| Oakbreaker |
ok so I have an interesting character concept but i need some questions answered answered to see if it works.
1) If I am holding a touch spell in one hand can i cast and hold in the other?
2) Does using a two handed weapon and attacking discharge the spell(s)?
3) What action is it to use a touch attack after the round the spell is cast?
The idea is a gestalted barbarian/fighter(mutation warrior/eldritch guardian) 1 Barbarian/SorcererX that before combat holds the charge for a spell then rages/mutagen and uses the held charges for adjacent while using a reach weapom
| Seannoss |
This section will answer a few of these:
If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates.
That should cover 1 and 2. As for 3, it is a part of casting the spell on the round it is cast.
| GinoA |
so theoretically I could use this to two-weapon fight with a two-handed weapon
No. The spell discharges whenever you touch a legal target. That touch can be with a bare hand, a weapon in-hand, your booted foot or even your nose. But, as soon as you touch a legal target, the spell discharges.
Additionally, the touch attack (in a subsequent round) is still an attack that you make like any other. It doesn't give you another attack. It uses one of your attack(s).
If you were to "wield" a spell in your right hand and a sword in your left, you'd take two-weapon penalties just like any other TWF. Additionally, the spell attack would have to be the first one. Since hitting with the sword first would release the spell.
Due to the hands vs "hands" thing from a while back, you probably can't attack with a two-handed weapon and discharge a held spell with your foot/nose/elbow/whatever in the same round. If I let you do so, I'd charge you the TWF penalties though.
| Bandw2 |
so theoretically I could use this to two-weapon fight with a two-handed weapon
no because you can only use a hand for a single attack. basically you can make the first attack a two-hander and your -5 with the touch attack, but you can't two weapon fight as your two-hander hand is busy.
| Darksol the Painbringer |
ok so I have an interesting character concept but i need some questions answered answered to see if it works.
1) If I am holding a touch spell in one hand can i cast and hold in the other?
2) Does using a two handed weapon and attacking discharge the spell(s)?
3) What action is it to use a touch attack after the round the spell is cast?The idea is a gestalted barbarian/fighter(mutation warrior/eldritch guardian) 1 Barbarian/SorcererX that before combat holds the charge for a spell then rages/mutagen and uses the held charges for adjacent while using a reach weapon
1. If you already have a touch spell, and proceed to cast another (before the spell discharges, say from an attack), the original spell gets overridden by the next spell you cast.
2. If you have the spell active on one hand, and you touch an object (including your weapon), landscape (i.e. a wall), or other creature (such as yourself), the spell discharges on the respective subject.
3. When you cast a Touch (or even Ranged Touch) spell, you make a Touch Attack (usually with the limb that occupies that spell) as a Free Action when you take the Standard Action to cast the spell. Once you make that Free Action touch, you must spend a Standard (or Full-Round) Action to make an Attack (or Full Attack Option) to discharge the spell. Doing so does give you the choice of making another Touch attack, or using a natural weapon on the limb holding the charge (such as a claw or unarmed strike) to deliver it through a regular attack. The difference is you're hitting Touch AC with one (usually easier to hit), and Regular AC with the other (you get natural weapon damage included with the spell).
That being said, the questions you ask seem to propose you want to be effective at melee while making use of spells. Might I suggest one of your Gestalt choices becomes the Magus, as they get access to abilities like Spell Combat (which allow you to TWF with a one-handed weapon and cast a spell that takes a Standard Action) and Spellstrike (Spells cast onto a limb with a range of Touch can be conducive with any weapons held in your hand).
Nefreet
|
1) if you are holding the charge on a touch spell, and you cast another spell, your held touch spell is lost.
2) if you hold a two-handed weapon in one hand, cast, then regrip your weapon with both hands, you would not discharge the spell, as the weapon was in your possession the whole time.
3) the attack action. You could even declare a full attack action, since you threaten with the held spell, but as soon as you successfully discharge it you'd need other means to complete your full attack (Unarmed Strikes, Natural Attacks, a Quick Drawn weapon, and so on).
| Darksol the Painbringer |
i looked at the magus and it just doesnt work for what I am after conceptually...the reason I was approaching it this way would allow rage and the spell to work...i guess the only way to make this work is to save up for some spell storing cestus
Rage doesn't allow spellcasting of any kind unless you're a Skald initiating a Raging Song or you're a Bloodrager using Bloodrage. This means that outside of the initiating round of combat, your spell power is offline unless you end the rage, which makes you fatigued for quite a few rounds (basically the entire combat if it goes for long enough).
Additionally, you can't two-hand a weapon while holding the charge of a touch spell unless you're a 2nd level or higher Magus with Spellstrike, and that only works with Magus spells as far as I know. This means your plan of using a two-handed weapon in conjunction with your touch spell for damage becomes inaccessible. You also can't two-hand a weapon with Spell Combat either, unfortunately.
The niche you're trying to describe practically screams Magus, and the Magus is the only class that has the features to pull off the concept you want. Although it's not a 100% exact emulation, it's the closest thing to it.