talk about it with your gm first though, like I said, its a very powerful feat. they may want to ban it or limit it in some way.

as for armour, my character has +5 dex, shield focus, QD thawing shield, studded leather amor. all this equals a AC 20, which I think is pretty good.

anyway, I hope this helped.


Well our play is to teach a new player so we will run a few mods back to back the first arc is the 1-5 Quest for Immortality (Everflame and all that) and then going to do a homebrew from 6-12 most likely.


Leonhart Steelmane wrote:

I just looked at the link you provided and for a captain america build, its really off. some of the suggestions are pretty poor IMO. in fact, I'm pretty sure it doesn't even work. it relies on throwing heavy shields and you can't actually throw heavy shields or at least, you can't use the shield champions features to throw them.

I'm actually playing a character based on captain america based character right now and I think he's pretty close in terms of battle styles.

first of all, the shield you'll want is a quickdraw throwing shield.

normally drawing a shield is a full round action. which sucks, however a quickdraw shield lets you do it as a swift action combined with a move action. and if you have the quickdraw feat it becomes a free action. as I'm sure you know a round is 6 seconds and it definitly doesn't take Cap 6 seconds to put on his shield.

--edit---

actually you can throw a heavy shield if its a throwing shield. my mistake. only problem is then it can't be a quickdraw shield. which I think is much more fitting and important than the shield going from a d4 to a d6.

--------

not only do you want your shield to be a quickdraw shield, you also want it to be a throwing shield. I know the shield champion archetype gets the 'throw shield' ability at third level, the range for that ability is only 10 feat. the range for the throwing shield is 30 feet.

I know a heavy shield does more damage with a shield bash. but at the end of the day, you're a brawler. you use your fists for a reason, because you can throw a mean punch/kick/headbutt whatever. besides, captain america is famous for throwing his shield.

at 5th level you get the returning shield class feature, but if thats too long a wait for you you can try to get a hold of a Blink belt before then. the blink belt might actually be more effective than the level 5 ability, but personally I think the level 5 ability has nicer flavour. I prefer caps shield ricocheting back to him rather than just teleporting onto his back after he...

Thank you for the input. I thought about the Quickdraw and Throwing shield things too.

The AC is not bad for sure. I was thinking of keeping it fairly light to make the most out of Dex.

I don't want to go into my stats but they fit for the Captain America style (Really high in all fields)

Might even try to get Azlanti *Smirks*


The Laughing Man wrote:

Thank you for the input. I thought about the Quickdraw and Throwing shield things too.

The AC is not bad for sure. I was thinking of keeping it fairly light to make the most out of Dex.

I don't want to go into my stats but they fit for the Captain America style (Really high in all fields)

Might even try to get Azlanti *Smirks*

Azlanti? I don't know what that is. is it a race?


Leonhart Steelmane wrote:
The Laughing Man wrote:

Thank you for the input. I thought about the Quickdraw and Throwing shield things too.

The AC is not bad for sure. I was thinking of keeping it fairly light to make the most out of Dex.

I don't want to go into my stats but they fit for the Captain America style (Really high in all fields)

Might even try to get Azlanti *Smirks*

Azlanti? I don't know what that is. is it a race?

Azlanti Human +2 to all stats, Bonus Feat, Etc (All human traits)


The Laughing Man wrote:
Leonhart Steelmane wrote:
The Laughing Man wrote:

Thank you for the input. I thought about the Quickdraw and Throwing shield things too.

The AC is not bad for sure. I was thinking of keeping it fairly light to make the most out of Dex.

I don't want to go into my stats but they fit for the Captain America style (Really high in all fields)

Might even try to get Azlanti *Smirks*

Azlanti? I don't know what that is. is it a race?
Azlanti Human +2 to all stats, Bonus Feat, Etc (All human traits)

whats that from? I don't get it, if thats in the game. whats the point of human if you can just play a way way better human.


Leonhart Steelmane wrote:
The Laughing Man wrote:
Leonhart Steelmane wrote:
The Laughing Man wrote:

Thank you for the input. I thought about the Quickdraw and Throwing shield things too.

The AC is not bad for sure. I was thinking of keeping it fairly light to make the most out of Dex.

I don't want to go into my stats but they fit for the Captain America style (Really high in all fields)

Might even try to get Azlanti *Smirks*

Azlanti? I don't know what that is. is it a race?
Azlanti Human +2 to all stats, Bonus Feat, Etc (All human traits)
whats that from? I don't get it, if thats in the game. whats the point of human if you can just play a way way better human.

I believe its in the inner sea settings.

They are pretty much extinct, they thrived thousands of years ago and the gillmen evolved from them. But the book says some could still be alive, frozen asleep, on other planes, etc.

Its also up to GMs to permit and some people feel a +2 to every stat along with a bonus feat is just too powerful.

It would fit the concept of Rodgers to revive after a long frozen sleep is all.

+2 to each would be like the super soldier serum.


The Laughing Man wrote:
Leonhart Steelmane wrote:
The Laughing Man wrote:
Leonhart Steelmane wrote:
The Laughing Man wrote:

Thank you for the input. I thought about the Quickdraw and Throwing shield things too.

The AC is not bad for sure. I was thinking of keeping it fairly light to make the most out of Dex.

I don't want to go into my stats but they fit for the Captain America style (Really high in all fields)

Might even try to get Azlanti *Smirks*

Azlanti? I don't know what that is. is it a race?
Azlanti Human +2 to all stats, Bonus Feat, Etc (All human traits)
whats that from? I don't get it, if thats in the game. whats the point of human if you can just play a way way better human.

I believe its in the inner sea settings.

They are pretty much extinct, they thrived thousands of years ago and the gillmen evolved from them. But the book says some could still be alive, frozen asleep, on other planes, etc.

Its also up to GMs to permit and some people feel a +2 to every stat along with a bonus feat is just too powerful.

It would fit the concept of Rodgers to revive after a long frozen sleep is all.

+2 to each would be like the super soldier serum.

yeah, I looked it up after you posted it and though I can't find the actual book, everyone seems to be saying the same thing. personally I would only allow it if everyone else from the party was also playing a 'monster race' I mean a +12 to your ability score is pretty crazy. it does seem pretty fitting but remember, captain america's party also consists of the strongest being on the planet and an actual god haha.


Leonhart Steelmane wrote:
The Laughing Man wrote:
Leonhart Steelmane wrote:
The Laughing Man wrote:
Leonhart Steelmane wrote:
The Laughing Man wrote:

Thank you for the input. I thought about the Quickdraw and Throwing shield things too.

The AC is not bad for sure. I was thinking of keeping it fairly light to make the most out of Dex.

I don't want to go into my stats but they fit for the Captain America style (Really high in all fields)

Might even try to get Azlanti *Smirks*

Azlanti? I don't know what that is. is it a race?
Azlanti Human +2 to all stats, Bonus Feat, Etc (All human traits)
whats that from? I don't get it, if thats in the game. whats the point of human if you can just play a way way better human.

I believe its in the inner sea settings.

They are pretty much extinct, they thrived thousands of years ago and the gillmen evolved from them. But the book says some could still be alive, frozen asleep, on other planes, etc.

Its also up to GMs to permit and some people feel a +2 to every stat along with a bonus feat is just too powerful.

It would fit the concept of Rodgers to revive after a long frozen sleep is all.

+2 to each would be like the super soldier serum.

yeah, I looked it up after you posted it and though I can't find the actual book, everyone seems to be saying the same thing. personally I would only allow it if everyone else from the party was also playing a 'monster race' I mean a +12 to your ability score is pretty crazy. it does seem pretty fitting but remember, captain america's party also consists of the strongest being on the planet and an actual god haha.

Very true, but if you are doing point buy, you could offset that by giving them a step down or two of the point buy. So someone with 25 point buy can give the Azlanti a 15 point buy. Or simply say that everyone's point buys begin from 10 not 8.


I don't recommend a blinkback belt. Cool yes, but by the time you can afford it the shield champion doesn't need it.

Standard WBL for 5th is 10,500 GP. By this time you might have a +1/+1 shield, a +1 cloak of resistance, a mithral chain shirt, a +2 STR belt, the potions I mentioned and a couple hundred in knickknacks.

Standard for 10th is 62K. A +3 weapon/+2 armor shield is a good 22K for a start. Lesser Luck Mail, +1 amulet of natural armor, +1 ring of protection, +3 cloak of resistance, +2 STR/+2 DEX belt and a handy haversack leave you with another 11K or so. You might be saving up for Celestial Armor or a +4 weapon bonus on that shield, or you might have a few expensive tricks in that haversack.


The Laughing Man wrote:
Or simply say that everyone's point buys begin from 10 not 8.

Uh, point buy already begins from 10, not 8. You can buy it down to 8 and get extra points, but if you put 0 points into a score you'll have a 10.


Derek Vande Brake wrote:
The Laughing Man wrote:
Or simply say that everyone's point buys begin from 10 not 8.
Uh, point buy already begins from 10, not 8. You can buy it down to 8 and get extra points, but if you put 0 points into a score you'll have a 10.

Will admit I do not use Point Buy but I had a brain fart on that one.

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