| Bran Towerfall |
hi all,
i have a maneuver master(2)/lore warden(6) who has been specializing in battle control and martial debuffing with reach weapon(fauchard) and unarmed strikes. i am currently using a +1 fauchard and about to add the keen enchantment. i want to add magical properties to my unarmed attacks and i'm wondering which route is the best way to go.
--------------------------------------------------------------------
The wearer of brawling armor gains a +2 bonus on unarmed attack and damage rolls, including combat maneuver checks made to grapple. Her unarmed strikes count as magic weapons for the purpose of bypassing damage reduction. These bonuses do not apply to natural weapons. This special ability does not prevent the wearer's unarmed strikes from provoking attacks of opportunity or make the wearer's unarmed strikes count as armed attacks. The brawling ability can be applied only to light armor.
-------------------------------------------------------------------
This long cloth is wrapped around the chest multiple times like a bandage.
Once per round, the wearer may add an enhancement bonus of +1 to +5 on one attack and damage roll for an unarmed strike or natural attack (for one specific attack, not all attacks made with an unarmed strike that round). The wearer may use this item an additional time per round when his BAB reaches +6, +11, and +16.
--------------------------------------------------------------------
i am also looking into the dueling enchantment(society field guide) to add in the mix with weapon and/or unarmed. i might also need my neck slot for amulet of natural armor.
any suggestions would really help........ty all
| Bran Towerfall |
They do stack because Brawling is an untyped bonus. I don't think the body wraps themselves are that great because they only give one attack a bonus per round per bab.
yeah, it could be better....but, my bab is 7 so i could apply the bonus twice in a round and add it to combat maneuvers or attacks.
may add an enhancement bonus of +1 to +5 on one attack and damage roll for an unarmed strike..
is the "up to +5" bonus split on two attacks?
if not, why would you ever add less then 5?
| Iff |
It depends on the specific item you're wearing. The higher the bonus you want, the higher the price.
Slot body; Price 3,000 gp (+1), 12,000 gp (+2), 27,000 gp (+3), 48,000 gp (+4), 75,000 gp (+5), 108,000 gp (+6), 147,000 gp (+7); Weight 1 lb.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/body- wrap-of-mighty-strikes
So, with a +2 body wrap and BAB +6, two of your attacks would get a +2 bonus.
| Bran Towerfall |
It depends on the specific item you're wearing. The higher the bonus you want, the higher the price.
Slot body; Price 3,000 gp (+1), 12,000 gp (+2), 27,000 gp (+3), 48,000 gp (+4), 75,000 gp (+5), 108,000 gp (+6), 147,000 gp (+7); Weight 1 lb.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/body- wrap-of-mighty-strikes
So, with a +2 body wrap and BAB +6, two of your attacks would get a +2 bonus.
ok..got it
and with a brawling enchantment it would be higher as they stack since brawling is untyped+3 attack/damage and +3 to unarmed combat maneuvers
Imbicatus
|
You may be better off adding Allying to your fauchard. You can then simply add the bonus from it to your unarmed strikes as needed, which will stack with the brawling armor.
The Bodywrap is almost always a waste of gold. The only time it's not is if you have a way to generate AoOs, in which case it's not bad to have a fortuitous one that you only use on generated AoOs.
| Bran Towerfall |
You may be better off adding Allying to your fauchard. You can then simply add the bonus from it to your unarmed strikes as needed, which will stack with the brawling armor.
The Bodywrap is almost always a waste of gold. The only time it's not is if you have a way to generate AoOs, in which case it's not bad to have a fortuitous one that you only use on generated AoOs.
fortuitous is something i might add to my reach weapon which is most likely to provoke aoo's . on my unarmed strikes it's not bad since i have greater trip which will provoke on trip and then add another at -5 to hit prone enemy. if i add vicious stomp in that mix it gets crazy.
allying is interesting....not sure how/when i would choose to use it