
Shalin |
Hi folks, foolhardy rush how does it work?
Can if i roll above 11 can i make an immediate move every round, or is it just in the first round of combat?
if i'm mounted can my mount make that move?
can i then charge as a full round action?
is it useful? it reads like it could be amazing for setting up charges (playing a halfling cavalier charge build). just about to move out of Lvl 1 in PFS so want to understand before committing to this order.
thanks

![]() |

1: It's as part of the initiative check, it appears. It's also broken, since you can't take immediate actions at that time. I assume you can get away with that, since an ability that renders itself nonfunctional should be assumed to actually work.
2: Not 100% sure, but i think so.
3: I believe so, so long as you factor in the speed reduction from Foolhardy Rush.

Gaberlunzie |

1. You can do it any time you would make an initiative check. Normally, this only occurs when you enter combat.
2. As it's worded, your mount cannot, only you, I think. Though I'm a bit fuzzy on the wording of mounted rules so someone might correct me. At my table though, I'd allow it, since it's pretty central to the cavalier class.
3. Yes, you can charge as a full round action afterwards, but lose distance equal to the amount moved during the Foolhardy Rush.